r/Guildwars2
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u/Nawrotex
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Jul 24 '21
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Please don't tell me that you don't like PoF [Other]
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u/PhoenixOfTheFire Pyromancer Snarff Jul 24 '21
Visually, PoF is alright though I still like HoT better in that aspect. Weaver is an extremely good spec that I don't think they'll ever surpass. There's just an extreme lack of replayability, map variety, challenge, explorability and things that are not one-time experiences.
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u/sumacid Jul 24 '21
HoT maps are just works of art, honestly. And PoF... well, it gave us mounts so now you can appreciate the beauty of HoT without crying yourself to sleep afterwards, isn't that wonderful.
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u/macrotransactions Jul 24 '21
They designed PoF without rewards in mind. Really hope they don't screw that up again in EoD. MMOs are played to be rewarded, that's just how it is. You can't just make a nice scenery and then put all the rewards in a gemshop.
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u/PhoenixOfTheFire Pyromancer Snarff Jul 24 '21
Rewards in PoF weren't the issue, replayability is. There were tons of armor sets, weapon sets, minis, stat combinations, runes, masteries, etc. More than HoT in all those aspects. The problem is that they didn't connect these rewards to expansion gameplay but made them generally available in the expansion.
They stopped doing map specific currencies so you don't have to play any specific content to get the rewards. Instead, people with gold can buy all rewards instantly without having to play any of the expansion.
They reduced mastery experience costs by a ton, causing them to be maxed within days of people playing the expansions. To illustrate this, Gliding is 13m experience compared to Raptor being 2.6m. Just 2 HoT mastery tracks together require more experience than the entirety of PoF. Both Core (30m) and LS5 (27m) masteries require more experience than the entirety of PoF (21m).
A lot of rewards are 1-time only, giving no incentive to play the content more. Achievements are account bound, and most PoF rewards are tied to them. A lot of puzzles in PoF, some skins, some mounts etc are all tied to this system.
Finally, PoF lacks any form of challenge. Hero points are faceroll now. Mounts make traversing maps a piece of cake. Mobs are a ton less challenging. There are no large-scale map metas. All of this makes PoF a single player experience and actively discourages grouping up.
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u/macrotransactions Jul 24 '21
The rewards sucked, they were just random ugly skins for the most part.
Good rewards means stuff like legendaries (components), ascended bags, gold, mount skins etc. PoF is very lacking at that.
The saddest example is bounties. Bounties, outside of one-time achievements, are painfully unrewarding and always were. How they could design it like that and think it's fine is beyond me.
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u/PhoenixOfTheFire Pyromancer Snarff Jul 24 '21
That might be the case for you, but those things are given out in large quantities already in PoF. Trade cashes, funerary marks, large numbers of unids, etc.
If those are the only reasons to play a map, HoT maps should be dead by now since there are far better ways to farm any of those than to play HoT metas.
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u/MithranArkanere 🌟 SUGGEST-A-TRON Jul 24 '21
I like the map visuals, I love the mounts, the story is decent, but I can't like PoF as a whole for as long as the crappy rewards in the metas keeps them depopulated.
They should do something like the following:
- Add a final boss to the Highlands Meta, a Stone Summit ghost (now that they made Stone Summit models for S5) angry because he was the one who hid those chests.
This boss would spawn if enough players pick enough treasure chests during the meta. There would be a bar showing the progress.
When defeated, he would drop a Hero's Choice chest and up to 10 additional superior treasure chests, based on personal participation. - Increase the trading contracts given by events by 100% for normal events and 300% for group events.
- Add a Faction Provisioner to Amnoon that trades stuff that eventually becomes useless like Elegy Mosaics, Eyes of Kormir, Cogealed Putrescences and Ley-Infused sand.
- Add an additional rotating reward in the casino coin vendor that changes daily, like trade caches and keys so masterwork unid gear isn't the only choice left.
- Add a mystic coin choice to every Hero's Choice chest in PoF.
- Separate metas that share a map like Forged with Fire and Serpent's Ire would no longer share their Hero's Choice chest drop.
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u/Treize_XIII [PINK] Trixx Jul 24 '21
An empty map. Very representative for PoF
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u/nagennif Hardcore Casual Jul 24 '21
Except they're not empty. There's a middle ground between empty and zerged. I know that at least some of the metas are done regularly. I've seen my share of bounty trains as well.
I've recently done the dead house, the doppleganger, balthazar's hounds, and even did serpent's ire a couple of weeks ago (though that particular meta is hardly ever done). I don't have to tell you that the Pinata is done every time it's up.
PoF was meant to spread people out over bigger maps, instead of concentrating them. It's not that people aren't there. It's that people are scattered. Pop a tag, call out stuff and people come.
It really is that simple.
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u/SuperRetardedDog Jul 24 '21
Yeah, the metas are done for the infusion (Crystal oasis) and the other ones because they are really quick and decent loot. As soon as the meta is over, there is no one to be seen.
Desert Highlands is always a wasteland because the meta is trash.
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u/nagennif Hardcore Casual Jul 24 '21
Desert Highlands isn't a wasteland, since people are there for any number of events. The dwarven catacombs, the quests for the griffon, the treasure hunt, farming the tomb of primeval kings.
Saying something is dead doesn't make it so. I see people around there all the time, because I'm often in that zone.
Edit: Again not zergs, because it's not zerg content.
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Jul 24 '21
he's talking about metas, you're talking about doing hears
apples and oranges
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u/nagennif Hardcore Casual Jul 24 '21
Most PoF metas are done though, daily. Maybe not every time they're up but several times a day. The one big exception is Serpents' Ire, but the rest of the stuff gets done. So do bounties. Saying it's not busy because people don't run the metas, is wrong. Saying people don't run the metas is wrong. Not zerged does not equal dead. No matter how you try to spin it.
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u/Aetheldrake Jul 24 '21
That's because they're rushing onto the next meta LOL. Not exactly because they don't like the map. But these things are on timers over the course of the day. In most situations, they can't spend all day playing 1 map so they go rush around the metas.
However I have seen quite a few people that hang out in Ab so much that they recognize eachother
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u/slimecookies Jul 24 '21
"When there's no people, there's no people".
Bruh...
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u/nagennif Hardcore Casual Jul 24 '21
So the people I see when I'm there are hallucinations? K then.
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u/Choppie01 Over Achiever Jul 24 '21
You know its the effect you get when you are on actual Desert , u see illusions of what you want there to be
Jk ji
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Jul 24 '21
Beside the meta auric and tangled are very empty too
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u/Aetheldrake Jul 24 '21
I think those 2 are way more populated even off meta time. They have huge event chains that give you lots of loot chests. TD especially rewards you for playing before the meta.
Ab is sort of similar.
Theres always something going on in Hot maps. In pof maps there's always lots of empty space. There's also almost always something going on somewhere, but they're all flat maps with huge distance to cover. Even with way points you have to do some travel to get to anything.
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Jul 24 '21
When i was doing the pre for Tangled a few times during the last weeks half of the time i had to do them alone, the other half I was Lucky because one commander seems to like doing those so he made a group in lfg for them a few times. Not much difference to pof in my opinion.
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u/slimecookies Jul 24 '21
Is not empty, you just suck at finding things to do :3
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u/gogadantes9 Jul 24 '21
I happen to like PoF, but it shouldn't matter one iota to you if someone else doesn't like it or do, OP, and you shouldn't care. Just enjoy the experience.
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u/slimecookies Jul 24 '21
Loved every second of it. Still enjoying it every day with my griffon.
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u/Saaxyy Jul 24 '21
Why would you visit Pof maps each day? Expect maybe Crystal Oasis for the piñata 🙄
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u/slimecookies Jul 24 '21
Because I love flying there. The events are fun and there's always people doing stuff, like bounty trains, it takes like 10 minutes to get a train going on a normal day. The map design is beautiful.
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u/Oneiric19 Pagemaster Jul 24 '21
I'm just not a big fan of desert biomes no matter what game it is
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u/Lon-ami Loreleidre [HoS] Jul 24 '21
But GW2 desert landscapes are amazing :I.
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u/TehAn0mollie NuReddit is fugly Jul 25 '21
They aren't bad for depicting deserts as such but GW1's Crystal Desert region blows it all away hands down.
Moving through many areas of the GW1 Crystal Desert region felt like you were walking through some kind of holy land. They pulled out all the tricks for that one; You were there to meet a divine purpose in Ascension; You were being tested by the ancient and magical race of Desert dwellers set to guard the secrets of Ascension from the unworthy; There were great statues all over the place, half buried in the sands; There was a huge boneyard of giant creatures, as well as gigantic skeletons scattered about; You spoke with, and were led by, ghosts of those who came before and failed; And then there was the music in the background of your quest through these places.
Anet has not managed to recapture that except in the one very tiny spit of area in the Mists just before meeting Kormir.
Also never forget the epic gravel voice of Turai's Ghost. I was all kinds of upset they didn't bring that back in their cheap little Priory nostalgia grab.IMO it's been a continuing fault of GW2 for opting for such incredibly bland areas instead of the more fantastic aspects that many GW1 zones demonstrated. Admittedly, a lot of that would definitely be harder to implement because Anet wanted more freedom to move around in GW2, but I think the best of the major effects could still be made to happen far better than they currently are.
I miss walking along the long mountaintop trails in the Southern Shiverpeaks, and they never quite managed to capture the biomes effect in any single HoT zone quite the way that GW1 did in places. I almost hate to think of what we're going to be presented with when we see what became of the skyscraper slums of Kaineng City when we go to EoD.5
u/Lon-ami Loreleidre [HoS] Jul 25 '21
I'm kinda sad we didn't get to replay Ascension as a complete meta event or something. We should have ascended to meet Kormir instead of just walking into the Tomb of the Primeval Kings.
IMO it's been a continuing fault of GW2 for opting for such incredibly bland areas instead of the more fantastic aspects that many GW1 zones demonstrated.
Yeah, 100% agree there. GW2 doesn't feel like as "magical fantasy" as GW1 does.
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u/Noelic_vi Jul 24 '21
How ironic is it that a post literally asking in the title not to talk about how you don't like PoF is just filled with comments saying why they don't like it.
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u/Anon_throwawayacc20 Jul 24 '21
I'll bite.
Most POF maps lack an active playerbase to do events.
The metas, outside casino blitz, are uninteresting. In particular, Maws of Torment and Junundu Rising both felt incomplete
Most of the map content hinges on obscure achievements you do once and never again.
Most of the hearts kinda suck. They are needlessly long for an objective that resets each day.
Bounties failed to maintain interest in longterm.
Why does the expansion bombard you with treasure hunting kits? The buried treasure sucks. Thee mechanic for uncovering them also sucks. You waste a waypoint to get... 1.70s. Th cost of you WP. WOW!
Mounts were bad for map design in longterm, and invalidated gliding.
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u/scarocci Jul 24 '21
Treasures should be used for desert highland meta. They become very valuable and a decent source of gold there
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u/Anon_throwawayacc20 Jul 24 '21
How much is profit from Highlands?
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u/scarocci Jul 24 '21
Each chest have a very decent chance of giving a rare and a few T6 (i had a fair share of totems)
Average money from each chest during the meta is around 30 silvers : https://fast.farming-community.eu/chests/treasure-hunting-kit
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u/Kafukator Aurora Glade | 1070AE Never Forget Jul 24 '21
I never understood why they reintroduced hearts. Orr's event chains and HoT's outpost system (remember that one, ANet?) were perfect for what endgame open world maps should be: challenging and dangerous-feeling, narrative-driven, always something to do that feels like you're contributing towards something meaningful, and rewarding. And then we go back to herding chickens and tearing down posters for random farmers like we're in fucking Queensdale. Is that what endgame PvE content should be? The heart in Vehjin has you dealing with nobles' dirty laundry and chamber pots, when just last expansion you were desperately fighting the horde of an Elder Dragon to establish a beachhead in hostile territory before night arrives and overruns you with all manners of evil creatures.
At least maps like Drizzlewood show they still know how to make them good. Let's hope they keep that up into EoD.
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u/Anon_throwawayacc20 Jul 24 '21 edited Jul 24 '21
Repeatable hearts were a player demanded feature, and highly praised at re-introduction during Ember Bay.
Let's give credit where credit is due. Hearts were and still are a good system. In some cases, Repeatable Hearts are good too.
Siren's Landing has some really neat Hearts, especially the one you fly around, and get rewarded with a big bunch of Orrian Pearls.
The problem is that some hearts in some areas of the game, notably POF, are not tuned properly. Either their objectives are unfun, they take too long, or rewards are not worth it.
It needs to be stressed that the problem is not hearts because hearts are a great way of diversifying gameplay. The problem is their individual implementation.
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u/Kafukator Aurora Glade | 1070AE Never Forget Jul 24 '21
Hearts were terrible and boring content in 2012 and they continue to be so today. They were added as basic filler content to guide people towards event hotspots since early playtesters had trouble finding content, but the outpost system replaced that functionality perfectly. HoT had clear "event hub" regions and you always knew where to head to have some fun or find other players. Now hearts remain as antiquated and obsolete content that's not only entirely static and samey (and grindy at worst) and trivially easy, but also completely solo and asocial in its nature. Every player just hangs around the same area grinding their own menial tasks with no possibility for group engagement or cooperative play. It's just trash, and if people were really clamoring to have them back then I really don't understand what was going through their minds.
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u/_Nepha_ Jul 25 '21
"Drizzlewood show they still know how to make them good". Does that map even have a point of failure when its full? The open world content in this game is so baby easy that i dont even have to pay attention most of the time and can focus on a netflix show instead.
Marionette was the first time for years i failed a full map in open world and it was one of the first events they did. The only reason drizzlewood is still played is because of rewards. Lower rewards and it will look like any other dead map.
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u/Kafukator Aurora Glade | 1070AE Never Forget Jul 25 '21
Drizzlewood is too easy yeah, but structurally it works.
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u/regendo Jul 24 '21
Reward systems too. Why do all five maps have the same shared currency? Separate currencies for different maps worked great in HoT and LS3, and PoF just threw that away for no reason. And why do I get all three sets of Elonian armor just for playing the story once on one character? I can’t even use those other two sets, and I deliberately didn’t select them as rewards, and yet I got the unlocks. I guess I’ll just not replay the story on other characters then, gg ANet.
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u/Anon_throwawayacc20 Jul 24 '21
Sharing the same currency isn't a bad thing.
But how the currency is managed and distributed is what fels uncomfortable.
Compare it to Unbound Magic, for example, which is a much more versatile currency.
The biggest offender is Elegy Mosaic, which are practically useless with just some exceptions, and legendary crafting.
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u/kairostsukishoku Jul 24 '21
I don't like PoF. Events are boring and extremely scarce. It looks pretty and that's it.
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Jul 24 '21
These days I only visit PoF for quartz mining. Rest of the day I spend in HoT maps. Go figure.
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u/Wondrous_Fairy Jul 24 '21
The visuals are the amazing part of PoF, super try hard difficult enemy packs zerging you when you try to actually enjoy looking at them is what kills the momentum for me. I just love all the beautiful places, but .. the magic is just gone the second I get nuked for the nth time by some mob that spawned behind me. I haven't nearly explored PoF as much as I'd like to, because mostly I try and rush from point A to point B and avoid enemies for as much as possible, which means I'm not really experiencing the landscape that much.
If Anet made a tourist version without annoying enemies and just exploration, I'd be so on buying that. Mind you, tourist version would not allow for anything else than you exploring things, it wouldn't even award map completion.
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u/lunadanu Jul 24 '21
The game doesn't look like this on my pc. Be nice if gw2 was ported to console.
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u/RaveOnYou Jul 24 '21
in every new character (im wvw player, trying different classes most of the time) i maxed my hps in pof maps. find few peoples and lead them to all hero points in every pof map. i know all the points i my head. most satisfying thing in this game i have done is those hero points train. and i really love the pof maps design.
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u/pyule667 Jul 25 '21
I don't like it but I don't dislike it either. Don't get me wrong I love the mounts but that's it. It's not that PoF isn't interesting, it's just central and HoT are more interesting so my attention naturally goes there.
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u/CriticalNature0815 Jul 24 '21 edited Jul 24 '21
I don’t like PoF.
The maps are big and boring, feels like most trash mobs can dismount and there are no players to interact with. The meta events have no depth and if they do 90% of the 10 players that show up don’t care about the mechanics. The only meta I see causing map overflow for a few minutes every 2h is piñata.
Imo PoF is like Central Tyria, but more annoying and less popular.
Edit: I’ll give you an upvote though, because the screenshot itself isn’t bad ;)
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u/aliamrationem Jul 24 '21
PoF has a beauty of its own and there are certainly elements of it I appreciate. But HoT seems much more impressive to me in practically every way.
PoF marks a return to more mundane tasks, both in the event structure (e.g. fewer chain events, more one-off side events with not much impact or tie-in to the story) and in the way the hearts have returned.
By comparison, HoT maps are organized into marked sections which indicate the status of the main event chain in each area of the map. These events tell the story of the local area to that of the overall map and how it relates to the HoT story.
While both expansions have gorgeous maps, HoT is the more visually impressive to me. It may also be how it makes me feel more immersed in the environment.
Amnoon is beautiful. I love it! But setting foot into the Verdant Brink for the first time and seeing the aftermath of the pact assault on...Mordremoth's front lawn (sorry, the story isn't THAT good, alright?) was an experience. Those yawning canyons and massive vines and islands stretching into the sky. Just...wow!
Tarir? A golden city in the heart of a beautiful...and dangerous jungle basin? It's jaw-dropping! The twisting caverns and the ley energy confluence of Tangled Depths was really something, too. Every map is beautiful and distinctive.
Also, love it or hate it, the design of those maps was pretty impressive. Tangled Depths in particular.
Then there are the metas. HoT's events just seem better and more rewarding. Amnoon's Casino event followed by the Choya Pinata bonus event are fun but don't really have the same impact for me as using the ley energy cannons to both blast another way into Dragon's Stand and attract the chak into Mordremoth's domain where they will compete with him for the same energy source (there's that story integration again!). The chak gerent is also a pretty solid event, too. One of the better designs they've used, in my opinion. Although they should really end the timer when all chak gerents die (maybe they are impeding the charge, so killing them charges the cannons instantly?).
I guess, for me, there is much more than just visual appeal to why I love HoT. PoF is great. It's beautiful! It's less...claustrophobic? But that jungle, though...
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u/Spartan05089234 11 human females Jul 24 '21
The organization is also the setting though. HoT was a military campaign. We pushed in and got the job done. PoF is much more a tourist destination. Do what you need to do in this strange new land. So it isn't as linear in terms of this rigid plot progression in the open world. I don't mind it, though I think HoT is better for other reasons.
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u/SuperRetardedDog Jul 24 '21
I didn't and still don't like PoF and took a 3 year break as a result.
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u/Nawrotex Jul 24 '21
Just to clear things out - this post isn’t meant to convinced people that PoF is the best or everyone should love it rather than HoT or IBS. I just wanted to share this nice view and how magnificent places in this game can be, in this case PoF map. Gw2 community is one of the best out there but really some people need to chill out.
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u/Excelltruepower Jul 24 '21
I didn't like POF, far too little to do in that expansion. I was excited for the desert, to see what cool events anet could design at landmarks such as Tomb of Primeval Kings, Elona Reach, Thirsty River, Augury Rock, the Throne of Pelentia, the gate of Torment and the bone palace. But then it turned out that none of these locations had much going on, that most events were "Help lost traveler find his mount". Then I found out the armor and weaponsets were obtainable via crafting. I found that a broken bounty system that wasn't even a little excited replaced worldboss and champions. I found out that where it took me months to finish everything in HOT, it took me two weeks to finish everything in POF.
The biggest disappointment came after day 3 when I reached Augury rock with still nog signs of a meta.. Then I whispered a friend "Is there any map like HOT" and they responded: "Not at all". What a shame.
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u/Spinnenente Jul 25 '21
POF was great. But it lacks in comparison to HOT when it comes to things to do after map completion. The metas in POF aren't bad but cannot compare to the full map metas of HOT. While the bounty system is fun it doesn't really replace the big event chains whe have in other parts of the game.
But in summation POF is great the specs are great the mounts handeled brilliantly. The maps are varied and huge. Overall POF is a good expansion just the endgame content is lacking a bit.
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u/IwritewhileIpoop Jul 24 '21
As someone that loved guildwars 2 but got turned off by the expansions more and more ill tell you my issue. The way chop up the progression into linear bits. Before the expansions I leveled up about 12 characters all through traditional means. Even though I had more than enough tomes for them, I truly enjoyed the open zones where I could complete them in what ever order I wanted. Obviously level restrictions but that was it. I played fully through hot, but was not into the mastery system. Pof took it one step further where I saw the mastery points with mounts, then only would log in to play wvw. I never even touched the pve.
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u/FirstDagger Jul 24 '21
I hate the Icebrood Saga. PoF is GW2 at its best, just like GW1 with Nightfall.
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u/rzalexander Jul 24 '21
Honestly there are parts that are beautiful and there are parts that feel empty and are just there to take up space. I find parts of HoT to be much more beautiful - specifically Tarir, which I know everyone dotes on.
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u/Kipados Jul 24 '21
PoF maps have a lot to do and a ton of reasons to go back to them for achievements, griffon, bounties, etc. I think a lot of people forget that because once you’ve done those few hundred hours of content, there aren’t valuable map metas to keep you coming back like HoT or the Living World. PoF was great.
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u/Penley Jul 24 '21
I like PoF maps. I really enjoy warmer environments in an MMO. I still go and wander to gather and do events in the various maps just for fun.
I do wish they handled rewards better outside of the big meta events. Renown hearts are still something I just don't care that much about.
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u/Miarra-Tath Jul 24 '21
I couldn't agree more with you! I'm currently on achievement run in PoF and absolutely loving it.
The only thing that actually bother's me it is a long-run achie like Realm-Portal Spiker. But this kind of content can be found all around the game. (I hate doing Dragonstorm)
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u/Wyvorn EU Jul 24 '21
Tbh only liked the mounts and elite specs. Sure, visuals are nice in some places, but apart from those 3 things, there isn't really much to it.
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u/Groudrohr Jul 24 '21
I like the complexity of Hots but prefer the openness of PoF, although Tangled Depths is a great zone, even if everything wants to kill you.
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u/craybest Jul 24 '21
It's pretty, although I'm eager to know about this future possible graphical and lighting upgrades.
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u/rotsono Jul 24 '21
Well, if nice visuals is content for you, good for you, but for me visuals dont really matter, its the events and replayability what counts for me. The only thing i do in PoF maps is doing pinata, but thats about it.
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u/scoyne15 Jul 24 '21
Even if I hated every other aspect of Path of Fire, it would still get an A+ rating from me because of the mounts. Without a doubt the best approach to the system in any MMO that I have ever played, and likely will ever play.
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u/buzzlightyear77777 Jul 24 '21
they should make the most lucrative farm alternate between all maps so that players have a reason to go back instead of permanently in a few maps like silverwaste which everyone is sick of.
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u/poisonfeathers Jul 25 '21
Yeah PoF was a lot nicer in my opinion. HoT just killed me with the different levels and I'm sure a lot of people feel the same. It did bring a lot of great stuff and can be enjoyable but I never venture back there if I can help it. Anyway that might be a nice calm picture you posted but in 5 mins the forge will be ruining that idealic Scene! Those poor Amnoon farmers just trying to make a living!
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u/PM_ME_MERMAID_PICS Jul 25 '21
PoF was great, aside from the maps. Almost everything else about it was awesome, owing mostly to the mounts obv. The maps were easily the weakest part. They look nice, but they're very forgettable and there isn't much reason to keep going back to them. That kinda goes for the forged as well IMHO. Say what you will about HoT as a whole but each map was visually distinct and gave you a completely different experience than the last.
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u/Embarrassed-Top6449 Jul 25 '21
I like pof. Not a huge fan of the return to hearts but the maps and features are otherwise better imo.
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u/lazzthethief Jul 25 '21
I love POF too but after getting the achievements u need, theres nothing to do there thats rewarding.
in HOT i can repeat the meta events of the maps i get goddies i can sell, even doing the HP train in HOT i still get goodies.
In POF all i get are trade contracts.
Heck Domain of Vabbi has a guchi-ass city for nobles yet theres nothing to do there (other than roleplay and maybe some events). Like not even a bank,trading post, nor crafting there
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u/_Frustr8d Jul 25 '21
The only thing I think Heart of Thorns did better than Path of Fire are the meta events. In every other category, PoF wins hands down 100% no competition.
I'll even go as far as to say that the Path of Fire -> LWS4 era was the golden age of Guild Wars 2.
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u/Eitth Brutally Honest Jul 25 '21
I hate PoF because the maps are almost dead. Even after a month it was released, it wasn't as populated as HoT. Only 1 Meta squad active if you're lucky, and that wasn't even a full squad.
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u/InternetKillTV Jul 25 '21
I play for story, exploration, and when that's done I have to back away for work, other games, life etc. Some would argue mmos aren't even right for me, but that is exactly what they nailed with PoF and its stuck in my memory more than anything else from GW2.
The meta experiences in HoT are amazing, but they come second to me because of my playstyle. However EoD really needs to nail both if GW2 is going to go the distance another 5 years. I've been playing some ff 14 and they are able to succeed at both long term group content and story.
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u/aliensplaining Jul 26 '21
PoF is about the journey. People dislike it only because they think the journey only matters if the rewards are good.
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u/SecondWorld1198 The Guy From r/TrahearneJokes Jul 26 '21
It was good, but LS4 blows it out of the water.
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u/ComfyFrog make your own group Jul 24 '21 edited Jul 24 '21
You are standing in Crystals Oasis. What else is there to do?
When people say they don't like PoF, the visuals are not the issue.