• kingthrillgore@lemmy.ml
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    6 months ago

    I’m still sore about what they did to Mick Gordon.

    REMEMBER WHEN THEY LAST MADE A THIRD DOOM GAME AND IT, WELL, its not memorable in any way imaginable. And I liked Doom 3.

    • simple@lemm.eeOP
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      6 months ago

      Well there are multiple reports and a trademark that sounds related, so it’s something.

  • Vipsu@lemmy.world
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    6 months ago

    If its a single player focused with no (or very minimal) live service bullshit then great.
    If not then well there’s bunch of indie or classic boomer shooters I’ve not yet tried that are just that.

  • wootz@lemmy.world
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    6 months ago

    Nah.

    2016 was brilliant for its minimalism. No plot needed, no introduction, just tight combat and metal.

    You don’t improve on that with more mechanics, more plot and more MTX.

    • Vik@lemmy.world
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      6 months ago

      Kind of sad how the proprietor of DirectX owns one of the best Vulkan API game engine implementations in the industry.

        • Vik@lemmy.world
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          6 months ago

          It’d be telling if later iterations of idtech (should it continue to develop) switch away from Vulkan on desktops.

          Would be a difficult move considering how ruthlessly performant it is at present.

          • kingthrillgore@lemmy.ml
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            6 months ago

            It may be but the engine team is mostly Ex-Crytek folks carrying over from Carmack’s work with OpenGL. Even the Raytracing support is just a Vulkan Extension. They could change gears.