CrossCode has some of the funnest and most satisfying mechanics of all time for me, and seeing that same kind of slick combat and use of powers for exploration seems like they kept everything that made it so fantastic while creating something new that’s dripping with style.
Since CrossCode also had one of the most emotionally effective uses of story pacing for me as well (and because I loved Lea’s limited access to a full vocabulary and the excitement when Sergey would break his way through the communication system so she can access a new word), I’m very curious what it’s going to be like with a protagonist that speaks in full.
Holy shit, this looks really good. I never finished CrossCode, but from what I played it was also really good, and this looks even better!
The art looks so much improved here. I just hope the puzzles are more than just ricochet tests; CrossCode got old because it was so overdependent on shot angles for its puzzles. You’re not alone in having not finished it. I had to resort to watching a no-commentary longplay.
Tentatively excited.
Liked CrossCode despite the rough edges. This looks like it’s the same thing in more polished, so if it’s as good as the trailer implies, I’ll probably get it pretty quickly.
I hope there will be native Linux support, even if it comes a few years after it is released. CrossCode is supported on various platforms, and it even has a web version for its demo.
Crosscode is one of my all time favorite games, and I’m so hyped for what radical fish brings with this
That being said, “Alabaster Dawn” is kinda a weird title imo, idk if anyone feels the same
I neeeeeeed it. This looks a lot like CrossCode but refined. It has all the puzzles and scenery and build trees and I want to play it now
These are my sentiments exactly, very excited to see this getting closer to release. If I had to sum up my feelings of enthusiasm, I’d quote Lea’s joyous line: “Hi! Lea! Hi!”
Jesus Christ, the character model and it’s movement are so fluid and well done. Game looks sick.
Fun fact: they spent quite a while working on a segmented 3D animation system for all the sprites. Every sprite is split up into segments, and then those segments are positioned in 3D space depending on the camera angle. They can even independently move each part of a character, like a leg, without having to create an entirely new sprite just for one frame.
This is 3 years old at this point, but this should give a good idea of how the new animation system works!
Non-youtube link: https://poketube.fun/watch?v=-wRZ-VLAqV8