r/DestinyTheGame Sep 20 '22 All-Seeing Upvote 1 Take My Energy 2 Bravo! 1 Silver 6 Gold 1 Helpful 5

If Dungeons are gonna be a separate purchase going forward, then fixing their bugs should be a priority Discussion

I’ve lost way too many “Everyone lives and nobody dies” Duality runs to jank, and it’s rarely from a consistent source. Sometimes it’s the bells, sometimes it’s an absolutely cracked Phalanx, but most of the time it’s just weird, unexplainable and unavoidable nonsense. My last “Everyone lives and nobody dies” run ended because my teammate jumped into the vault at the end of the second encounter. 10 foot drop, full health. Dead on impact.

Duality has the most visible and persistent bugs in Destiny, by FAR. If the next dungeon’s stability is anywhere near as bad as Duality’s then I’m just gonna save $20 and skip Lightfall’s dungeon key. Seriously, it’s been 4 months and the stability has only gotten worse. We don’t even have a timeline for when these issues will be fixed.

7.8k Upvotes

605

u/Let-Environmental Sep 20 '22

After getting the seal for Duality, I'm just not doing solo runs ever again, not worth the headache.

138

u/xGuiltyp Sep 20 '22

May I ask how you did the second encounter? It’s the only one I can’t figure out solo bc I don’t have enough time in the nightmare realm

200

u/Let-Environmental Sep 20 '22

You just get each brand one at a time, can deposit both at the same time after you acquire them, or once every time you exit the nightmare.

You dont have enough time as a solo run to go in the nightmare and get both in one nightmare, unless you're sonic or doing some skating shenanigans.

53

u/MatticusjK Sep 20 '22

Pick your first brand, stand near the stairs for it. Shoot the distant bell, use huckleberry to drop all the mobs and then a special/heavy/hammer of choice the big two. As you run back the bell keepers should be a quick drop and melt with special/hammer/nade/whatever, then you’re done! Repeat 5 times and all clear

I definitely recommend big restoration and a solar weapon to keep it going (I like my solar fusion as it also deletes bellkeeper back packs). Speed with add control is the key to encounter 2, and huckleberry never comes off after the first encounter

10

u/SrslySam91 Sep 21 '22

Eh. Erianas or forbearance is god tier in vault encounter.

Also bonk titan. That's what I did my solo flawless on. Made it pretty easy tbh (always synthos over lorely btw).

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u/xGuiltyp Sep 20 '22

I can’t even make it only getting one lmao rip

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u/linkinzpark88 Drifter's Crew Sep 20 '22

Erianas Vow one shots the Phalanx through the shield

15

u/zarreph Sep 20 '22

With how tight the timing is, I run a machine gun for nightmare realm adds, Arbalest for bellkeepers/phalanxes and SMG (mini-tool) for light realm. If landing Arby's crits isn't something you're confident about, a wave frame GL (probably want slideshot or loader mods) can work on the phalanxes, or something like AB auto with a fusion rifle for the bellkeepers. After the adds go down, LMG the colossus, reload while the standard-bearer spawns in, LMG him (grenade the dogs), grab the standard and book it out.

You should be trying to use the opposite bell from where your standard is (for example, going for the sun standard shoot the bell at the top of the stairs) so that when you leave the 'standard area' the bellkeepers are right below you. Take them out and run to the bell. If instead you use the bell on the same side as your standard, you have to cross the center area to get to them and still run back to the bell (or wait for them to spawn when you first arrive, which I don't think gives you enough time to kill the standard-bearer for the extension).

If my memory is correct, the first two bosses spawn opposite-bell standards either every time or very often, but the last boss always spawns the same side standards (sun and chalice for example). The workaround for this is to use the opposite bell for the first standard, then for the second bell don't try to get the standard, just go into the nightmare, clear the bellkeepers and come back out. The light realm bellkeepers will respawn, allowing you to use the opposite bell again for the 2nd standard much more safely.

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u/EGLusty Sep 20 '22

I'm not a great player but i was able to clear it solo. The best tip i got was Ager's scepter for the shield guys, taking out one will freeze the guys adjacent and they freeze with their shields out of the way for quick and easy kills. Otherwise i used an SMG (calus mini-tool) and a LMG (the one with incandescent). Use the LMGs to take out the bell keepers fast in the nightmare realm. Only issue with this load out was not great boss DPS, but there's no timer so who cares, take it slow.

2

u/xGuiltyp Sep 20 '22

Dps doesn’t matter since I’m running w the bonk titan build. I’ll have to give this a try weapon wise anyways

2

u/EGLusty Sep 20 '22

I ran the same with Lorely helm. Only thing to really watch out for is the boop from that second mini-boss, it'll push you off the platform to instant death. Only go for one flag at a time.

9

u/xxFMXERxx Sep 20 '22

Try to shoot the bell opposite of the side you are going to collect the standard, the phalanx enemies are annoying but can be handled quickly with a wave frame GL (forebearance is king here), Osteo and Eriana’s also penetrate the shields and kill them quickly. After grabbing the standard, you will be close to the bell keepers which saves you a bit of time.

22

u/Let-Environmental Sep 20 '22

The best tip I got for loadout was run Huckleberry(preferably with catalyst) so you can kill the phalanx and other cabal before the collosus as fast as possible, I was averaging 30 seconds left upon killing the collosus. Then kill the orange guy, sprint back, check the immediate side for bell/2 orange bell guards, nuke them and run.

I also did my solo run on Loreley Titan pre restoration nerf, so dying was never the issue(besides the phalanx that randomly send you into walls), it was always how to kill phalanx as fast as possible.

31

u/Ginger_prt Sep 20 '22

Wave-frames eat phylanx for breakfast

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u/BiomassDenial Sep 21 '22

Niche tip, that's probably not appropriate for solo runs but does bring a lot of joy in other content.

Wishender has intrinsic AB now. Which means you can just shoot phalanxes with it through their shield.

Line up headshots and just watch them die.

3

u/Tomotronics Sep 20 '22

I found easy success with Osteo, waveframe gl, and eager edge sword. Osteo for aoe add clear, waveframe for OHK'ing phalanx and ignoring shields, and eager for movement/sword for OHKing standard bearer as soon as it spawns.

As someone said, collect one flag at a time, take your time on mini bosses - there's no time limit so you don't need to dps nuke them. Osteo spam with aoe killing adds and overflowing your gun for constant shooting is more than enough to kill minis.

Have a defensive subclass- well, bubble, tether (landfall) + invisible. Just take your time when not in nightmare.

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u/BuddhaSmite Vanguard's Loyal Sep 20 '22

You have to execute in 2 places. One, kill the bell guards first and on your way to the standard. Two, you have to clear that quarter reasonably quickly. I actually like Eriana's Vow for this encounter just to delete phalanx shields with intrinsic anti barrier, but anything that can clear out adds is good. Then you just ignore everything else and head back.

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u/BlufreezeBz Sep 21 '22 edited Sep 21 '22

Probably useless by now but this is how I would get both standard in one trip with about an 80% succes rating. (Loadout : Arbalest - calus mini tool - fixed odds killing tally)

  • look at both symbols needed, jump on top of one to the walls which has the symbol you need.

  • go to nightmare and immediately jump on the edge of the top platform (where all mobs are) this where the 10% failure comes because a phalanx can just decide to climb the stairs back and smack you into oblivion.

  • 2 arbalest head shot to kill the mini gun dude

  • use fixed odds to kill all adds, if some survive after emptying your clip swap to mini tool + grave robber to kill the remaining cabals (the other 10% failure comes from a pesky phalanx hiding perfectly behind a pillar waste me a lot of time)

  • standard bearer spawns, bonk him once (because titan hammer stronk) pick up standard and speed run to the next while killing the « bell keepers » on your way there

-repeat for second standard

(It’s ok if you can’t get the second standard in the same run, you’ll at least have cleared most the ennemies, which will make the second trip that much faster)

Basically that’s how I’d speed up the process of farming the last encounter by myself

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u/Siofra_Surfer Sep 20 '22

Vault? A waveframe GL and Xenophage helped

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u/MaximusX395 Sep 20 '22

The easiest loadout for me was hammer-bonk titan, sniper kinetic, arianna’s vow, and a sword. Arianna’s makes it very easy to take care of the phalanxes without getting too close to the point where they can bash you into the stratosphere.

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u/Idranil Sep 20 '22

I once heard in a Datto video that the phalanx one-shot shield bash has been a thing for years. Duality really does desperately need bug fixes. I feel like the mechanic of changing worlds/environments definitely lead to some unforseen glitches.

340

u/Ketheres Sep 20 '22

The tiny drop OHKO is also an old feature (especially in Vex terrain in my experience)

245

u/jardedCollinsky Sep 20 '22

Any non flat terrain will kill you if you land on it wrong or too fast, but legit any height onto flat ground is survivable,

14

u/Bulldogfront666 Sep 20 '22

I just always do a little jump right before I hit the ground (hunter).

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u/jardedCollinsky Sep 20 '22

Yeah it's good practice for sure

11

u/Bulldogfront666 Sep 20 '22

I just don’t trust it. Especially in Pit of Heresy, seems like every tiny fall wants to kill you dead.

11

u/Insekrosis Sep 20 '22

Generally, landing at an angle/landing on rubble is what does it. Try to land as flat as possible wherever you are.

100

u/KawaLR650 Sep 20 '22

At level, yes. In GM content, falls beyond a certain height can OHK you because fall damage scales with power level.

42

u/wereplant Future War Cult Best War Cult Sep 20 '22

I'm pretty sure it's not because of power level, it's because gms have a special gm modifier. I don't recall ever dying to fall damage in activities I was severely underlevelled for.

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u/Dr___Bright Vex Milk Chugging Hunter Sep 20 '22

Legendary campaign also had this I believe

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u/KawaLR650 Sep 20 '22

Definitely power level. You can do this in any content by dropping your power level to >20 under. Jumping from the rune on warpriest on day 1 would kill you, once Contest was over it wouldn't unless you were actually 20+ PL's below the encounter level.

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u/jardedCollinsky Sep 20 '22

I'm skeptical as when whisper was bugged fall damage didn't seem any less but I'll have to test it out when Gm's launch

9

u/KawaLR650 Sep 20 '22

You can go try it right now. Load in to a Master nightfall with the Halloween mask on and take a big fall. This has always been a thing, going back to Leviathan. Not sure why you'd be skeptical.

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u/Insekrosis Sep 20 '22

They'd be skeptical because the damage isn't coming from a specific entity, so it doesn't make sense for it to scale with power level. In order for it to scale with power level, that would mean that The Architects actually are an entity within the coding of the game. They have defined damage values that can scale with power. Instead of a simple physics-based calculation that just happens whenever the game realizes you hit a wall/floor too fast.

And if they have defined values, that would mean that it's entirely possible for Bungie to reduce the effects or give us resistance mods specifically for it, and they actively choose not to.

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u/jardedCollinsky Sep 20 '22

Yeah that's kinda where I was at except if you have to do content with a modifier it very well could have been glass during his testing, plus the reverse should be true where content that bugged and overleveled you would make it do less damage and it doesn't as far as I can tell, the only example of this I recall is whisper mission

3

u/KawaLR650 Sep 20 '22

Or it means that damage taken scales on power level, which it does. Your reasoning is needlessly complicated. Here's how it works: in normalized content, with 0% damage resist, you take x damage. If you are below the power level for the content, all else being equal, you will take x(y) damage, where y is the power level scalar. Things aren't doing more outgoing damage when your power level is low, you are taking more, because the power level scalar is functionally a damage resistance penalty. The lower your power level, the less resistant you are to damage from all sources, including physical contact with world objects.

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u/jardedCollinsky Sep 20 '22

I'm skeptical because that's super niche and janky and not something I feel confident making a definitive statement on. Blindly believing stuff like this leads to people still thinking that Spider is giving them bugged loot or that Ruffians only spawn at 94%

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u/Xstew26 Sep 20 '22

Yup, could kill myself by jumping from the pillars in warpriest on day 1 but not anymore

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u/Honestly_Just_Vibin And of course, the siphuncle is essential Sep 20 '22

Vouch. I ran many, many GM Inverted Spirr and nearly all of my deaths were to physics and/or falling a few feet and dying due to a broken ankle.

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u/KawaLR650 Sep 20 '22

Corrupted is another one people fall victim to a lot. Right after entering the strike after killing the centurion, you can normally survive the fall before the portal to the elevator, but once you get to around 20PL below (GM's, early season Masters) it's a guaranteed death.

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u/Nefarious_Nemesis Sep 20 '22

My Warlock's ankles shatter regularly, mostly to fatal result. Can confirm.

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u/PFox99 Sep 20 '22

Yep, I died in a VoG flawless run because walking down the stairs in confluxes was too much of a drop. Then Bungie had to add insult to injury by saying that Templar killed me with Shatter damage.

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u/coldnspicy Sep 20 '22

I've died before when sliding upwards on stairs

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u/SweatyNReady4U Sep 20 '22

I've gotten to caital 3 times for solo flawless last season. All 3 times I died to dumb shit (twice bells, once getting YEETed completely across the room) it's so incredibly painful and demoralizing.

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u/GasSignal1586 Sep 20 '22

I’ve solo flawlessed every dungeon before duality and I can’t bring myself to spend time on this one. It’s so infuriating and tedious to solo.

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u/mariachiskeleton Sep 20 '22

Yup. Decided that th first week the dungeon was out.

I can get through it as an immortal solar titan, but it's just so tedious.

Needing to do more damage phases as a solo....fine/expected. having to do more phases to GET to damage phases is bad design. Not a good dungeon for solos. It drags out the boring add clear portions of fights. The dungeon is a test of a solo player's patience more than their skill

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u/Due_Mycologist_7506 Sep 20 '22

Very much agree with the test of patience. Most solos I can't bare to complete because of the amount of time. I just get exhausted with the routine.

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u/Bard_Knock_Life Sep 21 '22

I felt like Duality was long, and a slog. The vault encounter really drags without skips . I went back and checked all my solo flawless times, and every one is about an hour. I felt like Pit/Throne weren’t that long, Grasp felt like longer and this one I guess slotted in the middle. I think there’s just more pressure because of the timers more than anything. Bugs as well, but I don’t see as many posts about them as I experience them (there’s only seemingly one I’ve encounter which is the random death on bells being rung, though sometimes they could be overlapped units etc).

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u/Idranil Sep 20 '22

My heart goes out to you, friend

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u/SinistralGuy Nerf everything Sep 20 '22

I've been there too. Randomly dying while teleporting is so dumb. Sorry you went through it and hopefully you can get that solo flawless if you're still hunting for it

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u/varyl123 Sep 20 '22

Trust me I spend a week or two of only attempting this, you can die to a war beast clawing you into a corner, to a bell keep stomp from decent distance from you, you can activate bells by shooting centurion shields and them popping them. It's really annoying and was way too much effort. Don't get me started the time caiatl stomped a backpack at my head and it blew up on impact

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u/Ka-tetof1989 Sep 20 '22

Hell, the man launcher kills me any time I step into while amped during the new 6 man this season. Have no idea why everything is so borked lol

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u/Idranil Sep 20 '22

D2 physics can't handle guardians going wild lol

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u/motrhed289 Sep 20 '22

Same, I have to carefully line up front-and-center, then it seems to work reliably enough. Entering from the side, I think it tries to fling me through before I'm clear of the ring and architect's me on launch.

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u/Dlh2079 Sep 20 '22

I kept dying to it and it took me forever to figure out that that is what was happening. When you enter from the side it fuckin YEETS you at Mach Jesus right into the frame of the man cannon. Does lead to some wonderful ragdolls though.

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u/driftyFlower Sep 20 '22

I got gahlran'd twice (and I don't mean the blade damage, but phalanxed) during my solo run. Gave up immediately lol.

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u/sir_froggy Sep 20 '22 edited Sep 20 '22

The Phalanx one-shot has been a thing since D1's day 1. It's especially bad in D1 because (to me anyway) they reach farther, do it more often, and if by some miracle of the Traveler the initial hit doesn't kill you, it sends you flying at TRIPLE THE SPEED OF A 160 BOOSTING SPARROW. And no, I'm not talking about the Taken Phalanx's pusher thingy, I'm talking about just regular ol' shield slaps from both Taken and Cabal. The only way to survive getting launched at warp speed is to land on 50+ meters of flat, open land with none of those little tiny terrain defects and no walls, and you have to hope you don't fall vertically more than 1 foot because even if you do have the flat land, any amount of vertical falling converts the huge horizontal momentum into vertical momentum (in the game engine) and therefore applies the momentum as fall damage. Oh, and in D1, the Cabal Phalanx's shield doesn't have a crit spot to drop the shield, you have to shoot him in the arm to flinch, and the shield also blocks ALL melee attacks even when he's flinched. The shield also blocks 90% of blast damage from grenades and rockets, even Clusters and tracking nades, even if it hits his body while flinched.

Sorry to go off on a rant, but yeah, at least most of those glitches don't exist in D2 or are much less common. I have 400 hours of D1 and 800 of D2 and I have seen the Phalanx oneshot a lot in D2, but have only seen the warp launch and 1 foot fall damage kill a few times in D2. I just find it both hilarious and rage-inducingly incompetent that the one-shot has existed for 8+ years since the first game and they somehow still haven't fixed it. There is a tiny, remote, minute chance that the Phalanx shield bash doesn't instakill you OR launch you, and when that most rarest thing does happen, it doesn't even do all that much damage, so clearly the OHK isn't intended or "it's not a bug, it's a feature" in either game - it's pure, unadulterated spaghetti code.

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u/SuperArppis Vanguard Sep 20 '22

It has been. But imo should be fixed.

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u/AMeowingCat Sep 20 '22

It probably can’t be fixed at this point without a complete physics engine overhaul

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u/bear_bones11 Sep 20 '22

The phalanx shields one shotting has been a thing since D1Y1 I’m fairly certain, I think that’s why the taken phalanxes have the pulse blast thing, so they don’t just instantly kill you every time

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u/FollowThroughMarks Sep 20 '22

I mean, the Phalanx one shot has been a thing for so long it’s become a feature at this point. Anyone should know after 8 years not to go anywhere close to a Phalanx, and if you’re suddenly within range then you’re the one risking death by not playing safe, so a one-shot makes sense. It’d make less sense if you could get in range of these melee warriors and they don’t wack you into infinity

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u/LapisRadzuli_ Drifter's Crew Sep 20 '22

it’s become a feature at this point.

My unironic conspiracy theory is the only reason it hasn't been fixed is because they consider it a novelty that only inconveniences the player. Plenty of people joke about being dunked on by a Phalanx and it's more or less a meme in the community, by keeping it as a thing they get a little extra boost of viral marketing when gifs of dudes being launched into the stratosphere get popular.

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u/Thortoise_ Sep 20 '22

I honestly thought this was intended? I've been playing since D1 and never thought of it as a bug. I just figured that was the game's way of telling me not to go near the chonky shield bois.

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u/Conkerkid11 Sep 20 '22 edited Sep 20 '22

The problem isn't them wacking me into infinity. It's that they wack with a downward motion and smack me into the ground (that I'm standing on) so fast that the game thinks I need to die from fall damage. It's absolutely not intentional that a red bar enemy is capable of killing a Solar Titan with Loreley from full health with a single melee attack.

It seems crazy to me that there isn't just something in the game that checks the height that you fell from prior to hitting the ground in order to determine the damage that you should take. There's absolutely no good reason that hitting a wall, ceiling, or floor too fast should kill you, considering the number of janky physics related things in this game. Hell, I don't even think fall damage should kill you. They should just do what FFXIV does and make it so fall damage will at most bring you to really low health, but never kill. That would solve so many issues in this game caused by janky physics. If you fail a jumping puzzle, you usually end up falling into a death pit anyways. Disabling physics-based deaths would dramatically improve the game.

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u/Victizes Sep 20 '22

Yeah there are to kinds of phalanxs melee, one is an "uppercut" bash and the other is the one which they leap forward and smack you, this is the lethal one.

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u/Honestly_Just_Vibin And of course, the siphuncle is essential Sep 20 '22

Hell, I don't even think fall damage should kill you. They should just do what FFXIV does and make it so fall damage will at most bring you to really low health, but never kill.

That’s what it does, you can try for yourself. Problem is that it only works on flat surfaces, and so any tiny angle will fucking obliterate your ankles.

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u/Storm_Worm5364 Sep 20 '22

If you're full health, fall damage in Destiny never kills you. What kills you is uneven terrain, and how you hit one spot and due to physics/inertia, you "slide down" the uneven terrain and hit it again, which then kills you (this happens so quickly that is always looks like a one-hit kill).

That's why uneven terrain tends to kill. Because the game is calculating 2 fall damages, essentially.

But if you fall on even terrain at full health, you will literally never die.

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u/KingVendrick Moon's haunted Sep 20 '22 edited Sep 20 '22

it doesn't make sense to check the height you fell from and it could lead to inconsistencies. Does initial height override final speed? then deaccelerating at the end of a high jump may kill you anyway. Does final speed win out? then it's useless. Did you touch a wall momentarily while falling? maybe it will reset the initial height or maybe not. What if a phalanx hits you after you jumped from a height?

I guarantee it would introduce way more bugs than it would solve

while I agree that "never be killed from fall damage" would be a solution, it's probably a bridge too far for Bungie. Architect kills are just too much of the difficulty in Destiny 2 right now, disabling them would make way too many things too easy

I think this should be solved at the precise level of "certain enemies should not bop you downwards" and in fact should bop you with at least 20 or 30 angles upwards to account for certain terrains and encounters where phalanxes may come at you from down a slope

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u/HamiltonDial Sep 20 '22

By that logic we’re literal god killing machines so it should also make sense that a normal melee without wormgods set up should also one shot.

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u/FollowThroughMarks Sep 20 '22

That feels like a drastic jump in logic but sure.

All I’m saying is getting close to a phalanx and not expecting to be one shot is a silly mindset. It may be a bug but expecting the opposite to happen when one shots have happened since Destiny’s first year is kinda dumb. Something something definition of insanity yk, don’t expect a different outcome

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u/HamiltonDial Sep 20 '22

No no, understanding the bug exists and can one shot makes sense. What doesn’t make sense is trying to reason it away with the characters being powerful so they should one shot. It’s not a drastic jump in logic. They are just random cabal soldiers, we literally made a name for ourselves and waves bc of who we are.

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u/DatAsspiration Sep 20 '22

Phalanx one-shot dates back to D1 and the Prison of Elders

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u/C__Wayne__G Sep 20 '22

It’s because they swing downward and do tons of launch. You are getting accelerated into the ground and dying from a crazy impact speed. To be honest though it’s been years, people should know to be wary by now.

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u/Idranil Sep 20 '22

Physics is crazy, man

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u/Edwardc4gg Sep 20 '22

honestly, dungeons costing extra's is prolly the single worst thing they've done. buy expansion, have everything minus season pass. why the hell man :(

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u/CowTussler Sep 20 '22

Eververse was very predatory in Destiny 2's first year. People don't seem to bring that up much here anymore though. I still have screenshots on my phone when Bungie.net had the whole "Remove Eververse" movement in the forums.

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u/Edwardc4gg Sep 20 '22

I was cheering y’all on!

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u/Spartan6056 Sep 21 '22

Honestly it's worse now than it was then. Y1 it was mostly things like sparrows or emotes or transmat effects. Weapon and ornaments were, and still are a thing, but there weren't as many. At least you had the prismatic matrix then. Now you have entire armor sets locked exclusively behind Eververse plus all the before mentioned stuff. Not to mention all the battle pass cosmetics now.

People demanded more because it was a full price AAA game with paid DLCs back then. Now, since it's a ""free"" to play, people seem to give Bungie a pass even with the much heavier monetization. This all really kicked off when Activision left.

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u/[deleted] Sep 22 '22

What's really interesting to me is how Eververse shifted from incredibly stingy, to shockingly generous from season 1 > 2.

Outside of silver exclusives, I have pretty much every eververse item from seasons 2-6, all from bright engrams.

Season 7 > now? Almost none. But I DEFINITELY have every single legendary ghost shell, ship, and sparrow.

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u/DecisionTypical Sep 20 '22

Not sure we should just accept that Dungeons are a separate purchase now. Look at the past few sets. Shattered throne game with the expansion it was thematically tied to. Pit of Heresy came with the expansion it was thematically tied to. Prophecy was a free drop. Grasp of Avarice was the first to be sold separately but it fit because it was being lumped with the 30th Anniversary and tied to the other Bungie nostalgia content.

But once you get to Duality it stops making sense. Duality was themed after Season of the Haunted and contains important lore regarding the season's story. It should have been lumped in with Season of the Haunted.

Even if Bungie desperately needs the additional income, I'd rather have it lumped into the seasonal cost, verses another additional purchase to their already confusing system.

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u/VanillaChakra Sep 20 '22

I’m also confused why there’s even extra monetization in the game at this point. You pay for the game, expansions, seasons, and dungeons all separately.

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u/ARoaringBorealis Sep 20 '22

Also, didn't Bungie say that evervserse was "funding more things we can do" at some point? In between the expansions, seasons, and eververse, AND the event passes now, how is $20 for ONE DUNGEON, which is twice the cost of an entire season by the way, even remotely needed? It just seems greedy. If they want to nickel and dime their playerbase then they might as well just merge back with Activision.

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u/Wulfscreed Sep 20 '22

Feel like I've been hearing that since D1 and the Tumbler Sparrow. There's no reason for it other than that Burgie knows they got a great grip on players' balls that they can squeeze every cent out of. They don't need to target new players, they don't need to polish the game, just make things to get the cows excited for milking.

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u/jvsanchez Sep 20 '22

There’s another dungeon coming next season. It’s $20 for two.

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u/gtlgdp Sep 20 '22

The best way to never get my friends to play with me is tell them each piece of content costs money

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u/Actual_Cantaloupe_24 Sep 21 '22

Yup. I have a group of friends who've played destiny together for half a decade, and then eveeeeeveryone else who has negative interest. How do you honestly sell this to someone new? Hey the new player experience is shit. And il cost you like $140 to get everything in the game currently, but man!..

Or they could go drop $40 on Elden Ring or whatever else and have a blast without any additional money

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u/jomontage Sep 21 '22

game needs to be a $7 a month subscription for everything instead. That's $84/year and it lets new players try it out for cheap instead of giving them almost nothing and then asking for hundreds in backlog content

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u/Wheren Sep 21 '22

What the hell do they need more money for? They just got $5 billion from Sony. I get they are a big company but they milk everything they can

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u/The7ruth Sep 20 '22

$10 for one dungeon. Dungeon pass gives access to two dungeons. Next one is next season.

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u/szReyn Drifter's Crew Sep 20 '22

Because capitalism seeks to extract as much profit from a market as possible. Bungie higher ups see an opportunity to make more $$$ and are attempting to do. And as much as reddit bitches and moans, and even if we all didn't pay.... We make up too small a portion to matter. Everyone's who still buys would outweigh those who "boycotted" the dungeon pack. And from Bungie's end even 1 person paying for it is more profit than bundling it in.

This is one of those it sucks, it shouldn't be happening, but how do we realistically apply market pressure to stop it? Answer is I don't think we really can without sweeping cultural changes or government regulation.

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u/AtemAndrew Drifter's Crew Sep 21 '22

Because regardless of how anti-consumer they grow, too many fanboys and whales cling on and enough new players come in that either don't care or don't know about past events.

Enough people defended the content vault - the removal of content that people had already purchased and the entire original storyline on top of dungeons and a raid and the Tribute Hall that players dropped massive amounts of resources into (and also had a fun exotic mission) and also happened to have an activity that players actually enjoyed with a nice amount of complexity. (The Menagerie)

Enough people defended sunsetting - the effective destruction of everything that players had ground up to that point - because they complained about certain weapons or Bungie didn't want to balance them (which was, hilariously, followed by the borderline P2W in PVP that was Stasis).

And enough people defend their new season pass model and will defend this mess of separate purchases. "If you don't like the game, don't play it." "If you don't want x, don't buy it." Reductive, stupid arguments that ignore why someone may want to continue playing a game but get pushed away, or why someone may want to purchase and play something but doesn't care for the fact that it's an additional fee.

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u/Due_Mycologist_7506 Sep 20 '22

Nah, just buy the yearly pass. 99 bucks and you get the expansion, all seasons, all dungeons.

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u/Skeith253 Drifter's Crew Sep 20 '22

Until they raise the price again.

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u/ObviouslyNotASith Sep 20 '22

Not to mention Duality took up 1/2 of Haunted’s exotics.

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u/Let-Environmental Sep 20 '22 edited Sep 20 '22 Wholesome

Not sure we should just accept that Dungeons are a separate purchase now

It should come with the expansion, but they are not going to budge unless people stop buying Dungeon passes, and as shit as it feels to be told included content is now extra, its still good content and people will buy it.

Destiny already feels(and frankly is) over-monetized to shit. The myriad of in-game tasks that lead to seals and achievements that always without fail link to an "Opportunity" to buy an "exclusive" item never feels good.

Beating King's Fall before an arbitrary date and then being advertised that I've "earned" the opportunity to pay Bungie $125 for an oryx ring does not feel good or rewarding, it feels like contrived in game achievements to sell me physical goods with high margins.

The old Raid Jackets felt this way, the triumph seals that cost like $30 each feel this way, etc.

This is on top of thematically relevant cosmetics to expansions and seasons gameplay reworks still being mostly only obtainable on any reasonable timeline via silver.

The King's Fall Raid seal/Master mode should have given the Age of Triumph ornaments, y'know, in game achievements being recognized via sought after cosmetics? Wild concept.

Luke Smith used to love talking about how people see you with Thunderlord in D1 and think "wow oh shit how do I go get that" or Gjallahorn famously in that E3 demo, or how he was a Scarab Lord and his in game achievement in the game gave him this cosmetic(title and mount) and people marvel and awe at it and it drives them to want to go learn how to obtain it via in game achievement.

Now its "wow oh shit how do I go get that?" and the answer is mostly go to the eververse and buy it.

The best cosmetics should be reserved for in game achievement, and theyre not, and thats a problem for an MMO/MMO style game.

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u/CankerLord Sep 20 '22

Personal anecdote: I've never played Destiny 1 or 2 before purchasing it during the August sale because it always felt like a full priced game thinly slathered over a gacha. Now that I've put a significant amount of time into D2 I think the purchase was worth the $70 but I probably won't buy Lightfall because paying full price for a gacha endgame just so I don't fall behind isn't worth it.

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u/Let-Environmental Sep 20 '22

I've purchased every expansion/release except for Dark Below and House of Wolves thanks to a kind Bungie employee who gifted it to me. Have never felt it wasn't worth it outside of Curse of Osiris and D2 vanilla feeling terrible.

I think the game is great, the cosmetics issue is partially remedied with Bright Dust, but still the weekly store refreshes and seasonal refreshes of cosmetics compared to in game earnable cosmetics is such a vast gulf.

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u/PlatinumLargo Sep 20 '22

But why is it okay they are sucking more money from players by charging for dungeons when they always were included with the season pass or expansion? They didn’t provide more content and less cost for the season pass, the opposite.

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u/Actual_Cantaloupe_24 Sep 21 '22

It isn't but people will make it so.

Remember when we were told we will NEVER get a expansion the quality or size of Forsaken again? And then they promptly began to increase prices, remove seasons from expansions, and so on.

We were flat out told we will never ever receive content of this quality again, and then 30 seconds after Bungie is like "So about that pricing"

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u/GoodLookinLurantis Sep 21 '22

And then lost half the game, to the cheering of the community.

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u/iamthedayman21 Sep 21 '22

Or now when you see someone’s title, you don’t say “oh wow, how did you get that?” It’s usually “oh wow, that guy has no life. No reasonable person would play X that much.”

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u/barbedburger Fallen Ally Sep 20 '22

Exactly lol i hate having to pay for a dungeon that ill just get the loot out of and then dip, especially thematically themed dungeons should be included in the pass, atleast make it 10 dollars bro so its not more expensive than the season pass (that its meant to be coupled with)

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u/New-Layer1024 Sep 20 '22

Isn’t that the point of playing the dungeons though

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u/The_new_Osiris Sep 21 '22 edited Sep 21 '22

Not sure we should just accept that Dungeons are a separate purchase now.

We shouldn't. But do we have much of a choice here? It'll be hard to convince Bungie to revert a financial decision such as this one. And it'll have to be vocalised through an organized and substantially large movement online. Otherwise it's the same old shit with all of the outcry about their scummy monetisation and shameful neglect of certain core elements of the game coming and going like a fart in the wind.

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u/mediares Sep 20 '22

I think it's a mistake to think of Destiny's monetization as anything other than "the Deluxe Edition is an annual subscription, and they'll happily nickel-and-dime you if you choose (or have no choice but to) buy everything piecemeal instead".

The best way to experience Destiny is to pay the ~$100 and just get everything for the year. Is their slicing-and-dicing of it into individual options a bit boneheaded at times? I'd say so. But people who don't buy the Deluxe Edition aren't the primary audience, for better or for worse.

(In this specific instance, I don't think there's necessarily a better option. They won't give away a dungeon with a $10 season when "normal" seasons don't include dungeons (and have never, outside of Prophecy/Arrivals being a weird one-off because of the delay). Including it in Witch Queen, when it launched 6 months after WQ and has no connection to the core WQ story, also makes no sense.)

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u/Amaurotica Sep 21 '22

Not sure we should just accept that Dungeons are a separate purchase now

Are you still playing this trash? if you do, you clearly are fine with dungeons as a separate purchase

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u/PlatinumLargo Sep 20 '22

I’ve tried raising this in this sub and the ones blinded by loyalty gave me quite the shit for it. People insist this will lead to more money for development. We’ve seen that song plenty and the result is more money for the higher ups, not development.

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u/sin_tax-error Sep 20 '22

Not to make excuses for it, but Duality being tied to a season is probably exactly why. Shattered Throne and Pit were both part of $30-40 expansions, not $10 seasons.

Prophecy is the exception to this rule, but I think that was more Bungie trying to Garner good favor (Daito armor also being thrown in the Dungeon instead of being sold in Eververse) with the community.

Still wish they were just part of the expansion somehow, as yeah the separate dungeon purchase does feel bad. Would rather they be wrapped in with the main story even if it resulted in seasons/DLC being slightly more expensive.

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u/AgentPoYo Sep 20 '22

There's actually one silver lining to dungeons being a separate purchase and that's if you're getting tired of seasons but still enjoying dungeons then you can just forgo buying the season pass.

I think that's what I'm going to be doing next year if the s19 turns out like s18 & s17. The seasonal activities are getting really stale and none of the weapons this year have really been must have best in slots save for maybe 1 or 2. I do however still enjoy the challenge of solo flawless dungeons and now they have seals to chase to occupy my time. I'll probably just look up story summaries on youtube since that's really the only value I'm getting from the seasons anymore.

Having said all that, the dungeons lumped into the seasonal cost and an a la carte dungeon purchase would be the best of both worlds.

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u/Solesaver Sep 21 '22

I'd rather have it lumped into the seasonal cost

And how do you think the overwhelming majority of the people who literally just do the season story missions would feel about that? Not to mention, it makes the seasonal costs more confusing since every other season would cost $10 or $15. I'm pretty sure most of the core players who want to play everything all year just pick up the deluxe edition and call it a day. I actually struggle to picture the player archetype that buys seasons a la cart and also wants to do the dungeons.

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u/GoodLookinLurantis Sep 20 '22

I will bet good money that Duality was originally packaged with Haunted, and then cut out as a separate purchase. Same thing happened with Mass Effect 3; From Ashes.

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u/dotelze Sep 20 '22

It was announced how it would work way before the content was released, around if not before they started the development of it. It definitely wasn’t just removed, as dungeons being a part of seasons has never been a thing outside of the time they released prophecy for free

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u/Steelshotsslays69 Sep 20 '22

Everything related to Calus has bugs mate, people think duality is bad but look at 100 recovery bathers from Leviathan

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u/penguin8717 Punch the Rainbow Sep 20 '22

I forgot about those randomly unstoppable bathers lol

3

u/Steelshotsslays69 Sep 21 '22

Dude you could not use shotty on them it would just add extra blubber onto their body I swear

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u/penguin8717 Punch the Rainbow Sep 21 '22

I was always so fast at killing mine with my shotgun setup.

"Bather down. Wait no he's not. Wait what- guys I need help he's just angrier"

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u/Steelshotsslays69 Sep 21 '22

Maybe that’s where they got the idea of champions

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u/Aragorn527 Sep 20 '22

Spite of stars bugs on Val Caour were fucking ass too

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u/Ryked96 Sep 21 '22

God I don’t want to remember that raid. This or the Calus fight, I was pulled over those little walls too many times.

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u/Oxyfire Sep 20 '22

It feels pretty disappointing that not only have the spun dungeons off into separate purchases, but they're also giving us less exotic weapons per season now too.

It also sucks because there's a friend I really want to bring along, but they don't own the dungeon and money's too tight to really justify buying it. Like, I half suspect someone people are hesitant to buy the dungeons if they don't know people to run with. I wouldn't be surprised if part of the mentality of keeping raids free or included with expansions is that it'd just be too hard to ever get new people into them otherwise.

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u/Amaurotica Sep 21 '22

there's a friend I really want to bring along

just paypal him 200$ to buy everything and he will play. Destiny 2 is not a game made for people who can't afford it. Thats like me going to buggati subreddit and saying I can't afford 5 mill car

/s

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u/KrispyBudder Sep 20 '22

I didn’t and don’t plan on buying separate dungeons, and the more people that quit supporting that business practice the better.

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u/Dawg605 5,000 Hours Playtime Sep 20 '22

Yup! People should really be making more of a fuss about this! 10 bucks per dungeon and you can fail a solo flawless attempt because of glitches and not because of skill? That's total bull shit.

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u/Charupa- Sep 20 '22

You gotta pay separate for that bug fix

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u/Kanye_Mandela Sep 20 '22

You get early access to next year's patches if you pre-order now

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u/iHeisenburger randal is the darkness Sep 20 '22

featuring bug 3.0

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u/Shotski Sep 20 '22

This was one of my recent solo flawless deaths https://streamable.com/2mlyjm

I was not happy.

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u/GasSignal1586 Sep 20 '22

Good video for all the people that say you just can’t stand next to the bells/other geometry not in the nightmare realm. I’ve also had this happen in a solo attempt. Another time I ended up in the wall on the first encounter teleporting back the other way.

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u/Tha1Killah Sep 20 '22

I think we both know that won't happen. It's hilarious to me that people have just accepted the "dungeon pass" idea.

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u/ApocalypsisGnosis Sep 21 '22

Dungeon passes, where you pre-order dungeons of unknown quality and Bungie passes on getting out bug fixes once they have your money.

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u/Personal_Ad_7897 Sep 20 '22

I remember making a post on why solo flawless is so stupid in this dungeon around a week after it came out and most of the replies were people who had barely played the dungeon saying "just get better" "work around it" how am i supposed to work around a bug that insta kills me for no reason

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u/GamePro201X Crayon Eater Sep 21 '22

"just use [insert OP build that isn't fun to use]"

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u/Piistachiio Sep 21 '22

Jesus i will never be able to afford to play destiny again. So disappointed with the business model they’ve taken to in recent years.

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u/Artifice_Purple Sep 20 '22

Lmao.

Not at you, OP. It's just...no. This isn't happening.

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u/Luke-HW Sep 20 '22

Yeah… at this point I’m not expecting any kind of bug fixes.

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u/Artifice_Purple Sep 20 '22

I think (I think) Atheon still has the splash damage bug from D1.

If it doesn't, it's amazing that was fixed. Which, come to think of it, does give some hope, if so. More than normal lol.

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u/Adobewan Sep 20 '22

We were farming Master Caiatl last night and 3 times in a row we all died when we toggled into the Bell realm. Everyone just quit.

During the DPS Phase Caiatl also often just skips bells.

I would never subject myself to trying to Flawless that dungeon. It is a buggy mess. Cool dungeon, but clearly making them bug-free is not a priority- which is ironic since they're now a la carte premium purchases. I'm inclined to agree with OP and voting with my wallet- but they will inevitably put a BIS item in the Lightfall dungeon (e.g. Stormchaser)

The entire monetization model of Destiny 2 is a mess. I will never be able to get my friends to start playing because it sounds like you're proposing they enroll in a pyramid scheme. When you buy the Destiny 2 'Box Copy' you should get all prior content and the current season. Full stop. Dungeons should be re-included with the season pass. But - we've proven they can get away with it in addition to the free-to-play-game-level-cosmetic store because we're all addicted. Don't even get me started with trying to switch from my PC "Cross Play" account to Xbox, where I can't play Stasis or do Nightfalls. They double triple and quadruple dip into every monetization model known to man- it was supposed to get better post-Activision (and the Witch Queen Campaign definitely was) but we're paying for recycled content left and right and things like the 30th Anniversary and the Dungeon pass came along after Activision left the picture.

Nothing new in this post. Just tired, and I'd love to involve my friends, but the flowchart required to explain how to get all of Destiny 2 makes that impossible.

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u/ConkHeDoesIt Sep 20 '22

It is getting a little ridiculous with all the versions and things that you can buy. I started out playing on Xbox game pass but when that was leaving I went ahead and bought a bundle that I believe had forsaken, shadowkeep, and beyond light included, and then bought the witch queen deluxe edition to get me up to speed with everything available. But even that cost around $160 total, and prior to it leaving game pass I had bought season of the hunt and season of the lost. It would be hard to get newcomers in to the game because I know I'm not alone when I feel like I should have everything in the game when I'm playing it. It would feel weird wanting to do a dungeon and seeing that it was a separate purchase, same for a raid. Just confusing.

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u/trooperonapooper Sep 20 '22

The phalanx one shot has been in the franchise since day one of the first game. If it hasn't gotten fixed in 8 years don't expect one at all lol

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u/badscribblez Warlock Master Race Sep 20 '22 edited Sep 20 '22

Just got back after shadow keep. Bought all he expansions (base level). Really bummed to see I cant do duality Bc it’s a separate purchase. That’s messed. :(

Edit: down vote for expressing an opinion. Oof

Edit 2: shadowkeep came with Pit of Heresy dungeon, did it not?

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u/[deleted] Sep 20 '22

[deleted]

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u/Mez_Koo Why words when can punch Sep 20 '22

Get the deluxe edition upgrade for witch queen, it includes the 4 seasons and 2 dungeons.

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u/badscribblez Warlock Master Race Sep 20 '22

There’s the remainder of this season, one more season, and then the dungeon, yes?

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u/Mez_Koo Why words when can punch Sep 20 '22

It gives you all 4 seasons and both dungeons but yes, we're in the middle of the 3rd season with the 2nd dungeon to release next season.

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u/Binary_Toast Sep 20 '22

It'll also give you access to the previous two seasons. One of the changes they made last year, was that seasonal content now sticks around for the entire expansion.

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u/badscribblez Warlock Master Race Sep 20 '22

Did not know that. What were the last two seasons? I just got the game last tuesday from a 3 year break.

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u/Binary_Toast Sep 20 '22

Risen and Haunted. First has us hunting Lucent Hive with the Cabal, second has us repeatedly poking the now very haunted Leviathan.

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u/badscribblez Warlock Master Race Sep 20 '22

Thanks guardian for explaining this to me. :)

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u/PS5013 Sep 20 '22

Cabal has been the most problematic class regarding random onehits since release, but it was no big deal considering the only endgame content they appeared in was the Leviathan, where the enemy density was very low.

Now that there is a dungeon with them up to current standards with high enemy density and a time gate in every single encounter, you cant take your time for those and have to risk getting close often.

I perfected my Solo Flawless Runs of Duality, but no matter how good I do, it always fails because of a shield or a random jetpack exploding five minutes after the holder‘s death. Easily the worst experience of later seasons, more RNG than skill based. Makes it even more frustrating to see a bunch of Solar Titans feel like top players when they magically manage to complete all the other dungeons solo flawless now, something that used to be a challenge.

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u/SrslySam91 Sep 20 '22

I've straight up not gotten loot on 4 occasions of running duality. Granted I have like 170 total clears, so it's not common by any means - but still. On top of multitude of bugs in the dungeon and glitches, the no loot is the worst.

2 times we spawned at chest after killing Caital - the chest was visually empty and no loot on floor or post. Other 2 were from the weird green ish stuff that's on your screen when teleporting you to chest after caital, except it just kept looping and didn't teleport us. No loot in post either.

It took me 9 attempts for solo flawless, and 7 of those 9 were death from glitch/bug. I can deal with my own mistakes, but to have 7 of 8 fails be because of glitches? I literally had caital at maybe 1000 health on my very first solo flawless attempt - and I got killed by the bell.

Duality has been out for several months now, it has had multiple bugs and glitches for an ENTIRE season - and those bugs still are there even now in this new season, going on it's 5th week.

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u/ThunderChicken5 Sep 20 '22

I actually managed to get the whole thing done solo last night, and I was right on the verge of the flawless clear. But then the switch that turns the statues in the statue room bugged out and, naturally, I got screwed out of the flawless completion.

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u/Vegetable_Hand7022 Sep 20 '22

That’s only after the first encounter though?

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u/jaydilla211 Sep 20 '22

“Right on the verge” lmfao

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u/ctaps148 Sep 20 '22

It's like how I was about to make it to the Lighthouse this weekend but got disconnected during the third match

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u/BuddhaSmite Vanguard's Loyal Sep 20 '22

I think they meant it was an otherwise flawless run?

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u/Striking-Strawberry4 Sep 20 '22 edited Sep 20 '22

Gotta just make sure the little Calus head fully returns to upright position before hitting activate again. It will give you the option to activate while the button is still spinning but you have to wait otherwise it'll bug out like that. Just saying from my experience is all.

Edit: spelling and grammar and shit

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u/t_moneyzz King of Bad Novas Sep 20 '22

"Right on the verge" of starting the second encounter lol. Call me back when you die during your second Caiatl damage phase

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u/hasordealsw1thclams Sep 20 '22

That happened to me on a flawless attempt and I just quit and never finished the run haha

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u/AgentPoYo Sep 20 '22

Theres an OOB for the statues so you can skip them entirely. The bells only check where you are when you hit them so you can:

  • hit them and quickly leave the ring
  • then go under it to go through the vault door
  • and once you're directly under the bell again it'll teleport you back

It's not very difficult to do but it takes some careful positioning. If you watch speedruns for this dungeon they all do it.

I've been doing the skip to pull my fireteam when the statues bug out.

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u/Shotski Sep 20 '22

A clip for /u/ThunderChicken5 in case it comes up again: https://streamable.com/9c7xsb

It recently happened to me while working on my runs, I looked it up and saw there was a glitch, worked first time.

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u/chnandler_bong Hunterrrrrrrr Sep 20 '22

I tell everyone I dungeon with to wait for the switch's animation to end before hitting it again. So far that's worked 100%, but it hasn't always been like this, so I wonder which noodle in the spaghetti code Bungie disturbed to make it happen.

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u/Clopfish Sep 20 '22

There's still 2 encounters after that though.

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u/S1a3h Sep 20 '22

i noticed that a couple weeks ago the switches started being interactable before they were done their animation, and amazingly enough trying to activate one mid animation locked up the puzzle. i think you just need to take it slow for the time being and it'll be fine

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u/Freakout9000 Sep 20 '22

Dungeons being a seperate cost is actually bullshit and not really acceptable either, nothing kills interest in this game faster then telling friends that they need to buy 90 dollars worth of content including expansions, dungeons, seasons, and the 30th anniversary pack if they want to play all the same stuff with you.

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u/anonymous32434 Sep 20 '22

I did two full runs of duality the other day and out of all the bugs, the two most annoying are dying when the bell closes but you’re going into the nightmare not out and not being teleported to the chest at the end

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u/Spiritops Sep 20 '22

bungie forgot how to make genuinely difficult content, so theyre relying on poor bug testing and some of the worst balance in the industry to make the game somewhat difficult

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u/AxisHobgoblin Sep 20 '22

Any time my friends or I die to some jank in Duality we always say something along the lines of “paid extra for this dungeon by the way”.

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u/Pablo_R_17 Sep 20 '22

I mean incinerators, phalanx and random fall damage are just d2. Duality was just designed like that to exploit that and make it harder. Sorta like how reckoning was made to push off guardians.

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u/Amaurotica Sep 21 '22

they clearly don't have enough money to hire people to fix bugs daily, thas why you are paying 100$ a year for limited time content and 50$ a year for battleasses

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u/amaranth-the-peddler Sep 20 '22

Totally agree. Duality is by far my least favorite dungeon, both in mechanics/design/style, but also the bugs. It's just not fun to run so I don't even bother unless a friend needs help.

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u/ThatOneGuyHOTS Sep 20 '22

I hear ya but I need that Titan armor personally. Playing a class you haven’t made before makes it painfully aware how little gameplay earnable cosmetics are actually good to wear.

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u/Actual_Cantaloupe_24 Sep 21 '22

I hate hate HATE IT.

I'm slightly older than I feel most on this sub, and I remember when video games just rewarded cosmetics out the ass for free. I remember so so SO many games in the PS2 days and prior, giving you cheats, skins, costumes, you name it, for beating difficult modes or accomplishments.

Now? Pay $20.

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u/ThatOneGuyHOTS Sep 21 '22

I’m probably not as young as you’re thinking but I hear ya. I own Y1 gear that is unavailable and i think it should be allowed for everybody at any point in the games lifespan.

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u/tylerbreeze Sep 20 '22 edited Sep 20 '22

Our squad literally gave up on a master duality run the other night at the final encounter because it felt like 3/4 times we rang the bell to go to the nightmare realm it would just wipe us. The encounter is already difficult without having to constantly start over because the core mechanic of the dungeon randomly instakills the whole fireteam.

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u/neontechnician Sep 20 '22

I've started making absolutely certain that the doors that the Psions run out of are not open when ringing the bell. I know it could just be luck, but I haven't been bell bugged when entering the nightmare since I started doing this. Could be worth a shot if yall ever get back in there.

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u/ewokaflockaa Sep 20 '22

So far, this year's Destiny seasonal content is not fun or worth engaging. I loved Season of the Chosen, Splicer, and Lost.

Chosen showed us how weekly seasonal content could ramp up into a strike to tackle. The battlegrounds missions were fun filled (except one of the Nessus Vex one).

Splicer gave us incredibly designed single player missions. The 6-man activity was forgettable but the loot was fun to chase (Chroma Rush and Gridskipper).

Lost gave us this somewhat open world patrol area filled with secrets to explore. The metroidvania-like style of it was awesome. Finding those secrets and fighting mini-bosses felt rewarding and amazing to go up against.

So far, psiops is the best seasonal activity this year. There's something about going through hordes of enemies and advancing that feels better.

Haunted was OK but the activity became rather dull. The story missions aren't that fun nor challenging or engaging. Just run around the Leviathan and press buttons and open doors. The seasonal activity on the Leviathan is rather boring - akin to the 6-man Splicer activity. Fun at first but boring shortly after.

Plunder is going the same path. Seasonal activity is more fun than Haunted but I wish there were mechanics involved, even if it is throwing a ball. Why aren't we shooting cannon balls through the launchers like in the 30th anniversary dungeon? Why isn't there a glaive to chase for? Or a sword? Or even a hand cannon? The theme feels incredibly inconsistent. Then the story mission is more lackluster as these bosses are nearly 1-hit kills.

This year's content sucks. We might have a labeled dungeon "Duality" available but Presage was 100x better. Not only that but I think weapon crafting is not a good feature for this game - at least not this type of crafting

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u/sha-green Sep 20 '22

A matter of preference but to be honest the last time I truly enjoyed seasonal content was during the Dawn. Sundial was relatively hard and diverse. You could choose the loot after. Then we had corridors of time and a coolass puzzle. And we got Saint back. Nothing even remotely as good came after. At least for me.

Arrivals was somewhat fun with how the world changed: Pyramid ships, contact events on affected planets, weekly Interference missions with Eris. Umbral engrams and how easy were they to focus. Prophecy dungeon.

BL and WQ saw significant ‘dumbing down’ in how hard the content is. And rewards accordingly got worse. Ritual guns are very forgettable and can easily be outclassed. As for exotics, I think the only two seasonal weapons I keep using from the last seasons are Ager’s and Ticuu’s. Well maybe DMT sometimes. All from past year, mind you. This year I was only happy to see Trespasser but just cause I liked it in d1, and hoped it would mention Shiro but nope.

I have mixed feelings regarding the return of the Levi. On one hand, they finally brought back some of d2 content. But they did in such a gutted form that you barely have anything to do there. Pity.

And Duality is a shitshow. For a paid content they sure as hell used a lot of recycled things. From the location to the loot. It’s like it was kit-bashed in a hurry: some new loot, some old loot, some new location, some old, and also armor set that feels completely out of theme. I liked the way it looked, some not overdone armor finally, but it should’ve drop elsewhere. Inconsistent dungeon. And incredibly buggy.

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u/WarlockPainEnjoyer Sep 20 '22

This year's content sucks. We might have a labeled dungeon "Duality" available but Presage was 100x better.

Lol. Dude, you're high. You ask for mechanics....presage had almost none. And yet you say presage is better than Duality.

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u/Zero_Emerald Heavy as Death Sep 20 '22

I also feel that dungeons you pay for separately (bleugh) should not be integral to a seasons storyline. Duality could be a standalone piece of story content, but because it released with Haunted, which featured Calus as the primary antagonist, revealed a lot about his past and Caiatl (one of the primary protagnoists of the season) and featured both elements and the Leviathan location from the season, it's lame that it wasn't included. Worse still, is a seasonal triumph to craft all Opulent weapons was part of the season, but could not be completed unless you had the dungeon for 2 of said weapons! It's bad form, I'm not saying Bungie should not make money, but the way they're going about it with Dungeon passes (and event cards for Solstice etc) is kinda crappy.

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u/Vegito1338 Sep 20 '22

They’re too busy disabling stuff

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u/packman627 Sep 20 '22

The only thing I want changed is for weapons like the Fixed Odds and Epicurian not be behind a paywall. People already paid for those weapons before so they shouldn't be behind another paywall. They should've been like the other Opulent weapons

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u/theYetiDidIt Sep 20 '22

Don't call them Bungle for nothing!

The worst thing about Destiny 2 is the content segmenting via paywalls.

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u/Zorak9379 Warlock Sep 20 '22

This argument makes no sense to me. I get that people are mad about dungeons being sold separately and that Duality is still buggy, but Bungie should prioritize fixing bugs in all paid content.

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u/Paracausality Sep 20 '22

I was kind of bummed when I realized the primary purpose for the anniversary pass was the dungeon. I can't do dungeons because I don't have friends and the lfg sucks also can't get gjallarhorn cuz of that. Feel kind of jipped but I figure it's my own fault since I bought it before they gave any of the details about what it was exactly. And it sucks because the armor drops from the most recent dungeon are literally 100% my favorite aesthetic. And then the ones that look like the Gundam from the previous one were totally awesome. I totally get why really cool looking armor pieces like that would be locked behind difficult activities, but I'm annoyed that the activities are primarily for multiplayer only. I tried soloing some of the dungeons and I am just not that good.

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u/N1miol Sep 20 '22

Bungie: Oh no. Anyway... here's a new emote.

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u/PlatinumLargo Sep 20 '22

Seasons cost money too, why shouldn’t they focus on bugs as a whole? I disagree with Bungie money grab in the dungeons but other stuff suffer bugs too.

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u/5269636b417374 Drifter's Crew // Zavala never called me brother Sep 21 '22

We pay for all of the content, IT ALL NEEDS BUG FIXES

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u/Sowerz The Queen Sep 21 '22

Why? You already gave them your money

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u/warlockShaxx Sep 21 '22

I agree with the sentiment but to be fair all the death you listed are ancient and/or avoidable.

Phalanx have been the same since d1 Solution: do at stand near them and kill them from a distance or blind them.

2 foot fall damage death, also since d1 but cause more often due to geometry. Solution: Jump right before landing(these deaths usually happen when falling without actuating boost for a certain amount of time), use sword or deal with it cause it’s just a part of destiny.

Bell killing you when teleporting the most buggy death bust still avoidable with the right knowledge. Solution: I’ve made a post on this awhile ago with more detail but basically don’t let the game think you are/are going to be anywhere where something is going to spawn after teleporting.

This mechanics is pretty rough around the edges but completely avoidable with the right knowledge.

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u/Mordho Sep 20 '22

Not when the masses preorder the next expansion for 100 Euros 6 months before release to get a new shiny exotic they’ll forget about in a week

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u/Tha1Killah Sep 20 '22

The idea of preordering an online game is insane.

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u/Mordho Sep 20 '22

Tell that to the preorder crowd in this thread lmao.

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u/GoodLookinLurantis Sep 20 '22

"...and they hated him, for he spoke the truth."

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u/xanas263 Sep 20 '22

Or you know it's just people who basically play this game every day and know that they will keep doing so for the next year.

I have plenty of friends who only play Destiny and know that they will continue to only play Destiny and so they preorder stuff when it is available.

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u/Debaser27 Sep 20 '22

This is me. It’s the only game I preorder because I know I’m going to play it & I trust Bungie to deliver. If you’re in the same boat and have the money, it makes no sense not to preorder and get some free loot in advance

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u/Deweyrob2 Sep 20 '22

Why wouldn't I pre-order? I've never, not once, not gotten my money's worth.

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u/tap002 Sep 20 '22

Don't Buy!

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u/[deleted] Sep 20 '22

[deleted]

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u/Luke-HW Sep 20 '22

I did, and the mods deleted it. Trials spam means anything remotely related to the word “flawless” gets automatically removed. This was the best I could do. Tried to use killed instead of unalived and that got deleted too. I blame the Trials crybabies personally that there needs to be such a hard ban on discussion.

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