r/Genshin_Impact • u/SyhyronicaTUGG • 4d ago
The new theater mechanicus is awful. I tried it and its just horrible. The old one was more refined and was 5x better. Any differing opinions? Discussion
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u/xSionide 4d ago
I'm so sad, they absolutely murdered the only event that I really loved in this game because it was purely strategic.
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u/BuilderAura 20h ago
Agreed. I don't usually like tower defense games but the first theater mechanicus was a lot of fun.
This one is awful. I really wish companies would stop trying to "improve" game mechanics that are already great the way they are.
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u/kurumuyu 4d ago
Setup your towers + arcanum + charity and keep on flipping cards for multiple buffs. That's the key to this event.
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u/mmgfrcs 4d ago
I hate it as well, but I like parts of it.
What I actually like from this rerun:
- More prep time. The last one's got like 60 seconds only, it's nice that they extended this.
- More resources (now it's in the thousands)
- Enemies now have effects like Heal, Taunt, etc. and not just passively walking.
Now to the things I hate from this rerun:
- The cards. Why put a RNG to upgrade the towers? 70% of them are pretty much unused as well
- The tower stat panel is useless now. Wtf with all towers having 10000 base ATK, and why upgrades are defined with Levels instead of a straight number (Upgrade tower ATK by 1 level thing)?
- The stages (so far) are basically the same as the previous run, only with different portal positions on some of them; there's no new stages
- Fickles are dumbed down to either Do nothing, drop one Mechanicus type ATK by 2 levels, or destroy random Mechanici. They are also sometimes attached to basic cards that are such obvious not-to-pick choices, making Fickles largely a dud.
What doesn't change this time around:
- The aim of the towers are still bad. It's probably even worse than before.
- The speed of the game is still really slow, and the speed difference between the slow Hilichurls and the fast Ruin Hunters are still staggering. Can't they just give the Samachurl's run speed as the default (with Ruin Hunter speed as the max still) and double/triple the ATK speed of the towers?
With all that said, it's still a breath of fresh air for this game. I would just like the following to happen next time around:
- Turn up the speed of the game
- New stages and new enemy types (Flying enemies, Teleporting enemies, Invisible enemies, etc.)
- Return the upgrade system of the first and maybe introduce a skill tree to buy tower skills (like the Hydro tower's bubbles, Anemo tower's windblade, etc)
- Also return the old per-wave upgrade system, but use the new Cards UI instead of the old UI so you can still flip cards...
- Make Fickles that allows high risk-high reward play... extend that to Courage as well.
- Return the tower stats too. Clear base ATK, numbers in percentages rather than the arbitrary levels, get ATK speed and range in there as well.
- Add Targeting. First, Last, Close, Far, that kind of thing.
- Fix the aim of the towers, especially the Pyro towers!
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u/calinbulin12 pyro gril 4d ago
I think it's around the same for me. If it was the exact same it would have felt a bit boring. I'll take this over windblume anyday though.
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u/SyhyronicaTUGG 4d ago
You can’t even upgrade towers though
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u/kurumuyu 4d ago
You can upgrade by using points to flip cards for buffs. Just play the game without much tought in order to earn cards.
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u/calinbulin12 pyro gril 4d ago
A bit bummed about that but i like the sticks and leveling system a lot.
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u/Super_Captain 4d ago
I disagree. They definitely introduced a lot more randomness to the process, which is difficult initially when you're used to the planned out builds of the OG version.
On the plus side, they improved a ton of the mechanicus so that many of them actually make sense to use now. It also promotes varied builds as you progress which makes it a little less monotonous.
Overall I'd say I like it a bit better than the OG. That said, there are some sticks that are just absolutely gamebreaking, and it can be frustrating if you don't pull them.
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u/aur0ra_22 3d ago
I just don't understand a lot of it, especially how to get the talisman for primos
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u/SubjectDelta10 1d ago
open the event menu, go to theater mechanicus and select Event Rewards, there's a list of objectives that will give you those talismans
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u/Infinite-Mood-4299 1d ago
Definitely leagues easier than last time. I've almost cleared the shops using only buffed out Pyro and Electro mechanici with the Charity field. 95% of the time nothing gets past the first set of stuff and anything after gets the Bind & Mine combo (set the bind trap then when they're stuck, just keep placing mines that instantly detonate under them). I am playing with my wife in co-op so I'm sure that contributes to how easy it's been but it's still pretty fun.
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u/Oceandove45 1d ago
I don’t like this new one either. I loved the strategy of the first one. Now it’s all rng and the difficulty spikes makes it less enjoyable. I’m disappointed.
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u/Kind3d91 4d ago
Exactly! All I did was build 5-8 of the electro towers in a choke point and buy every electro upgrade and spam refresh without looking at the map at all. Extremely dumb gameplay. There was only a single level where I had to change electro for pyro but the same thing....
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u/HotfireLegend 4d ago
Yes, I loved the original. The new one is awful with the random upgrade cards. Half the time I'm mashing through trying to find a specific upgrade (buying any useful ones along the way of course) but often just end up losing before I even finish spending all my points, especially when it comes to the later stages where many enemies are onscreen at once. It feels like if you don't get attack speed/aoe upgrades, you're basically done for. If we could've used those exp you get at the end of each round to buy upgrades for the mechanici like in the original, it'd been absolutely fine!
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u/wattpadfanficgirl 4d ago
Yeah I’ve been doing the third level about 7x now in coop and have yet to get past the final stage
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u/SubjectDelta10 1d ago
it's such a ridiculous jump in difficulty. the first waves you barely have do to anything and the last stage is suddenly so overwhelming you with sprinting enemies that it feels impossible to keep up. really bad design.
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u/GraveXNull 4d ago
Those random cards ruin it...you can't upgrade them anymore.
Just do it for the primos them forget about it...
It's a filler event anyway.
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u/Nineosix 4d ago
too much rng. I have to spend all my time clicking on cards. I cant even see the towers fighting or interact with fighting
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u/sockbaws 4d ago
Way easier and smoother than the previous one. A bit too easy imo, but a lot more fun. This is way more enjoyable for me than clearing while being afk for like 10 minutes after finishing your setup.
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u/Puzzleheaded_Method9 4d ago
I like this new one better. Fun rng upgrades. Harder that keep me trying out different strategies. The only complain I would had is the reward can be more
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u/21st_century_person 4d ago
What is it making its awful?
It just the same concept back in 1.3
This time every mechanici has much more mechanic
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u/nicoletta2k pyro DPS who? 4d ago
I feel the same. I'm just going to do it for the primos and that's it. Don't think I'm even gonna bother for the books and mora.
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u/Shmirel 4d ago
Imho the first one was really bad, and the new one is tiny bit better.
The old one was literally place 14 turrets in first 2 waves and go watch youtube for 20 min, at least they tried to implement some kind of gameplay this time, also levels are shorter which is a big plus.
The biggest problem is that you cannot really create fun and egaging tower defence game with such limited possibilities. Like seriously how many level layouts there are? like 5? We have like 8 turrets available, and there's like 10 different enemies at best. This is a joke, not a TD game.
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u/kevinwedler 4d ago
I like both, but overall prefer the old one.
They basicly just turned theater mechanicus into another gacha game.
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u/izhkoort 1d ago
With my wife, we love tower defense, so the old one was awesome, this one we brute forced it with Hydro+Cryo, it was fun, but we could also set turrets, draw some charity and leave it playing itself
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u/OneDubber 4d ago
Its harder than last time thats for sure. Finally managed to clear a stage without 0 survivors, but only because I got the ticket which gives me 5 back. Was at 4/20...Its really kinda hard this time.