r/pathofexile Jul 17 '21

Chris beleaves Ultimatum bad player retention was becouse it was too rewarding Discussion

sauce: https://venturebeat.com/2021/07/15/path-of-exile-interview-an-expedition-into-some-big-changes/

"And so the fact that it was quite heavy with its reward systems meant that players played it for less time than they normally would, and this was quite useful to learn from."

So harder and slower game and less rewards (more grinding) YEY i guess

In my personal experience, i quit on yellow maps becouse my build suddenly did no damage to bosses, and it was too tedious to farm for better itens and farm conquerors.

Also becouse i knew i wold never experience the new boss fight.

Edit: wow thanks for all upvotes and coments!

more context for those who dont want to read the entire interview:

“Retention during the league was poor. I would say it was in the bottom 40% of leagues, a bit below average. And this is partly because for the league, both its combat was a bit spammy and its item rewards were a bit spammy,”

“If you’re really generous with stuff, and if the combat is a little uninteresting, then the players kind of feel finished earlier. They finish the characters quicker, they feel that there’s less to experience than they’re still looking for,” Wilson said. “And so with Expedition we’ve tried very hard to hide a lot of cool secret stuff and give them cool locations to go to, and to be more careful with the pacing of the rewards so they don’t get everything they want in the first couple of days.”

Hopefully this doesnt mean more RNG gated content.

Also looks like he believes most players get everything they want in 2 days?

Even cutedog took more than that to get his headhunter

edit 2* sorry for bad english its not my first language

edit 3 spelling

1k Upvotes

63

u/PoetatoGaming Jul 17 '21

I quit ultimatum early because it was “ kill monsters in a circle” and ritual was “kill monsters in a circle.”

Repetitive design is what killed ultimatum for me not the rewards.

Edit: i hope expedition doesn’t suffer from any of heists problems. Was happy to hear they are aware wasting players time is bad for business.

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u/noraxlg123 Jul 17 '21

I quit because of the performance issues

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u/greenwall01 Jul 18 '21

I quit at 24 challenges because I realised it's basically not fun for me anymore.

I'm fine with changing metas and fixing power creep, but as a somewhat intermediate player who gets to awakening level 8, it feels like every league my power level gets decreased because in nerfing the high end high geared zoom zoom builds it makes my builds harder and harder to gear as someone who probably makes like 20 or 30ex a league, and that's just not fun.

Well that and performance issues and the rng challenges are ridiculous, i found trialmaster twice and died twice without knowing how he killed me.

With the changes coming up and knowing how overboard they go when they decide to kill stuff, i think it'll stop being fun even faster now or just might not be for me anymore with their direction of increasing rng, teduim and grind.

26

u/ploki122 Jul 18 '21

You need to live vicariously through the top streamers! Just hook up Ziggy's or Zizaran's PoB and you'll be able to enjoy the deep character customization that this game has to offer!

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u/OnColdConcrete Jul 18 '21

Don't lie... We all know you quit because you were overwhelmed with joy by too rewarding ultimatums one too many times.

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u/Sierra--117 Elementalist Jul 18 '21

Naah this is the hard truth Wilson chooses to not see. Easier for him to believe what he wants to believe.

79

u/blubaer Jul 18 '21

Guy is straight up delusional at this point lmao, everyone keeps telling him whats wrong and yet he goes the opposite path almost every turn.

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u/Naothe Jul 18 '21

Same mate

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u/Jhazzrun Let it go Jul 17 '21

i dont know about anyone else but i stopped playing the league early because its just gotten boring. progressing the atlas takes too long in my opinion and the league it self wasnt particularly interesting or fun.

49

u/Blangebung Jul 18 '21

Atlas burnout here as well for sure. Its just to goddamn many maps to run to hit the interesting content. And every time you get stuck missing maps for progress it just feels like a job

58

u/kaelbloodelf Jul 18 '21

Personally I quit for 4 reasons. Call me a bad player if you want but here they are:

  1. Didn't find a broken build to league start with. Started BB inquis but always felt too squishy for my liking. Swapped to blood ascendant but abandoned it in act 8 cause I was sick of acts for the 80th time.
  2. Harvest crafting removal meant good gear was way harder to come by. I love feeling like my character is a powerful badass. One of the reasons I quit d3 was because grift pushing made you feel weak at one point no matter what. Poe has some clearly defined high end: Maven, Sirus, Uber Elder and Atziri, Cortex and Simulacrum (Well the reasonable high end, not 100% deli fractured map or the feared farming sort of high end. I like to think I'm being reasonable here). Harvested items made any character feel great power wise and kept me invested much more than any other league mechanic.
  3. Kind of tied to point 2 but ultimatum felt overtuned to me. I felt like if I stopped at any second, I'd get overwhelmed and murdered. That combined with the nerf to gear from harvest removal made it demotivating to keep going as I couldn't see a turning point where I could turn the tables and overwhelm Ultimatums instead. And with the approach GGG has to skills where they love to delay your damage to give you time to "interact" with monsters (aka get oneshot) you absolutely have to stay still sometimes to cast/attack on many builds.
  4. RNG/Grindy way of finding league bosses. I'm a fan of free attempts. Access it anytime, but don't expect to win all the time. I like to practice against bosses. I like to see my character pit up against them in different stages of their progression, to see the improvements from gear. I like to slam my face against them until they finally collapse. I loved the old implementation of Uber Elder. Took little time to spawn and gave you 2 attempts each time you did, with the option to buy more sets from other players. Everyone knows how the league boss was in ultimatum and harvest. This is a more opinionated point I admit

Those are the reasons I quit Ultimatum. Some tie to why I'm not coming back for expedition but there are others for that.

TL;DR

My characters feeling weak and not seeing a light at the end of the struggle to power tunnel kills my motivation hard.

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u/tso Jul 18 '21 edited Jul 18 '21

Ever since they introduced the elder, the atlas have slowly taken up more and more of their focus. The result is that the acts have become some extended tutorial, while the real "meat" happens in the atlas.

One example of this is how league bosses can't be encountered before one reach the atlas, no matter how much one engage with the league mechanics beforehand.

Thus why even bother? Banzai the acts, and then retool once in Oriath square.

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u/fohpo02 Jul 17 '21

I’d love to know what data or metrics he bases these statements on.

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u/kpiaum Scion Jul 18 '21

Here

TL;DR: "It's certainly subjective." - His words

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u/Shruuuken Jul 17 '21

I quit before I ever got anything rewarding from ultimatum.

565

u/Schizodd Jul 17 '21

Ritual was way more rewarding in my experience than Ultimatum, and I played it for much longer.

300

u/kiting_succubi Jul 17 '21

Yeah. Ritual including Harvest was way more rewarding and had better player retention. That example alone kinda proves him wrong here.

155

u/MrLemmi Jul 17 '21

Harvest had a steep decline at start, but that was because of how badly designed was the groove and the 300 storage tanks. Also the game felt standard to those that opted out of the groove micro. When it got fixed it was really good, I played to the end of it for the very first time.

30

u/Shruuuken Jul 17 '21

Same actually.

34

u/dotareddit Jul 18 '21

I absolutely hated heist, but I played it to the last day because I could craft shit for some dumbass builds.

Ritual to last day as well.

I barley made a 1.5months in ultimatum cuz everything got more tedious and no fractured map as a goal.

The fuck does Chris think will happen if they draw out the same fucking gameplay loop and make it less rewarding?

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u/Shumatsuu Jul 17 '21

Harvest was the only league I played almost every day until the very end. it was actually fun to be able to have decent gear AND a job at the same time.

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u/g0ose85 Jul 17 '21

Holy Smokes. What a horrible take by Chris. First league I quit early in recent memory for almost the opposite reason. Also the repetitiveness of everything.

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u/AmcillaSB Jul 17 '21 edited Jul 17 '21

And we get downvoted for flat-out saying Chris&Team are out-of-touch by evidence of their tone deaf answers and statements they've made recently.

I predict the worst retention rate of any league for 3.15, regardless of how good the league content is. I also have a feeling it's going to play a lot like Heist.

12

u/Sdrakkon Jul 18 '21

after seeing the expedition league mechanic i said to my friends "this is going to take up much so time and it won't drop shit." this basically confirms it.

18

u/Basko94 Jul 18 '21

I don't even think i will play the new league I'm still tired mentally from the shit show that was 3.14 just flat out boring and tedious.

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u/CodeRadDesign Jul 17 '21

yup same here, played ritual from the start until the very last day with 38/40... played ultimatum for about two weeks and quit thanks to valdo's and harvest nerfs, with nothing added to replace them.

47

u/Mathev Jul 17 '21

I quit knowing that ill never be able to find a taskmaster boss fight because i get burned out of poe after getting to yellow maps. We really need a white/yellow version of the league boss battles with less loot for those players who dont get to red maps in a week. give us that small taste of a fun boss fight. Dont block it with rng upon rng...

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u/Bentic League Jul 17 '21

Don't worry more Valdos nerfs are on the way.

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u/oryx506 Jul 17 '21

Best I ever got was an exalt. It was just a good way to make raw chaos at beginning of league

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u/DrPootytang Jul 17 '21

I recorded all my rewards for 100 T14+ ultimatums and made about 12c per ultimatum encounter. Not even any outliers to remove, think best hits in that sample were about 80c value

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u/[deleted] Jul 17 '21 edited 18d ago

[deleted]

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u/dnlszk Jul 17 '21

Ok, this is a deal breaker. What the fuck? With all due respect, i hope your assumption is wrong.

22

u/faderjester Jul 18 '21

Dear god this better not be the case...

135

u/bloodklat Jul 18 '21

We've learned through the years that when something GGG wants to do seems bad, i can guarantee you that their execution makes what they do even 10 times worse than that.

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u/Csouster2 Jul 17 '21

Welp. So there are gonna be more basically unavoidable deaths

20

u/defnotasysadmin Jul 18 '21

Rip hc and ssfhc community

26

u/MrCrims Jul 18 '21

I don't really see a point in playing hardcore anymore especially with how random deaths can be now. The challenge rewards are all the same now too anyways.

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u/DBrody6 Jul 18 '21

So they're going to make slow immunity much easier to gear for to compensate Sirus' disco beam being literally impossible to avoid now, right?

Right?

31

u/Sanytale Jul 18 '21

It's not just the slow, each stack makes you take more damage as well.

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u/VyersReaver Jul 18 '21

Maven beams at least have gaps in them, but doing the Simon says portion with those is going to be ass.

Also, Sirius will 100% teleport to another quarter of his rotating beams and offscreen 'Die' beam you now with no counterplay.

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u/Xenomorphica Jul 18 '21

Wouldn't put it past them lets be real. Add in a thousand things that kill you in about a second flat that you cannot run out of after noticing, see players all using 2 specific movement skills that instantly move them quicker to get out of such things without dying and to dodge terrible designed attacks that take up the entire screen (whilst at the same time the enemies or bosses are still using more attacks in the free areas they "intend" you to stand in to avoid their screenwide dumb shit), get mad that players aren't dying enough to make them happy so make it so it's near impossible to get out of or avoid any of their bad design.

The more ggg speak, the more they make it clear their one design goal revolves around number of players dying honestly. No concern for fun, or fair challenge, or counterplay, or reasonable reactions, or being able to see even what kills you. As long as more players die even if it's a completely miserable experience where the player gets relatively little input on the outcome, they consider this to be good design and an improvement

36

u/tso Jul 18 '21

They seem to be tuning it to be a cage match spectator event, where most tune in to see streamer builds go splat while racing to 100.

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u/Markuchi Jul 18 '21

Ummmm so we are Marvel Heroes 2016 now? this is the start of the end.

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u/redditposting123 Jul 18 '21 edited Jul 18 '21

Yeah i was thinking the same last night ! Giving players a lot of power to keep them interested, and then realizing that too much powercreep is bad for the longevity of the game... When they nerfed movement skills in MH, it was the beginning of the end, sadly... I loved and played that game so much... I wish i could play Rogue again, such a fun character !

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u/HolisticallyMinded Jul 18 '21

Yeah MH was fun I enjoyed venom and carnage the most. I thought it had died due to copyright issues?

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u/Pixilatedlemon Jul 17 '21

That’s gonna feel so bad lol. Wonder if that includes lightning warp

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u/nipnip54 Juggernaut Jul 18 '21

It better not, considering it needs more investment than any other travel skill it better get to be the on exception

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u/CyberneticSaturn Jul 18 '21

Don't worry, I'm sure they'll come up with a second nerf for lightning warp in addition to damage and not passing through things.

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u/AFaultyUnit Assassin Jul 18 '21

Fuck. i have very little hope left for POE.

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u/Kamilo7 Jul 18 '21

if thats the case the game is pretty much dead for me lol. didnt catch that tbh. the movement is one of the big plusses of PoE.. if they remove it the game just wont be that fun anymore. disregarding all the nerf and their ignorance for some of the biggest problems the game has right now (in my opinion at least)

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u/Heiks Jul 17 '21

The man is a savant, knows stuff we dont. /s

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u/DarthSciurus Jul 17 '21

Aka expeditions will be super unrewarding?

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u/Rolf_Dom Raider Jul 18 '21

Can't wait for HC SSF streamers to never do a single one because it's never worth the risk.

Nice way for GGG to sabotage marketing for the league. People be watching streams and never see what the new league is about. Perfect.

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u/dude_who_could Jul 17 '21

This is my exact story. I try to grind the conquerors to get a sirus fight but I always give up since it is so damn tedious..

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u/defensive_username Deadeye Jul 18 '21

I grinded my way to my first Sirus fight, then within a minute it bugged out on the stairs. I quit after that.

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u/Level1TowerDive Deadeye Jul 17 '21

I quit early because of the purely rng-gated / grindy challenges. Couldn't put in the time to learn the Ultimatum boss fight, let alone find that encounter in a reasonable amount of time.

21

u/deathaxxer Raider Jul 18 '21

If Chris Wilson thinks Ultimatum was too rewarding then I guess things are actually worse than I originally thought...

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u/MasterBaiterTheOld $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ Jul 17 '21

Oh yeah. I also quit games when they are too rewarding. I enjoy constantly being cockblocked by terrible rewards in all of my games.

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u/ThunderNova Jul 17 '21

Chris in 3 months : "I believe the 4 year low player count in expedition league is because game was too easy and rewarding"

149

u/[deleted] Jul 17 '21

If only we added more splinters

53

u/BeastasFiist Pathfinder Jul 17 '21

If only we removed flasks... I think that would fix the issue.

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u/Arenyr Arenir#4403 Jul 17 '21

I was honestly expecting something alongside the rework of flasks like the addition of charms that are weaker, but permanent upgrades and takes up a slot.

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u/zuluuaeb Jul 18 '21

that is what i was hoping for

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u/MasterBaiterTheOld $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ Jul 18 '21

That would have been great tbh.

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u/kaz_enigma Jul 18 '21

Don't forget to nerf talismans and add them to even more league chests.

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u/Helluiin Jul 18 '21

"I believe the 4 year low player count in expedition league is because game was too easy and rewarding we dropped splinters as 2 instead of 20 stacks"

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u/HighGuyTim Jul 18 '21

And his solution to fix that will be a 3rd party website that now you can only whisper through it to slow down trading

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u/Fanrir Jul 17 '21

It's unreal to me how long GGG has been using this dumbfuck excuse. "D3 is boring because you literally get your core gear gifted to you 2 hours into the season so players get bored quickly? Guess that means if anyone ever quits a PoE league it's because they achieved their goals too fast, there could not possibly be any other reasons!!"

Most of their decisions in the past few leagues make a whole lot more sense now tbh.

25

u/A_Erthur Bruv Kek Jul 18 '21

Getting a functioning character 4 hours into a season is what makes me play diablo 3 here and there. Its just nice and easy to get a fast fun character. Idk what GGG is on about making things slow and painful being supposedly fun.

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u/Delirium3192 Necromancer Jul 18 '21

D3 has the opposite problem that PoE has imo. Rewards are too easy to get. I felt the beginning of D3:RoS had a good balance of loot drops. Now it drops like candy and they balance it around ancient drops. I haven't played D3 in years, but I wouldn't be surprised if they have like super ancients now.

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u/scrangos Jul 17 '21

I can appreciate long term goals in a permanent format... but 3 month leagues? I gag just thinking about doing the expansion and the atlas again

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u/synthetictim2 Jul 17 '21

I kind of hope that this is missing some context, if not I think that shows a bit of a disconnect with actual playerbase. I think the issue people didn’t last long on this league was because the game was stale. Not atlas changes, no meta changes and a league mechanic that was basically identical in feel to ritual. People didn’t bounce because it was rewarding, they left because it was boring.

 

I am only speaking for myself and my few friends that play but we were all just bored. None of us progressed as far as previous leagues because there was nothing worth it. We were all less geared than previous league, it’s not like we achieved goals it’s that the grind wasn’t worth it since it felt so similar.

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u/rinkima Jul 17 '21

I like to be optimistic but realistically given recent decisions I would assume Chris means exactly what it says.

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u/panisch420 36/40 Jul 17 '21

there's quite a few very recent statements from him that seem completely out of touch. isolated they dont really mean much, but putting em together im really worried about this game now.

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u/Sahtras1992 Jul 17 '21

i mean, ggg legitimately thinks people were crafting mirror items left and right with harvest when that wasnt the case at all.

they take some data and interpret it to fit their narrative all the time, nothing new sadly.

and all we can do to convince them otherwise is not buy mtx or just straight up quit the game for good it seems.

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u/ignskillz Bring Legacy back Jul 17 '21

not buy mtx or just straight up quit the game for good it seems.

They are making quite a good job to make that task easy, the quality of MTX is subpar and expensive as fuck, i'm not optimistic about some game changing decisions like the flasks too, i spent thousands of hours into this game but i think the time to put the gloves down is getting near

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u/kiting_succubi Jul 17 '21 edited Jul 17 '21

I mean it’s the same logic they used with Harvest. I personally think it’s dead wrong. Loved Harvest and gearing 3-4 different builds on my own, which to me is the key to player retention in an ARPG. We’ll see tho...

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u/no1kopite Jul 17 '21

Harvest was by far the most and longest in number of days from the league start I've played any league. I honestly thought they had something great but should split the kind of deterministic crafting across different past leagues. They touched on that with some bestiary changes but that's about it.

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u/Saiyan_Z Jul 18 '21

And that's exactly why I hardly played 3.14. Harvest was way more rewarding that anything in the game that ever existed. So I forced myself to play non-stop for 3 months in 3.13. That is of course unsustainable so I took a break in 3.14. If Harvest wasn't brought back in 3.13 then the 3.14 dip wouldn't have been so bad.

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u/Pyramid__God Jul 18 '21

Same. It was nice to have an achievable goal and not rely on trading so much. The only league that compared to playtime for me with Harvest,was Perandus.

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u/nipnip54 Juggernaut Jul 18 '21

Half the reason I stopped so early was because they kneecapped harvest

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u/primax1uk Jul 17 '21

I loved harvest. Only time I've ever done any serious crafting. Managed to make an awesome quiver for my TR build, nowhere near mirror tier, but decent.

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u/rinkima Jul 17 '21

Yup. It enabled the 90% of less hardcore players to experience any form of crafting and try and make their own items instead of buying crafting rejects off trade.

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u/seandkiller Jul 17 '21

Harvest was the only league I played for almost the entire 3 months.

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u/laserbot Jul 17 '21

Same! It is also the last league I played. I did a little bit of the thief league but did not connect at all.

Harvest was awesome because I could constantly "chase" things to make myself. Even if they never turned out perfect, it was still fun to try.

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u/rondos Jul 17 '21

Hard disagree. The mechanic wasn't really fun. Ultimatively I was having no fun during mapping and having no goals ingame since crafting items is a meme now. Mindless currency grinding and buying items is just super lame and made me quit really early. Harvest implementation was super frustrating and depressing aswell.

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u/Jackdaws7 Ascendant Jul 17 '21

It was too similar to Ritual for me. Felt like doing the same thing all over again.

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u/DAN991199 Jul 17 '21

I think you nailed it, it was too similar to ritual and was boring, by the time you hit A10 you had seen 99% of what you were ever going to get from it. then a few times a week (if you were lucky) you'd get a boring interaction with a boss.

I feel like either Chris is VERY out of touch with the player base, or the player base just has no idea what Chris' vision of the game is. but there has been a rift growing between the design team and players for a little while now.

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u/allbluedream Chieftain Jul 17 '21

or the player base just has no idea what Chris' vision of the game is

He has plenty opportunity to explain his vision, but every time he attempts an explanation it shows that he doesn't play the game.

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u/yakri Jul 17 '21

Yep. Ultimatum wore off real quick because there wasn't much to the mechanic other than walking in a circle.

Progression really felt like a pain in the ass with the league mechanic being very demanding in terms of DPS/Tank checks and not handing out much misc loot making trading more of a necessity. Map sustain felt bad, it was hard to like anything at all about the changes to master availability or maven talent trees other than the nerfs to Einhar.

The brutal destruction of feasible crafting meant that any wackier character ideas were right out so I mostly finished my CoC build and just quit since there was nothing to do.

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u/SirVampyr Jul 17 '21

You just know that none of the devs in charge ever tried to craft one of the Harvest items they deemed "too op".

There were countless hours/days of grind and trading involved into just getting a single sceptre, the way I wanted it (5 affixes, not 6 btw). I needed about a week for each of my sceptres and I played a ton each day (prob +8h) in Ritual.

I did more for one sceptre than they worked on their job. And somehow that's considered "too easy"? Now, I just quit early, because I surely won't farm 2-3 weeks for one item. Are they sane?

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u/bloodklat Jul 18 '21

The descision to get rid of harvest was fatal for this game. I don't think there's any way back for this game now. They took the wrong turn, and refuse to admit their mistake, and now they are just doubling down. It's like the whole dev team decided it's time to kill the game.

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u/The_Rage_of_Nerds Jul 17 '21

This is complete bs because the more money I make the MORE inclined I am to continue playing the league. More money = more niche gear = more 100ex+ builds that you would never get to play otherwise. This league I went over two weeks without a raw exalt drop and only received two exalts from Ultimatum over the eight weeks I played, which is the longest I have played in a league since 3.0. I made more than 10 builds across 8 characters which is abnormal for me.

All of the money I made was definitely NOT from Ultimatum. Nice try GGG.

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u/MyNameIsSalo Jul 18 '21 edited Jul 18 '21

Retention was low because the league had no new content lol

Had breach version 10.0 as the league mechanic, now with more screen clutter and in a shade of red. And the boss encounter which was the only real new content was so insanely rare most of us didn’t see it in the first few days playing and by then you’ve already lost my attention.

No new content + same boring atlas which a lot of people have said they dislike + simple one dimensional “kill enemies in circle” league mechanic we have seen 10 times now = poor retention

The worst part was that ritual and ultimatium are extremely similar so people were already burnt out of that type of league mechanic

Rewards had nothing to do with this. Delirium and legion gave substantially more rewards and had way better retention. Actually sad if GGG believes loot has anything to do with this, it’s definitely a factor that needs to be considered long-term over years but the short-term success of a league depends so much more than how many chaos the league mechanic spawns.

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u/Phalanx976 Occultist Jul 18 '21

Chris Wilson is so far out of touch it’s almost comical. As someone who has played probably 1500+ hours of the game, I am so ready for Lost Ark or any other arpg.

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u/sephrinx i.imgur.com/chG4Eqp Jul 17 '21

I quit because it was a boring league with a stale meta.

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u/HardSide Jul 17 '21

I'm quite shocked at how disconnected he is with the game, I am also surprised he does not have a marketing/feedback team that would inform him of actual players opinions.

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u/DanimaLecter Jul 17 '21

I mean, what is the endgame here? Is the goal to keep everyone on mid-tier maps until they quit? I look forward to the challenge this league but, from a retention standpoint this league is going to tank. Perhaps we are missing something, I hope we are, but if our collective fears pan out this is going to be a two week league.

Edit: letters and stuff

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u/Auweeehhh Jul 17 '21

I quit because of texture (not) streaming and crashes.

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u/SirVampyr Jul 17 '21

Ultimatum (for me) has been the most unrewarding league yet (since Delirium). I think he's completely delusional, beyond any kind of reason. And the truely scary thing is: He believes what he says. I mean - last league, he told us with a straight face, that talismans were "too strong".

Nobody. fcking. uses. talismans.

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u/Yourcatsonfire Jul 17 '21

All the nerfs and destroying Harvest while adding the lame Ultimatum mechanic caused me to quit early.

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u/Artemis_Bow_Prime Jul 18 '21 edited Jul 25 '21

Yep, in Ritual i played almost the whole league, finished all content and challenges, grinded harvests to tune my gear and push my build and felt like i was making progression to what i wanted.

In Ultimatum i didn't find anything more than 1ex vaule from the league mechanic and i ran harvest spec for a month trying to get crafts to fix my gloves and didn't find a single one and ended up quitting cause the entire league was just wasting my time, fought sirus only once, didn;t even collect 5 maven spliters or see shaper or elder this league.

This league was not rewarding at all, it was utter shit tier all round and thats why people quit.

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u/scytheavatar Jul 17 '21

Ultimatum had the worst player retention because it was the least ambitious league in a long time with the least amount of new content, yet it was also the most buggy and unplayable league ever. GGG should be grateful fans stick to the game after the disaster that was day one.

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u/EmmitSan Alt-o-holic Jul 17 '21

Also.. they might want to stick to the “nerf the shit out of everything” tactics on the bug expansions, not the small ones. Put down the fucking stick and grab a carrot, dude.

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u/KniGht1st Jul 17 '21

I feel like it would be a nice league mechanic for players if it wasn't out after Ritual.

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u/Jarabino Hardcore Jul 17 '21

True that also.

But the league mechanic was too unrewarding for end game maps.

It was good if you grind tier1 maps. Otherwise the special bosses were way too rare.

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u/OldManPoe Jul 17 '21

I quit because I was sick and tire of getting Watchstones. I'll probably quit 3.15 early for the same reason.

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u/Tewmnus Jul 18 '21

He completely misses the plot.

WTF?

Ultimatum was way less rewarding than Ritual.

  • Harvest nerfed
  • Atlas passives nerfed
  • fractured fossils nerfed
  • splitting nerfed

Add in technical issues and you have an Ultimatum shit stew for player retention.

So, no Chris, people didn't quit because Ultimatum was too rewarding. People quit because your last league was a buggy, unrewarding mess.

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u/seandkiller Jul 17 '21

I don't think I ever even got anything good from Ultimatum before I quit.

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u/yakri Jul 17 '21

Same, biggest drop was some item worth 20c.

I did get to T16s, beat sirus, etc.

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u/RBImGuy Jul 17 '21

I got lost running inside the circle

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u/Maethor_derien Jul 18 '21

It wasn't that it was too rewarding, The issue is it only was rewarding for the top end players. You had huge swaths of the playerbase who couldn't ever complete to a level where it rewarded much at all. That made the league mechanic feel like crap to them.

On top of that the problem is the difference between the top end and the average player got really really bad. It causes your average player to quit if they feel like they are massively behind and they only get farther and farther behind as the league goes on.

For a non hardcore player the atlas progression system is also complete shit and unfun as hell. It has gotten worse and worse every league and honestly just isn't fun to do. Other systems have gotten to the point where you need spreadsheets and third party sites to know what to do with them.

The entire problem is the game has gotten worse and worse for the more casual playerbase. Of course they are going to get tired and leave pretty quickly.

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u/blackflag89347 Jul 17 '21

I left cause my character build wasn't doing well in red maps and I didn't want to start a new character.

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u/ThisIsKappa Jul 18 '21

If only new characters didnt require 10 acts to be dealt with over and over again.

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u/ezdx Jul 18 '21

I got exactly zero exalted orbs from any source during this league. Rewards from Ultimatums are absolute joke. Even on T16 maps they offer regular yellow items lol. Even rituals were much better.

Another evidence GGG devs play different game.

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u/htrdx Jul 18 '21

since probably a year or 2 ago every time chris wilson opens is mouth he pretty much confirms he doesn't play is own game.

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u/viduo-artifex Jul 17 '21

Chris's comment is so out of touch with the player base. If they even had one guy doing market research, they'd see a long list of reasons people quit the league early, and I guarantee "it was too rewarding" it's no where to be found on that list.

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u/wild_man_wizard Jul 17 '21

So, the nerfs will continue until retention improves.

Bold take, let's see how it works out for him.

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u/Yavimawa Jul 18 '21

I quit the league because of random BS insta oneshots, but apparently that is the core gameplay, so I think I may not come back this league.

Chris said something around these lines "we want players who die and think yeah, that was cool, how can I do it better?" - well, maybe I should develop superhuman speed so I can press flask before damage OVER TIME takes my 20k EHP in 0.001 sec or IDK what

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u/Dragon_211 Jul 18 '21

Yeah those deaths aren't even fun, it's just the game deciding it's time to die. Nothing you can do except feel worthless 😔

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u/pasanoid Jul 18 '21

players who die and think yeah, that was cool

probably only Zizaran does that :D

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u/idcbouturopinion6 Jul 18 '21

yeah hes counting the money he just made from people watching his death clip and reaction

literal only reason streamers play HC is because they wouldnt get viewers otherwise

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u/aphios Jul 17 '21

Texture streaming is why I quit. On my set up, I had to choose between every other slam I did being invisible or switching to DX11 and having awful stuttering at every turn. I haven't played since the performance patch but I hope it's improved.

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u/BOWLCUT_TRIMMER Jul 17 '21

it's not. I've got a friend I tried introducing to the game this league and he has what I would call middle of the road specs--4700k and a 1070. Those would be enough for any other f2p game but he had constant issues where he literally couldn't see stuff. It was painful explaining to him that before shared console development, you could at least see what was killing you

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u/KaiBluePill Jul 18 '21

If that's middle of the road, my pc is the sewage system and I'm a rat.

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u/crookedparadigm Jul 17 '21

Chris has clung to this idea so long that I think he's actually convinced himself it's true, that if people have too much fun, they'll quit.

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u/[deleted] Jul 18 '21

I think they are legit terrified that if the majority of the players actually reliably progressed to killing the endgame bosses and realizing it was not some impossible feat the game would lose a lot of its hardcore mystique. How harmful to the game that would actually be is up for debate but it certainly appears to be a redline for them.

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u/Stealthrider Jul 18 '21 edited Jul 18 '21

He really just doesn't understand why players are actually quitting.

1) Atlas progression takes longer and longer each league. If the goal is too far away, and feels unreachable, people will stop playing.

2) Item progression is awful. It's not incremental, it's big bursts separated by extremely long droughts. Further you get, the smaller the bursts and the longer the droughts. Too small and too long, people stop playing.

3 Unrewarding, slow progressing past-league content. This is as much a problem of content bloat as it is a problem of reward and FOMO. Atlas passives made the latter significantly worse: whereas previously if you wanted to do Betrayal content, you could just run Jun missions as frequently as you could regardless of what maps you were running. It did not matter what you were running, the content progression and reward was the same.

Now, if you want to run Betrayal content, you can just run whatever map with Jun missions, but if you're not running them in a region slotted for Betrayal, you're losing out on a) rewards, b) progression, and c) master missions so you can do more Betrayal.

Now add that to needing to do a variety of regions for watchstones as you progress the Atlas, and you're left with a shitty choice: I) do the content you want to do, and stop progressing your Atlas, or II) progress your atlas and miss out on the content you want to do, or miss out on the rewards, progression, and additional master missions if you choose to do the content in a suboptimal region.

It's a lose-lose, and it is easily disheartening enough to make players burn out on the league before they finish A8.

GGG should have a poll that actually asks players, if they played the league and left it, why they left. I would absolutely wager the majority of responses would be for the above reasons (and similar progression-related ones) rather than because the game was too rewarding or too quick to finish.

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u/Fig1024 Jul 18 '21

I second the opinion that atlas progression is too slow. Lack of meaningful crafting since Harvest nerfs is another

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u/Kilahral Jul 17 '21

As a casual player that likes a slower play style, the game in general isn't rewarding enough. At higher levels I failed half of my trials because it was so easy to get one shot and I think my most rewarding one was like 10c.

My experience is generally hitting yellow to the first couple tiers of red maps then I end up getting oneshot too much but can't afford to upgrade my gear because I only ever get 1-2 ex a whole season. It's a fun game for a month or so then the grind just burns me out.

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u/gubaguy Jul 18 '21

Leagues being rewarding has NEVER been the issue, its ALWAYS been RNG bullshit, content too difficult or too grindy to get to, or just absurdly rare.

All league I encountered 1 single league boss, and got fucked over despite being overleveled for the content I had found him at. Shortly after that my interest in the league died, and eventually after about 2 weeks I quit league, not because it was "too rewarding" but because it wasnt rewarding enough, too grindy, and too irritatingly hard. It also doesnt help the league wasnt even fully released on day 1, and not to mention the uh... special treatment issues...

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u/Bijazz Jul 17 '21

He is definitely living in some paralel universe.

If this league gonna be a lot harder and no balance to loot it will be much less rewarding.

I like to see retention, and i hope it will be disaster.

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u/Ishuzoku-Connoisseur Jul 17 '21

I refuse to believe he is THIS out of touch. Maybe the fact that the league had multiple issues with rendering and performance was to blame? Or the fact that the new league mechanic was running around in a circle hoping you don’t randomly die to something that hasn’t loaded in yet? Or the fact the league boss was locked behind stupid rng?

On console trade was a nightmare. The only reason I carried on playing was to farm currency for the new gloves. I saw one priced at 3 mirrors which vanished. After a month of not seeing one on the market board I quit. Killed the boss around 10 times and only got the helmet a few times. The meta didn’t really change either and while I had fun with the new blood skills it wasn’t enough to keep me interested.

I’m a fan of weird off meta builds but last league it felt like I was just shooting myself in the foot trying them out.

Hopefully next league is different but from what they’ve been saying they are just slowing the game down even more and the last thing I want is to be forced into playing meta builds to prevent bosses like shaper from being a boring slog just for a 1c drop at the end.

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u/Gondawn Jul 17 '21

I think this new league will be even more rewarding, because it'll have the worst retention numbers ever

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u/HerroPhish Jul 18 '21

Easily. It’s going to be worse than ultimatum.

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u/Smarackto Jul 17 '21

???? Chris did you fall on your head

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u/Mishmeshmash Jul 18 '21 edited Jul 18 '21

This reminds me of religious fanatics who always explain how it is God's will when something shit happens.

GGG'S blind faith in their faulty Data Analysis and the Lead Devs' self projections to the player base is just shocking.

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u/FreshBlueFlavor Jul 18 '21

Chris has very clear graphs, alright. Yeah they're based on completely arbitrary qualitative metrics that can be scaled seemingly at random with no effective means of normalization, but that doesn't matter. He knows what the fuck he's talking about. He pays for data scientists... just like how their machine learning models show we all obviously pay for Aurabots.

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u/KIAEddZ Jul 18 '21

Running around in circles was boring.

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u/scy046 Jul 18 '21

Personally, I've been quitting earlier and earlier just due to performance. Ritual I couldn't even play the game without crashing every other map once I got my HH up and running and Ultimatum just doesn't run smoothly at all with constant stutters. I had no issues in all the other infamously bad leagues but have finally been hit with all the issues.

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u/EmmitSan Alt-o-holic Jul 17 '21

Every time I hear Chris say stuff like this it’s a real head shaker. Maybe they should hire a few data scientists and get familiar with the scientific method, because “we changed a dozen things, but we’re really sure player retention was caused by this one very specific thing” is…. not very scientific

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u/ND1Razor Guardian Jul 17 '21 edited Jul 17 '21

Theres stuff like this:

"Player retention is 10x better in SSF beause you have to go out and get the items yourself (as opposed to trading)"

Definitely not due to there being bias in the population of the group your looking at...

That and the "graph" without proper labels/data he used to prove his point feel really grimy.

For sure these are probably true statements but stuff like this should not be used to back your points.

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u/Harnellas Jul 17 '21 edited Jul 17 '21

If he means chaos orbs and regret orbs then sure, I was super wealthy. I got fuck all else from it though.

Also two level 95+ characters that finished every matum and only got two trial master fights. Still real pissed about that.

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u/Cere4l Jul 17 '21

First 0ex league in a long time. From drops/picks that is, not that I traded for many.

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u/TwistU2 Jul 17 '21

I quit because I was tired of dying. Just one of my builds could handle the league mechanic in red maps. So I quit due to lack of build diversity.

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u/Fyurius_Ryage Jul 17 '21

There is a huge fracture between how Chris sees things, and how the playerbase sees things. Here's why players quit Ultimatum early:

  1. Disappointment over Harvest nerfs. GGG actually took away the goal of many players, so they no longer had something to drive towards with their playtime. Also, nothing to replace that as an incentive to grind.
  2. League mechanic was boring, same as Ritual but risk/reward was MUCH worse. Definitely was NOT more rewarding.
  3. Worn out after Ritual league, which had good retention.
  4. League boss too rare, and RNG gated. It was a terrible design.

Sadly, I see this repeating this league, I think retention will be low once again. Who builds a nerf league without some kind of major new mechanic or draw to excite players? Delirium had cluster jewels, Heist had alt quality gems, Ritual had Maven. Ultimatum had nothing, and seems Expedition has nothing. Lack of marketing leadership and acumen is glaring.

I quit playing Ultimatum because it was boring AF.

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u/_ramu_ Jul 18 '21

and seems Expedition has nothing.

no, Expedition has nerfs, so now you can experience the same game in a new difficulty! /s

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u/BurnerAccount209 Jul 17 '21

Since the post is "awaiting moderator approval" here is the interview itself for your consideration.

Source: https://venturebeat.com/2021/07/15/path-of-exile-interview-an-expedition-into-some-big-changes/

Here are the main quotes the OP was referencing.

~"These are two things we hadn’t determine during playtesting that became apparent over the course of the league. And so the fact that it was quite heavy with its reward systems meant that players played it for less time than they normally would, and this was quite useful to learn from."

~"If you’re really generous with stuff, and if the combat is a little uninteresting, then the players kind of feel finished earlier. They finish the characters quicker, they feel that there’s less to experience than they’re still looking for,” Wilson said. “And so with Expedition we’ve tried very hard to hide a lot of cool secret stuff and give them cool locations to go to, and to be more careful with the pacing of the rewards so they don’t get everything they want in the first couple of days.”

Both of these comments I find incredibly frightening because they suggest Chris drew the wrong conclusion from Ultimatum league and I'm inferring he plans to make end league content and even greater grind.

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u/fiyawerx Jul 18 '21

And the same people that had "everything they want in the first couple of days" are STILL GOING TO HAVE "everything they want in the first couple of days" while everyone else just gets screwed.

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u/Lamch0 Jul 17 '21

It's beyond me how a post with 500 likes and comments without negative attitude ant etc. can be deleted just like that and it's not the first time something like this happens.
Frightening...

I'm considering not playing this league at all just to make a point that I don't like GGG's decisions and the last few leagues that they released. But.. I guess, let see the patch notes

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u/-MrOutcast- Jul 17 '21 edited Jul 17 '21

I think GGG is simply delusional and expecting people to stick with league from start to finish, but in reality - most people play variety of games even if PoE is their main game. And no matter what retention is - GGG is never really satisfied. They're getting kinda activision mentality where COD makes 850M in opening weekend but it's not good enough, because it only topped last year by "pesky" 100M.

GGG is similarly never satisfied, they will never admit it's maybe because current atlas progress is slow, dull and repetitive, + ultimatum was just repetitive clusterfuck of you running circles or maybe that the ultimatum boss encounter was rare as fuck and many people ran out of patience?

Drawing conclusion that it was due to game being too rewarding just confirms for me personally they are absolutely delusional and seems like they're have some sort of megalomania ever since Tencent takeover.

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u/Axarion Pathfinder Jul 17 '21

Yes, even in Ritual (played roughly 1.5-2 months) which was probably my most played League since Breach (2 months) and before that Ambush (probably like 2.5 months, been too long) I didn't play all 3 (or back then 4) months. Trying to stretch the game too much is just gonna make it worse. If people want to nolife everything in one week that's their own fault.

People have lives and actually taking a break is good for long term retention. If I played until end of league I'd just quit mid leveling in the next league.

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u/-MrOutcast- Jul 17 '21 edited Jul 17 '21

That's still quite a lot, far more than average. Personally the most I've played was ~7weeks years ago, can't even tie it to specific league as it was that long ago. But usually it's 4-5 weeks if I like the league and I have idea for cool builds (I play to 91-95 and roll new build). I simply play variety of games and PoE still gets by far most time: 4-5weeks x 4 leagues = 16-20weeks / year - but from GGG's perspective I'm contributor to shit retention... That's just ludicrous.

Take for example FF14 Online - one of more popular MMOs on steam. It doesn't have leagues so it's averages to pretty even player count thru entire year, but poe has leagues which is why it has it's spikes and declines. If GGG thinks they can have retention similar MMOs with like 100k+ (steam) average throughout whole league - idk what they are smoking, because it's not the game to have such metrics in such fashion. It will always be spiking and then declining.

If PoE was more of a classical MMO, then current player base would spread out more evenly, but it would never spike over 100k like it does now on league launches. It seems like devs with years of experience should not be talking such nonsense and have some absolutely unrealistic expectations to player retention.

I am astounded that people still spend this much time in a game, where you basically do the same shit repeatedly for the past 8 years now (for all those who play since open beta launch in 2013 or earlier). 8 freaking years and people still play it this much - that's huge but apparently not good enough for GGG. Sure you get leagues, but at the core it's the same with few expansions that mix up some things from time to time, but mostly same good old mapping, with familiar itemization and not all that much changes to core gameplay loop.

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u/nachocheeze246 Jul 17 '21

I have said this before, and I realize it is only my personal opinion, but leagues where I am showered in loot and currecny I end up playing LONGER and get way more engaged. If I am poor I might get to red maps, hit a wall with my build, get frustrated, and quit until next league. If I am rich I will try multiple fun builds, kill Sirius, finish atlas, do endgame, get more money, play another couple builds, buy a supporter pack, etc. MAKE ME RICH and I will play WAY more hours then being poor and trying to grind.

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u/Science-stick Jul 18 '21

Yeah unfortunately Chris has been doing this thing where he interprets his metrics with his own bias (there's no such thing as too much random) for a very long time.

I wish Chris understood diminishing returns or the concept of demotivating players with too little agency over what happens. I almost always quit a POE league with stuff left unfinished... make a wall high enough and most people will be demotivated to climb it. He also thinks Harvest was bad because "everyone made mirror gear in the first week". lol no Chris they didn't only a few streamers and some try hards who spent 24/7 in TFT discord (literally a few thousand people)... which is why you need to stop balancing the game solely for streamers.

Chris is disconnected from the normal players almost 100% He worships random like its some sort of god of game design when in fact its just a tool.

Every problem looks like a nail to the man who only has a hammer. Every problem looks like not enough randomization to the man who only has nested RNG.

BTW I started skipping ultimatums long before I quit logging in for the league. "rewarding?" LOL... league was a spammy train wreck and "reward" was yet another slot machine with a tiny chance for payout... Ritual was WAY WAY FUCKING MORE REWARDING IMO because I could use my brain and PICK THINGS INSTEAD OF THEM BEING DOLED OUT 1 AT TIME BY A STUPID RNG ROLL...

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u/Lankeysob Jul 17 '21

Not playing this league for the same reason i quit last league. It just takes way too long to get to end game for a casual player and I just burn out by then. Now it sounds like I'm going to be even slower at clearing maps and doing atlas progression. I wish there was a D2 like system where you could target farm bosses and the loot dropped from them was actually decent.

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u/gfeldmansince83 Jul 17 '21

I quit because I didn’t like that my style of build was getting dominated in the ultimatums. I guess that’s all it came down to for me, that and it just felt like a repeat of the previous league

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u/Oceanbuffal0 Jul 18 '21 edited Jul 18 '21

This thread is gold, but not as much gold as Chris’s take on why player sentiment is negative. If he thinks people come to reddit to shit post and bash his team of devs and choices they make because of the pandemic he’s more out of touch than we all believe.

Chris, the sentiment is negative and you read posts like this all the time on reddit because you keep dropping the ball and doing things that make zero sense.

Ultimatum was not fun nor was it too rewarding. Ultimatum failed retention because it was to simplistic and similar to ritual. No one wants to play the same meta/content for 6 months. You removed the carrot on a stick for your long term players (deep delve, fracture maps, harvest) and added no engaging content to supplement this change. And despite how boring, simple, and repetitive Ultimatum was you somehow had the WORST textures and league start experience (day 1 servers and streamer priority wink wink “we will not do that again” wink wink)

I wouldn’t not be surprised if expedition turns in the worst retention numbers.

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u/kpiaum Scion Jul 18 '21

Well, he's been using this card to justify any league that doesn't go along with GGG's projections. It's no surprise that he uses it now, as he always repeats that +loot = -less retention.

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u/Pol_Potamus Elementalist Jul 18 '21

Chris holds it as an article of faith that if retention is poor, the reason must have been that the league was too rewarding. To look for other reasons would be to look for flaws in his design philosophy, which he's never been the type of man to do. So he says something like this for any league that does poorly, whether it was actually especially rewarding or not.

The one thing that has preserved the game for this long is that Chris is not actually very good at nerfing either player power or rewards. Even in releases that are almost pure nerfs, there's almost always some mechanic that players can exploit to farm faster than Chris intended.

We'll see if this holds true for Expedition, which Chris intends to make the mother of all nerf leagues. If history is any indication, something will slip through the cracks and keep reasonably fast progression possible. If not, look forward to record low retention and commentary in three months to the effect that Expedition did poorly because it wasn't unrewarding enough.

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u/Benphyre Jul 18 '21

No Chris, it was boring and the core game is too bloated and repetitive so I quit after 1 week. That is my reasons and opinion.

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u/JohnTitorFFXIV Jul 17 '21

I quit ultimatum cause the ultimatums got more and more bullshit with each map tier, not cause it was super rewarding.

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u/BilunSalaes Jul 17 '21

To say they are out of touch is an understatement.

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u/Arcinatos Assassin Jul 17 '21

holy shit he's so unbelievably out of touch lol

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u/30K100M Juggernaut Jul 17 '21

I quit because I feared going into the ship graveyard.

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u/Winzito Jul 18 '21

Honestly I shit myself just thinking about that place.

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u/darkowozzd97 Jul 18 '21

The delusion in this... wow.... and i thought he roughly has an idea of what he is talking about... i dont mean to shit on his opinion, he has stats that i dont... but like.. if ritual had the best retention ever, and then you suddenly remove rewards from 2 end game options (fractured maps and deep delve) , and remove a way to get there (harvest) , ofcourse people will leave.

played for 10 days and left, cause what am i gonna do? go kill sirus 9 and maven 9 couple times.. then what? just make a new mediocre build? turn in to mathil?

no long term progression, and im out...

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u/KISSMYTAIL Jul 18 '21

I think that’s bc Chris lives vicariously though streamers, he doesn’t play the game himself and only watch streamers play

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u/realleipajuusto Cockareel Jul 18 '21

Quit the opposite lmao, played to lvl 89 best I got from the league event was some random currency, nothing interesting. I quit because it just felt I had restarted in standard. Also 0 trialmasters

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u/Kagarrash Jul 18 '21

People : leaving league coz it is not fun and feels too grindy and randomCris : people think league is too rewarding so people just bored and leave

wow, he lives in his own reality

" they feel that there’s less to experience than they’re still looking for"

|my god, he just insane. People want to try fun and different builds but FORCED to be meta slaves coz you have so small chances to meet league boss so you want to have as much chances to kill him as possible. You need to gring so long for try Maven and only several builds can do this fight with good chances, people want epic fights, not to buy services. And ofc it is boring.

And now Chris want to make meta even more strict ? Look like fin of the fun, nothing to do here now.

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u/g00fy_goober twitch.tv/goof1313 Jul 18 '21

Honestly I just don't understand. GGG used to be literally my favorite company of all time because they thought JUST LIKE THE PLAYERS. They really put thought into everything and communicated extremely well and it made for a great game....

Some people keep saying the playerbase now is different from what it used to be and I find that completely untrue. I feel it is GGG's perspective and thoughts now that are SOOOO far off from what they used to be that it leaves me stunned.

To think he can honestly sit there and say he thinks extremely poor retention was due to the league being to rewarding and not from completely gutting harvest, killing crafting again (all while making the hardest league yet to date), adding even more bloat to the game and completely overwhelming players, and ofc one of the biggest offenders yet, is ever widening the gap between meta and non-meta.

Idk how many people in my guild and friends list stopped playing or barely played ultimatum because of all the performance issues, how hard/annoying it was for so many builds that were not "meta", for having harvest completely gutted and ruined, etc etc.

THAT is why retention was so poor, and until they think about all this and realize that no matter how hard they want to try to push their "changed" beliefs on the playerbase they are going to eventually lose massive amounts because of it. Right now they can still get away with it even though retention is at an all time low because there are no other big games out.

If they keep pushing things in this direction they are going to continue to bleed players massively.

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u/dethan90 Gladiator Jul 18 '21

Took me like 3 weeks to find the trial master, felt very bad

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u/z0ttel89 Jul 18 '21

Imo ritual was even more rewarding than Ultimatum and I found Ritual to be way more fun.

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u/zer0-_ Trickster Jul 18 '21

Right. It surely wasn't the fact that the league was unplayable and had a huge fiasco on league start while having a league mechanic that was way too similiar to lasts league.
Chris, if you see this I just want you to know that you're not some insane psychologist who has found a way to exploit Dopamine and keep player retention high. You've actually done quite the opposite. My friends group is done with the dogshit rendition of the game that you're currently trying to push.
If I want to play games for the sake of being rewarding or purely about the grind then I guarantee you, Path of Exile wont even be one of my Top 10 choices to fill either niche

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u/tufffffff Half Skeleton Jul 18 '21

Chris is completely out of touch but he talks and acts like he's smug about it, like only he knows the REAL reason why anything happened the way it did. How about you ask the players why? I bet he's afraid to know the answer

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u/BurnerAccount209 Jul 17 '21

Everytime I hear Chris talk these days I feel the disconnect between him and the average player is only growing.

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u/oristar223 Jul 17 '21

I quit because I was bored AF by the lack of endgame

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u/MrElderwood Jul 17 '21

I swear to god that PoE is a psy-op designed to see how hard a playerbase can be trolled by the devs and still retain them!

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u/izfz Jul 17 '21

I quit because I have a job and this game doesn't respect your time

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u/bewbalooba Jul 17 '21

Imo Ultimatum’s retention was due to the fact they killed the end game. No frac mapping, no delve, nerfed some atlas bonuses. No meaningful progression with the harvest nerfs beyond farming currency to buy a subpar item. Feelsgoodman I’m ready for the process to be even slower so it feels better

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u/KHSoz Jul 17 '21

This man has completely lost touch with the player base at this point. Too rewarding will be a new meme for leagues to come.

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u/onevaz Jul 18 '21

Ok, Chris definitely does not play the game anymore

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u/TheRabbler Jul 17 '21

I quit because every build I tried felt awful.

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u/12345Qwerty543 Jul 17 '21

Damn dude really is living on another planet

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u/FramerTerminater Jul 18 '21

My two problems were that the trial master was not a meaningful endgame (heavy rng gating) and the league mechanic was boring af, devolving into running in circles no matter what build I played. I only stuck around for almost a month because I was having fun with the other systems they buffed.

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u/Obbububu Jul 18 '21

Ultimatum had bad retention because it was less accessible than ritual.

When compared to the previous league it had:

  • Less accessible map sustain
  • Less accessible master sustain
  • Less accessible crafting

People didn't quit out because it was too rewarding, they quit because those extra rewards don't make up for increasing the annoyance factor of engaging with endgame.

That's why so many people noticed or complained about burnout: the endgame simply dragged after the bliss of ritual.

(And yes I concede the point that harvest was broken at the top end - from the standpoint of accessibility, that doesn't matter).

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u/NvarDK Hierophant Jul 18 '21 edited Jul 18 '21

Harvest was 100 times more rewarding, and i played that like 10 times longer than Ultimatum... Chris it's time to wake up.

Also was tired of another Slam, BF/BB league. Been ages since we had a real interresting meta shift.

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u/Passtheboof1 Shadow Jul 17 '21

chris being delusional? what a surprise

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u/dmiric Jul 17 '21

How hard is it to compile a list of complaints on Reddit and then see what commonly people complain about. Those are the reasons people quit. Why does he always have to have some alt. theory.

I think he would get at least 20% more play time if he made auto loot on currency and fragments. People commonly complain their wrists can't take it.

Why is that not implemented already is beyond me. Oh yeah weight now I remember. This guy seems to live in some alternative universe.

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u/philosoaper Jul 18 '21

Seriously, how can he be so disconnected?

They've spent years adding all sorts of super short buffs like rage and charges etc that requires you to keep killing and hitting things in order to maintain and you kinda have to because so many skills just suck if you don't have all sorts of temporary buffs up...so the solution is to make it harder to keep buffs like flasks up by needing to kill even more things even faster... And that's somehow supposed to slow things down? The rewards you get from harvest for example, most of the time..suck...so you want to do more of them and faster to get a chance to get a good one. Same applies to every master mission really..you want to do as many of them as fast as possible because the chance of getting anything good is so slim. You need silly amounts of currencies to buy/craft items because the actual drops are not even worth looking at...so MORE incentive to go fast..

I just don't get it. They say they want to slow things down, but absolutely everything they do pushes people to go faster.

GGG is digging PoE's grave and it's really bloody depressing to see.

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u/shockoden Jul 18 '21

Chris obviously is now just a boss and no longer a player of POE.

The reason that retention is poor is not because it is too rewarding. Rather, it was boring. And to top it up, Harvest nerf make it such that there is no good objective to push. At least for me.

Making the game even less rewarding will likely hurt the retention further. Chris need to know who are the people who play the game for 1+ month and find out what keeps them in the game for 1+ month.

I got 38 challenges this league and frankly, if it ain't for 36 challenges being a goal for me, I probably would have quit by week 3. But the moment I hit 36 challenges, my game time drastically drop. Many days I don't even play.

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u/Krendrian Jul 17 '21

I quit because I couldn't craft shit, so I decided it's time to get the level 90 HC achivement because at least the game was stable enough. Spoiler I died before it because the game crashed.

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u/FUTURE10S Occultist Jul 17 '21

Ultimatum was rewarding? I dipped before the rewards got remotely any good.

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u/sabskies Jul 17 '21

I quit Ultimatum because the game has become straight up disrespectful with players' time. I love the hardcore nature of the game and its difficulty and complexity, but I think Chris is confusing tedious with challenging. There are plenty of fantastic and challenging games out there with much better core gameplay loops to play. I was previously addicted to the slot machine nature and that beloved "schwing" sound of the exalts and it clouded my vision on how disrespectfully grindy the game has become.

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u/Danxorr Jul 17 '21

Also I would argue that Harvest league was much more rewarding and it had higher retention as well.

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u/Chupacabra_herder Saboteur Jul 17 '21

Harvest was weird. The mechanic was annoying as fuck and people don't like facebook farmville so a ton of ppl quit. But the people that waited out the balance patches and learned to farm had much longer retention.

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u/BRACKS_ZA League Jul 17 '21

Completely disconnected from the actual player base...

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u/Big_Jilm_12 Jul 17 '21

I quit the day they released their dev manifesto about gutting Harvest.

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u/[deleted] Jul 17 '21

I'm excited to see how the next league performs.