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Cake day: July 4th, 2023

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  • I’m deep into Mandragora Whispers of the Witch Tree this week and having a blast. Played about 19 hours and it feels like I’m about half way. The story so far has been serviceable, but I do enjoy the world quite a bit and I also think some of the characters are pretty funny and well written.

    Gameplay has been excellent, combat has the right sort of depth to it without being crazy complex and the bosses have been very enjoyable. Good patterns and fun movesets. I’m just now at the second really big story boss and he’s a doozy. As someone who isn’t huge on platforming I am also happy to say the platforming segments aren’t really a big part of the game and have been very easy.

    Character customization has been another highlight and making builds is super fun between both the PoE inspired passive tree and choosing which active skills to use and choosing which active skills to upgrade. I’m doing a dual dagger build that dipped almost immediately into the adjacent Chaos Magic tree and while probably not a power gaming choice it is great how flexible the game is in what it allows you to do. Having a lot of fun so far with Chaos Echo and Shadowstep both giving teleports to the range-deficient daggers.

    Heavily recommended if you like Souls-likes and/or Metroidvanias!

    EDIT: Forgot to mention one thing. I really appreciate this game having difficulty sliders for both Enemy Health and Enemy Damage ranging between 40-160% (default 100). I haven’t used them yet, but knowing you won’t be hard stuck on a boss and worst case can just turn down the difficulty is actually quite nice. Helps my mental.



  • I have very mixed feelings about it. I also adored the art and setting, and I really appreciate the historical research that has gone into making it. And there were some well written characters in there.

    But man, the game is sloooooow. The last act in particular was like pulling teeth. Reading is fine when what you’re reading about is interesting. There were so many banal, shallow and uninteresting conversations in there that really tested my patience.




  • It stopped being a story with unpredictability and actual stakes. There was a time I felt like anyone was at risk, even “main characters”, and it was awesome. It just turned into more of a Sunday morning cartoon - which is fine - it’s just not for me.

    I also got sick and tired of them doing the “guess who’s back from the dead?” plotline a bazillion times.










  • I’m about halfway through Pentiment and I’m not sure what to think of it. There are lots of things I love about it: the art, the characters, the writing (mostly) and the historical research that’s gone into making it. All the running around and back tracking hasn’t been great. The first murder was also very unsatisfying, and it’s only now that I realise that that was the point. And I’m not sure what to think of that. It’s a strange game, with its central message seemingly being how powerless we are in the face of history and how restricted we are in our lives. Or at least people were back then. I’ll probably have to wait until I finish for my full judgement of it though.

    I also snagged Mandragora: Whispers of the Witch Tree on the Steam summer sale at 25% off. As a passionate VTM: Bloodlines fan I’ve been waiting for a reason to buy it. I’ve felt obliged to check it out as it was also written by Brian Mitsoda. Plus the game itself looked interesting. I’ve only just started playing it, but I’m enjoying it so far. The writing seems okay (not Bloodlines level) but the presentation is beautiful. I really like the splash art for characters and the cutscenes. It’s a Metroidvania Soulslike with a skill tree inspired by Path of Exile, and I can already tell I’ll have a lot of fun crafting builds here. Probably huge replayability too. The combat has felt solid so far, but I’m only at the beginning.