-8
COMMENT 4d ago
Sounds like you don't need the minimum requirements to play Poe if you can't get those items without trading.
2
COMMENT 5d ago
Yep. Thanks for your valuable Input.
2
COMMENT 5d ago
Dude you just made me realize i just solved world hunger. Thanks a lot.
2
COMMENT 5d ago
It's not a solution. There are countless proposed so called solutions that are at most some shower thoughts by people that don't understand what they are talking about.
You realize that a 'bad solution' is not a solution right?? A good solution is just a solution
2
COMMENT 5d ago
To be fair his argument doesn't at all need him to ever do the fight himself.
I personally like how there are boss fights that you have to learn. That are (arguably) fun to solve. I also don't think parasitic design is a fit here.
I can understand the argument that endgame items like maven Orbs should not be gated behind mechanics that do not fit the vision of 'godlike character that crushes everything'
If you go the miles of creating a character that is nearly perfect, you should not have to play a memory game to win a boss fight with rewards like that.
Should be able to go like: 'maven who?? I am xXBigDkiller123Xx, my character is worth 10mirror, i don't give a shit about your stupid memory game' And not fall over because you can't do what a 6yo can do
4
COMMENT 5d ago
There is literally no solution. There are some bandaids you can put on to solve a specific part of the 'problem', that's it. Trading is inherently something that can't be solved in a way that doesn't open new problems. The best way is for the developers to be as hands off as possible and let it sort itself out naturally, which is exactly where we are.
Trade in Poe is only as bad as you are willing to make it for urself. Try to offer a bit over the minimum price for the item or buy in bulk and watch how easy it becomes.
1
COMMENT 5d ago
I didn't watch the whole 3rd podcast but unless Chris completely contradicted himself in that one i don't think that's his stance. First of all we have another one of those issues as a community were it is completely unclear what we mean exactly when we say deterministic. I'm pretty sure when Chris makes that Statement he is using extremes. He said many time in the recent past how they want a good balance. A good crafting system that doesn't force you to do only one thing over and over, because it is the best way to get what you want. I'm pretty sure you don't disagree all that much with him. He does lean more towards the rng side of things but there are surely game developers in GGG that do balance that out and stop him if he gets too exited.
1
COMMENT 5d ago
I mean that's all fine and i agree that this can be enjoyable. But Poe is not a game that was made with that in mind. It's not an item creation simulator. It's a game about slaying hordes of monsters and getting a character to that God like state of your fantasies. Dropping or creating items is part of the journey, but if the way of creating items heavily influences how easily and how fast you get to that God like state then that's an issue.
If you are mainly interested in creating items then sure but if you are a player that wants to have that long journey, that nearly unachievable goal of that perfect character, then the way you want it is not fun.
GGG has to decide who they make their game for if something conflicts with either side. And we kind of know were they stand and we know what their vision is and always was.
3
COMMENT 5d ago
There were so many problems with harvest. You could pretty much guarantee a near perfect item if you knew the steps. It wasn't a first try thing, but the average tries compared to everything else in the game up to this point were so low it meant even in Ssf it was pretty much just a matter of time to get what you wanted. Since the most powerful way of getting your items ( aside from trade) was found in 1 place: harvest. It reduced the whole game to harvest. You make a character, get your base and pretty much run harvest over and over, as fast as you can and ignore everything else. That's horrible for a game like Poe.
I like the idea of finding craftable bases (+1 curse etc.) And being able to somewhat deterministically craft on that base. But it has to be implemented in a way that still makes you want to engage with a lot of different mechanics. Not just one.
Didn't GGG say that they do want to find a way to just that? It's not like they absolutely hate anything deterministic (or what we call deterministic), they just don't want it to be as oppressively powerful as harvest was. And not as focused on one part of the game. What people also always ignore is the fact that the best items should not be achievable by the average player, there has been brought enough arguments as to why. Also the thing about Chris always using extreme cases to support his arguments... That's what you do when you try to make someone understand you point. You use an extreme where your argument is clear and easily understood not to directly compare it.
I agree that harvest in some form was a step in the right direction, depending on what you get out of the experiment. It was also a step in a horribly wrong direction.
A lot of people try really hard to argue for something that is pretty close to 'i want everything handed to me. I want good items for everyone, especially for me' without saying it out loud.
2
COMMENT 6d ago
Does it take a lot of time? Sure. But it's nowhere the biggest difference in speed. Also it's not a noob trap. You imply that taking time to read stuff and get comfortable with the game is a 'waste'. This doesn't have to get better. Getting used to stuff, learning what Poe has to offer will naturally lead to an improvement in speed. There is no reason to handhold players through everything. Let people pick up and use 'useless' items and let them figure out what's good and what's not. 'progress faster' is not a noob concern. Why would anyone care to skip stuff as much as possible if they have fun??
1
COMMENT 6d ago
People that become assholes intoxicated are assholes sober too. They just lose the ability to hide it. The whole 'i can't controle myself when drunk' is a lie
1
COMMENT 6d ago
Fashion. Or rather looks in general. I wear whatever, have whatever hairstyle, wear comfortable, year old shoes. I have the money i just don't care at all. I get told all the time how my stuff doesn't match in style or colour. I just don't get it
9
COMMENT 6d ago
Another anectode from a person that's obviously a bit slow and thinks because they played a game a lot they somehow are qualified enough for anyone to care about any of their dumb takes.
3
COMMENT 6d ago
I'm baffled at some things i read on Reddit sometimes. Biggest difference between someone who knows the game in and out and actively practices and someone who has no idea what they are doing is a Lott filter?? There is no way a healthy human brain can produce thoughts like that. You have to be trolling
-6
COMMENT 6d ago
He said he wanted a button that, after buying the stash tab, let's you transfer f.e. currency already in your inventory into the tab. Buy tab->pop up that asks you if you want all currency to go into Tab now-> click yes-> currency goes in to tab-> done.
This was meant as a 1 time thing when you just bought the tab. Not a feature that lets you transfer all currencies with 1 button press every time you want to. Big difference. Shows how important it is to actually listen to what people say and not what you want to hear
1
COMMENT 6d ago
Now that's a banger. In the first few sentences you make the perfect argument against deterministic crafting without even realizing it. SMH my head
2
COMMENT 7d ago
So all things that they are trying to improve, all things that are impossible to implement from the very beginning and all things that are very hard/ almost impossible to solve in a way that makes everyone happy.
1
COMMENT 7d ago
What was avoidable, could have been taken into consideration and should have been done?? What does Poe not have right now, what is so obviously missing according to you?
1
COMMENT 7d ago
The easy answer is 3rd party. It's not an evil thing. If you for some reason hate that than Trial and error, like always. If that's too hard for you, sucks to be stupid i guess
2
COMMENT 7d ago
What you accept is irrelevant. 3rd party sources are part of any game nowadays. Also Poe is an evolving game that is very different now, in some aspects, than it has been years ago. It's not an oversight. It's not avoidable, a natural occurrence.
2
COMMENT 7d ago
It's just the age old combination of dumb, opportunistic and no shame. Do whatever it takes to reach your goals. Sadly it just works.
5
COMMENT 7d ago
I'm just saying what I'm reading. You seem to like Poe for the short time were it was completely unhinged and now that it has dialed back a bit you don't really enjoy it.
5
COMMENT 7d ago
I mean then you pretty much aren't fine when playing Poe and the only time you were ok was when there was an overpowered, experimental feature that was a mistake.
6
COMMENT 7d ago
What are those builds being obliterated? It has been shown over and over again how all those 'dead' archetypes are alive and well. If you talk specific character not working anymore after a rework to mana for example. I mean that's inevitable. If you change the way a mechanic works, for better or worse it will kill some interactions and require a redesign of some builds. that's a given. If you think this should never happen you argue for 0 change/progress
1
COMMENT 2d ago
Kasnudeln, Kirchtagssuppe, Schweinsbraten, Marillenknödel and Beer.