The moment that inspired this question:

A long time ago I was playing an MMO called Voyage of the Century Online. A major part of the game was sailing around on a galleon ship and having naval battles in the 1600s.

The game basically allowed you to sail around all of the oceans of the 1600s world and explore. The game was populated with a lot of NPC ships that you could raid and pick up its cargo for loot.

One time, I was sailing around the western coast of Africa and I came across some slavers. This was shocking to me at the time, and I was like “oh, I’m gonna fuck these racist slavers up!”

I proceed to engage the slave ship in battle and win. As I approach the wreckage, I’m bummed out because there wasn’t any loot. Like every ship up until this point had at least some spare cannon balls or treasure, but this one had nothing.

… then it hit me. A slave ship’s cargo would be… people. I sunk this ship and the reason there wasn’t any loot was because I killed the cargo. I felt so bad.

I just sat there for a little while and felt guilty, but I always appreciated that the developers included that detail so I could be humbled in my own self-righteousness. Not all issues can be solved with force.

  • IonAddis@lemmy.world
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    1 year ago

    This was a smaller moment, but similar to yours, OP, in that it revealed some unconscious thinking in my head.

    But I was playing Crusader Kings II quite a few years back. And I basically had a King with the Genius trait and some other stuff I could pass down to his kids. I think I had somehow lucked into the Byzantine Empire or something, so I was basically seducing and inviting a bunch of lovers with other traits from all around the world (north and south, east and west) so I could spread Genius around. I wanted a smart council full of my bastards, heh.

    So my genius slut-king has a bunch of kids. I’m naming them after my absolute favorite characters from books and such, because they’re part of my family and dynasty–so I’m giving them names that have a lot of personal “worth” to me.

    Then I get to the kid in my dynasty who isn’t white, and I couldn’t figure out what name to give her. I had all these awesome names that I was using over and over through the generations in my dynasty, but somehow none that felt “right” for her. I tried and tried to choose a name, and none “fit”.

    And after a while, it suddenly hit me in the face how SUBTLE racism can be. This was just a video game, but I had something that was “high worth” to me to give out, these favorite character names, and I was handing them out like candy until I got to the one kid and struggled, making all sorts of excuses why this not-white video game kid couldn’t get the name of this other character I really liked.

    Now, if I was doing that in a frickin’ video game, imagine what people are doing with REAL LIFE things that are “high worth” to them. Hiring at jobs, giving gifts and presents, selling a house, etc.

    And it wasn’t like I was going around in the game consciously picking which kids to screw over. (I mean, moreso than you usually do in Crusader Kings, the game where people glitch themselves into marrying their horses and creating witch covens with devil-babies so they can spread satanism across the world.) I ended up screwing this virtual kid over because I was going on this “gut feeling” that my really cool favorite-character names just somehow “weren’t right” for her, even though that frickin’ inbred cousin over there with a family tree like a wreath was proudly wearing it already.

    So yeah. Learned a big lesson on how internal gut feelings influence you to do racist shit really subtly sometimes.

  • Knusper@feddit.de
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    1 year ago

    Kind of feels disparate from it being a video game, but it’s difficult to really make this experience another way:

    I wanted to play a healer in an MMO. It was a shitty MMO, so healers could only be female characters wearing skimpy armor.

    Well, it took about half a minute until I had people walk up to me, to then just stop 3 meters away. From the way they were moving, I have to assume, they were working their cameras to look underneath my skirt, and probably doing so with only one hand.

    Some of them were sending me “hello :)” messages, which I guess is basic decency, if you’re going to use my body, but it felt weird, too, since we had nothing to talk about.

    All in all, it felt uncomfortable. And I did not even have to fear for them to start touching or even raping me. Plus, I was able to log out, delete my account and basically just leave all of that behind.

    Well, except for one thing I did not leave behind: I do not want to be the other side in that experience either.

  • When i first killed someone in DayZ back in the day, when it was just the ArmA 2 mod and all the hype.

    I finally found a gun and started to learn my way around the zombies, when i heard a player in a bush nearby the hospital in Elektrozavodsk. I thought he was probably out to get me, so i emptied my Makarov clip at the bush and shortly after heard the fly noise they had put to mark dead players.

    As i searched his body with my heart pumping like crazy i found him to have nothing but a can of beans. I felt profoundly shitty in that moment because he was just like me at the time. Some new guy playing a tough sandbox multiplayer-game, where everything and everyone can kill you. He probably didnt even hear or see, where he got killed from, just like it happened half a dozen times to me before.

    I showed cruelty to someone in whose shoes i’d had demanded mercy.

    Fuck everyone pitching people to fight each other

    • RagnarokOnline@reddthat.comOP
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      1 year ago

      DayZ was such an amazing experience at the time. Battle arena games hadn’t taken off yet and you really had to pay attention to your surroundings.

      Great story! War is hell

  • CarbonScored [any]@hexbear.net
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    1 year ago

    Arcanum: Of Steamworks and Magick Obscura still remains my favourite to this day.

    The world’s setting is centred around how capitalism and industry affects society, how it pushed aside feudalism, how racism remains endemic and easily seen as normal, how history is swept away to hide attitudes, all sorts of complex things. Early on in the story, you get involved with a strike by exploited half-orcs and the wealthy factory owner who would rather they all died. Thinking back, it was a big part of how young me started to realise industrial relations are fucked up in capitalism.

    One moment (of the many cool things) that really hit me, is that there’s an entire sub-plot across the whole continent that’s never explicitly mentioned, but is entirely noticeable if you actually pay attention and listen, not to the quest-givers or the industrial leaders, but to the servants of the powerful men you meet. If you’re lucky, near the end, you suddenly realise you just… swept all these weird characters and remarks under the rug as you had ‘important’ people to talk to. I had relegated servants and whole in-game races to an ‘unimportant’ role, when actually their stories are key to a whole second sub-plot of their own that affects everything in the world.

    I know a lot of that behaviour is because I’m playing to typical game design, but, I dunno, having a real moment where you think back and realise you’ve been ignoring what should have been an obvious pattern of so many exploited people, and I just glossed over it 'til that moment, it affected me.

  • CumBroth@discuss.tchncs.de
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    1 year ago

    Disco Elysium was full of such moments for me. Here’s one:

    You spend a lot of time in the game basically talking to yourself and your inner voices, and one of these voices is volition. If you put enough points into it, it’ll chime in when you’re having an identity crisis or struggling to keep yourself together and it’ll try to cheer you up and keep you going. At the end of Day 1 in the game you, an amnesiac cop, stand on a balcony in an impoverished district reflecting on the day’s events and trying to make sense of the reality you’ve woken up into with barely any of your memories intact. If you pass a volition check, it’ll say the following line:

    “No. This is somewhere to be. This is all you have, but it’s still something. Streets and sodium lights. The sky, the world. You’re still alive.”

    This line in combination with the somewhat retro Euro setting, the faint lighting, and the sombre-yet-somewhat-upbeat music was very powerful. The image it painted was quite relatable for me. I just sat there for a minute staring at the scene and soaking it all in. Even though this is a predominantly text-based game with barely any cinematics/animations, I felt a level of immersion I had rarely, if ever, experienced before.

    Oh, look at that. Someone actually made a volition compilation. 😀 This video will give you a better idea of what I’m describing: https://www.youtube.com/watch?v=ENSAbyGlij0 Minor spoilers alert!

    • RagnarokOnline@reddthat.comOP
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      1 year ago

      This thread is filled with comments on DE, but it was your comment that convinced me to finally play the game.

      Thanks for the story!

  • Gbagginsthe3rd@aussie.zone
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    1 year ago

    Probably different to most people but I remember the first year of Uni summer holidays I spent playing Fable 3… which ended up being the entire 3mth holiday. I realised in real terms I just moved from one part of the cd to another and hadn’t accomplished anything else with my life in that time, no hobbies, friends or shared experiences.

    I packed up my Xbox and refused to play another game for about 10yrs. Now I have a much better balance with games and my life

  • j_roby@slrpnk.net
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    1 year ago

    Nothing as profound as what you described there…
    But… The Last Of Us was an experience for me…

    I hadn’t played a “new” game in about 8-10 years at that point, so the huge increase in development was mind blowing to me.
    But really, the intensity of the story is what really did it for me. I legit got teary eyed in the intro, and then the burning restaurant scene made me ball my eyes out…

    Phenomenal fucking game

    Or, to bring it back to my youth… The Illusion of Gaia was probably the first game I played that made me feel things. That was so long ago, and I was so young when that came out that being specific about it is hard. But I think I really related with the main character, and I remember really feeling things during the lost-at-sea raft scene.

    I might need to go find the ROM now…

    **Or, to go a bit further back, Dragon Warrior.
    That was the first game I ever played that really captivated me. It was the first RPG I ever played, and even tho the storyline is incredibly basic and cliche, it was the first time I experienced a story at all in a video game. It’s definitely the reason that I prefer fantasy RPGs over every other type of game

    • CrabAndBroom@lemmy.ml
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      1 year ago

      For some reason, there’s this one little throwaway line in The Last Of Us that just lives in my head. It wasn’t even part of a cut scene, just some random banter as you’re walking around but Joel asks Elly after they first meet where her parents are, and she matter-of-factly says “I dunno, where are anyone’s parents?” and carries on with whatever she’s doing.

  • Julian@lemm.ee
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    1 year ago

    It’s kinda cheating but The Beginners Guide is a game I think about all the time. As someone who makes things, the themes it explores about validation and the purpose for creating art really hit home.

    For just a profound moment, the sun station in Outer Wilds.

    HUGE spoilers

    It really marks a turning point in the game when you find that out. I assumed like most people that it was a classic tale of science gone wrong, and now I have to fix it. As a video game it’s also really easy to assume that your goal is to fix everything - to save the solar system. But there is no villan, and no solution. You and everyone in the solar system will die and there’s nothing you can do about it. It’s a really powerful subversion of expectations that works well with the games themes.

  • abbenm@lemmy.ml
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    1 year ago

    The prison escape in the first Deus Ex, when you learn where you really are. I guess for some people this was easy to figure out beforehand, but when I first played it at age 15 it was a shock to me.

  • axzxc1236@lemm.ee
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    1 year ago

    When I started playing Horizon zero dawn, for first dozen hours I was in the state that fears the machines and sneaks everywhere.

    Aloy’s voice still terrifies me, I wish there was an option to turn off her random monologues.

  • Captain Aggravated@sh.itjust.works
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    1 year ago

    That moment in Papers, Please where they say they’re reassigning the guards, and issue you a rifle with three shots in a locked drawer in your desk. And you’re doing your paperwork, and there’s a siren, you look up and a guy is hopping the fence. You scramble to get the gun out and shoot him but he already threw the bomb.

    It’s kind of amazing how immersive that moment was. The panicked scramble to take in what was going on, know what to do, scramble for the key, line up and shoot someone.

    Look I’ve shot a lot of people in video games. Mowing down nazis, taking the gluon gun to HECU marines, I’ve probably shot Heavy Weapons Guy in the face 900,000 times over the decades, just him.

    But that one got me. In that deliberately low res game about border crossing paperwork, that one made me feel like I actually just killed someone.

  • HurlingDurling@lemm.ee
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    1 year ago

    Destiny 2, the death of Caide-6. I was pissed and wanted to avenge him so much.

    He was such a beloved character by the whole community that Bungie is bringing him back from the dead (somehow) for the final chapter of the game story.

  • TauZero@mander.xyz
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    1 year ago

    Echoes of the Eye expansion to Outer Wilds. I managed to avoid all the spoilers, watched some playthroughs but thankfully didn’t study them too closely. Importantly, the streamers never looked “up” during the parts of the gameplay that I’ve seen, so to me it appeared just like another normal environment (well, normal at least by Outer Wilds standards). I already loved the original game, and decided I must play this for myself.

    So when I entered through that doorway for the first time I was genuinely stunned. “You fuckers, you really did it this time. You actually went ahead and did it!” I mean…

    spoiler

    Space habitats have always been a staple of science fiction novels, and they have appeared a couple times in video games already, like in Mass Effect and Halo, but there they were only used as background - the actual playable area was limited. Never before this had anyone successfully implemented a life-size Bishop Ring with the full “You see that mountain? You can walk there!” boastfulness. And sometimes that mountain is on the ceiling. And when the water breaks, oh boy…

  • BellyPurpledGerbil@sh.itjust.works
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    1 year ago

    Disco Elysium is so fucking wild. It’s the most empathetic game I’ve ever played. I am someone who has an easy time putting myself in other people’s shoes. The character is an alcoholic mess, on the brink of a depression so deep he has totally fractured his own memory and sense of self. He’s a genius. He’s also an idiot. And he’s a cop/detective in a world that really despises cops. It’s what I would call the idealistic cop: the one that would put themself between a group of armed men and a group of innocent people with nothing but a dinky pistol and say stand down.

    Anyway, I love how it makes me feel about everything in its place. The ideologies that drive us. The youth we waste on fooling around. The insanity and, somehow, the humor of racism. The mistakes that make us who we are. The idealistic pursuits that are so high they can never be achieved. How heartbreak never goes away.

    Most importantly, I played a game with an internal monologue built-in as the RPG system, and it nearly exactly matches how I think and feel. My mind is also fractured as identifiable pieces of myself. I gave some parts of them names because it made it easier to separate the thoughts from how I truly felt. I have nearly all the same psyches just with different names from Volition, Half-light, etc. And it floored me. I have never played a game that was as introspective as I was. Right down to the simultaneously protective and self destructive thoughts clashing within and one winning out. It gave me a third person perspective of my own self destructive and unhealthy thought processes. And it helped me love myself a little bit more. I feel like I’ll never be able to play anything like it again for the rest of my life.

  • Bleeping Lobster@lemmy.world
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    1 year ago

    No Man’s Sky - Finally lifting off the planet into space for the first time reignited my love of space and the cosmos. Made me feel awe and wonder

    The Stanley Parable - never had a game make me laugh till I had tears in my eyes before. This game really fucks with your perception of what is real and just how common / predictable some gaming tropes have become

    • Wumbologist@lemmy.world
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      1 year ago

      No Man’s Sky had a couple for me. The first time I summoned my freighter from a planet was pretty incredible

      • ChamrsDeluxe@lemmy.world
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        1 year ago

        Seeing your fleet exit hyperspace in orbit from the surface is something else. Just absolutely stunning. Every now and then I load up the game just to summon my fleet from a planets surface.

    • CoderKat@lemm.ee
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      1 year ago

      There’s also that moment in No Man’s Sky when you figure out what the story is implying. I’m being vague here to not spoil it for anyone. But it doesn’t have a single point in time where you piece it together. There’s a growing amount of evidence before the game outright tells you what’s going on.