As video games develop more and more over the years, companies have been making them more and more realistic-looking. I can guess this is related to expectations, but am I the only one who doesn’t care about graphics? We could be using the same processing power to store worlds that have as much exploration potential as the Earth itself if we weren’t afraid to save on processing power by going back to 8-bit.

  • ElectricMachman@lemmy.sdf.org
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    10 days ago

    Graphics are important. Polygon count is not. There is no real value in being able to see each individual eyelash, but I also don’t think there’s much benefit to making every game look like the original Lode Runner.

    • Call me Lenny/Leni@lemm.eeOPM
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      10 days ago

      Wouldn’t it save data power? I would imagine that a game with the simpler visuals from the golden age of video games would cost a machine less bytes to perform.

      • ElectricMachman@lemmy.sdf.org
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        9 days ago

        It depends on a lot of factors. Minecraft, despite its signature simplistic artstyle, takes a surprising amount of CPU power to run - a lot more so if you run mods. Even a Minecraft server, which doesn’t render graphics at all, takes a beefy machine and a lot of RAM.

        It’s as much about graphical fidelity as it is quality of code, and unfortunately, there are a lot of game studios that don’t seem especially bothered about optimising their games. To the extent that you can fill, say, an Xbox’s hard drive with only two or three AAA games.

        All that said, you’re right in that simpler graphics in general mean less work for the graphics card to do. Just that it’s not the only factor.

  • brygphilomena@lemmy.world
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    13 days ago

    Too realistic graphics take me out of the game, are visually overwhelming, and make it hard to see certain important details.

    If I have to pick up a quest item, I don’t want it’s stone texture blending into the dirt floor. I want it highlighted so I can see the damn thing is interactable.

      • RandomStickman@kbin.run
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        13 days ago

        I know it’s mostly in jest but I can’t help replying lol.

        I am a Euro Truck Simulator 2 enjoyer. Simulators are kind of another beast but I think “be as close to real life” can be a considered an artistic direction. It’s bad when a game isn’t being a simulation but pushing polygon count for its sake.

        We probably can consider simulators as edge cases I guess lol.

  • Admiral Patrick@dubvee.org
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    13 days ago

    I’m with you. I think “peak graphics” for me was around XBox 360. I’d much rather have resources used for better gameplay, larger worlds, more expansive story, etc. Also, just less resource usage in general; I stopped PC gaming forever ago because I got sick of chasing the GPU dragon.

    Not sure I’d want to go all the way back to 8-bit, but somewhere between there and XB360 would be fine. That said, I do like seeing new “retro” games that are 8-bit era appropriate.

    • Cloudless ☼@lemmy.cafe
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      13 days ago

      Somewhere between 8-bit and XB360 would be PS1.

      I dislike PS1 graphics. Too many games use 3D graphics for no reason, and they used dark and muted colours to be “realistic”.

      N64 games are usually more colourful and more pleasing, even though they lack texture.

      XB360 had enough power to finally show 3D without feeling “trying too hard”.

      • Admiral Patrick@dubvee.org
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        13 days ago

        I meant it as more of a range than a hard point on a line, lol.

        But yeah, PS1 games are pretty rough to look at.

  • neidu2@feddit.nlM
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    13 days ago

    “Function over form” is a mantra I live by. This is reflected in the software I use/make, as well as the games I play.

      • neidu2@feddit.nlM
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        13 days ago

        Nothing noteworthy. Mostly just utility stuff that I use myself, or work related stuff. A typical example is a self-test script that I wrote in perl because I’m lazy, and somehow it became a company standard and made it’s way into written procedures - It just checks various services and misc network stuff, and let’s you know if there’s something obviously wrong happening.

  • Varyk@sh.itjust.works
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    12 days ago

    It’s becoming ever more obvious as graphics improve that it doesn’t really matter what the game looks like as long as the game is fun.

    Companies better have a damn good reason to spend production resources on high end graphics given how little they matter compared with thematic harmony, creativity and originality.

    • Call me Lenny/Leni@lemm.eeOPM
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      12 days ago

      At this point probably to look like they can compete with other games, which might explain the fact nobody complains indie games seem primitive.

  • Thelsim@sh.itjust.works
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    13 days ago

    Speaking as a story-heavy RPG enthusiast, so my focus is more on story-telling and exploration. I don’t think it’s the graphics that’s holding back the exploration potential, but rather the complexity of actually creating huge game worlds. You tend to end up with either a procedural generated world without a lot of cohesion, or one that’s a mile wide but an inch deep in interactivity.
    Just look at Baldur’s Gate 3. It’s a hugely complex and reactive game world, but it’s locations and the way you are allowed to explore them are reduced to three linear chapters. Even if you switched to, say Baldur’s Gate 2 era graphics, it would still not be possible to create a game in a single huge explorable world with the same level of complexity and story telling.

    Though I’m definitely with you on scaling down the graphics in exchange for richer and more interactive worlds, I do think there’s a hard limit on how much better those worlds would get.

    • Call me Lenny/Leni@lemm.eeOPM
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      13 days ago

      Don’t forget though there’s more than one way to make interactivity. The original Legend of Zelda was the 8-bit equivalent of Breath of the Wild and offered a lot of intrigue in each stage when it came to where to go next by having the right cause and effect system.

  • SomeGuy69@lemmy.world
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    12 days ago

    A game can only give you so many hours before it becomes boring. Sandbox games aside, most are done after 100 to 200 hours. More content wouldn’t really revive them as you already know the gameplay loop.

    Graphics isn’t as important as art style, however I’d rather play a game with realistic graphics but lack of distinguishing art direction, than one with art direction but overall being too basic with their graphics. Graphics is a huge part of immersion to me.

    I play a lot of indie games with poor graphics. Best example Minecraft, but when I can install higher resolution textures, realistic lighting and animated foliage, it is eye candy. I can just stand there and look at the beautiful world and relax. I do need zero gameplay at this point and am still entertained.

    Gameplay is overrated, give me pretty graphics. Be it realistic or not.