Tbf mods always feel like they are just hacking and jury-rigging existing mechanics to fit a new theme (which they, well, are). If we can get proper support for ST-specific things like the neutral zone, warp drive-based maps rather than hyperlanes, larger focus on exploration or random anomalies, it could be interesting. It wont replace stellaris for me but it I can see ST fans preferring it over a (possibly janky) mod implementation… but this is all assuming the official conversion is not just as janky and limited by the old engine ofc.
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You already have a Trek flavored version of Stellaris. It’s called New Horizons and it’s been around for nearly as long as Stellaris itself has.
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How will you play Infinite? As far as I can tell it’s only on Steam.
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Ah, my bad. Hopefully it’s successful enough to get a console port.
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Tbf mods always feel like they are just hacking and jury-rigging existing mechanics to fit a new theme (which they, well, are). If we can get proper support for ST-specific things like the neutral zone, warp drive-based maps rather than hyperlanes, larger focus on exploration or random anomalies, it could be interesting. It wont replace stellaris for me but it I can see ST fans preferring it over a (possibly janky) mod implementation… but this is all assuming the official conversion is not just as janky and limited by the old engine ofc.
New Horizon is realy well made though.
It’s fantastic to boot.
It’s actually been a pretty good year for non-mobile Star Trek games, between this, Resurgence, and the Prodigy game, all while STO lumbers on.
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We’ve had a Trek version of Stellaris for a while in the New horizons mod