The new game from Railgrade's devs is a deep city builder that takes inspiration from Rimworld and Civ. Oh, and it's about a colony of mice under the tyranni...
Here is what I’m referring to. You can see the mouse just has a basic list of moods and maybe some kind of job specialization.
Pawns in Rimworld have a deep backstory, full sets of skills, family, dynamic relationships with every other pawn in the world, a full inventory including every bit of clothing, and with the DLC, they gain the potential to earn royal rank, biomods, cybernetics, and spellcasting.
Agree to disagree. But then, I have >1300 hours in Rimworld. It’s possible I have a much stronger feel of it and that’s colouring my perspective of this new game.
Here is what I’m referring to. You can see the mouse just has a basic list of moods and maybe some kind of job specialization.
Pawns in Rimworld have a deep backstory, full sets of skills, family, dynamic relationships with every other pawn in the world, a full inventory including every bit of clothing, and with the DLC, they gain the potential to earn royal rank, biomods, cybernetics, and spellcasting.
I’ve only played the base game of RimWorld, and that looks very RimWorld to me.
Agree to disagree. But then, I have >1300 hours in Rimworld. It’s possible I have a much stronger feel of it and that’s colouring my perspective of this new game.
I’ve got 2,000h in Rimworld and it’s sufficiently like Rimworld for that tagline.