• bionicjoey@lemmy.ca
    link
    fedilink
    English
    arrow-up
    3
    ·
    edit-2
    4 months ago

    Here is what I’m referring to. You can see the mouse just has a basic list of moods and maybe some kind of job specialization.

    Pawns in Rimworld have a deep backstory, full sets of skills, family, dynamic relationships with every other pawn in the world, a full inventory including every bit of clothing, and with the DLC, they gain the potential to earn royal rank, biomods, cybernetics, and spellcasting.

      • bionicjoey@lemmy.ca
        link
        fedilink
        English
        arrow-up
        2
        ·
        4 months ago

        Agree to disagree. But then, I have >1300 hours in Rimworld. It’s possible I have a much stronger feel of it and that’s colouring my perspective of this new game.