The latest free update to No Man's Sky, Worlds Part I (version 5.0), ushers in an entire universe refresh, bringing huge leaps in water and cloud quality, as...
It’s more like the people that didn’t like it stopped playing it and the only ones left were the people who actually liked it. The game isn’t for everyone, but while it has had a lot of nice updates, it’s not fundamentally different from what it started as.
Nobody said it was “fundamentally different.” It’s just been iterated on heavily and original promises have been delivered and more. It’s not the same game at launch at all.
My impression has always been that people were underwhelmed by the procedurally generated game. Idk exactly what people expected a heavily procedurally generated game to look like. It was never going to have terrain that looked as good as in hand-crafted games.
The only real promise I know they made and initially didn’t keep but later fixed is multiplayer.
It regularly has 10-20k concurrent players on steam despite being 8 years old. Almost 50,000 after the most recent update.
People are clearly not as underwhelmed as you think. Just because you don’t like it doesn’t mean your opinion is the dominant one.
I completely agree that the game is a lot of breath and not a whole lot of depth in many respects, but that really doesn’t change anything. It clearly pleased a lot of people. Go see the reviews if you doubt me.
It’s more like the people that didn’t like it stopped playing it and the only ones left were the people who actually liked it. The game isn’t for everyone, but while it has had a lot of nice updates, it’s not fundamentally different from what it started as.
Nobody said it was “fundamentally different.” It’s just been iterated on heavily and original promises have been delivered and more. It’s not the same game at launch at all.
When was the last time you actually played it?
Last I played it was a couple years ago.
My impression has always been that people were underwhelmed by the procedurally generated game. Idk exactly what people expected a heavily procedurally generated game to look like. It was never going to have terrain that looked as good as in hand-crafted games.
The only real promise I know they made and initially didn’t keep but later fixed is multiplayer.
It regularly has 10-20k concurrent players on steam despite being 8 years old. Almost 50,000 after the most recent update.
People are clearly not as underwhelmed as you think. Just because you don’t like it doesn’t mean your opinion is the dominant one.
I completely agree that the game is a lot of breath and not a whole lot of depth in many respects, but that really doesn’t change anything. It clearly pleased a lot of people. Go see the reviews if you doubt me.