alessandro@lemmy.ca to PC Gaming@lemmy.ca · 1 year agoThis is not a typo: The world's fastest gaming monitor may well be this ancient IIyama CRT unit, pushed [modded] to 700 Hz at a glorious 120p resolutionwww.pcgamer.comexternal-linkmessage-square15linkfedilinkarrow-up1105arrow-down15
arrow-up1100arrow-down1external-linkThis is not a typo: The world's fastest gaming monitor may well be this ancient IIyama CRT unit, pushed [modded] to 700 Hz at a glorious 120p resolutionwww.pcgamer.comalessandro@lemmy.ca to PC Gaming@lemmy.ca · 1 year agomessage-square15linkfedilink
minus-squareKaRunChiy@kbin.runlinkfedilinkarrow-up8arrow-down5·1 year agoThen why has it been the standard for almost 50 years?
minus-squareProjectPatatoe@lemmy.worldlinkfedilinkarrow-up4·1 year ago60 is fine, and its cuz we used the wall power 60 hz as a clock since it was extremely stable and free.
minus-squareZorque@lemmy.worldlinkfedilinkarrow-up6arrow-down3·1 year agoBecause more means more costs which means people won’t buy as many?
minus-squareBlemboTheThird@lemmy.calinkfedilinkarrow-up2arrow-down1·edit-21 year agoI think they’re mostly talking about regular video, in which case 60 is generally fine. Heck, 30 is usually fine. But I agree that in video games anything below 120 is downright painful
60 isn’t fine
Then why has it been the standard for almost 50 years?
60 is fine, and its cuz we used the wall power 60 hz as a clock since it was extremely stable and free.
Because more means more costs which means people won’t buy as many?
I think they’re mostly talking about regular video, in which case 60 is generally fine. Heck, 30 is usually fine. But I agree that in video games anything below 120 is downright painful