Open world is amazing, as it allows the player to actually belong to the world and experience it not only through neverending battles, but through strolling around, exploring, finding new characters and forging their own story. It’s an unmatched level of freedom that we inherently need to actually live our experiences through.
Bosses break the world by introducing unreasonably powerful characters that “just happen” to be immensely stupid, unreactive, and predictable. They are made so that the player would feel proud he “outsmarted” and “outreacted” a much more powerful entity with total disregard to the fact the boss is intentionally made into an idiot to cater to the player. Bosses are simply toys to scrub your ego itch, and while doing that, they sacrifice immersion.
Tetris is literally just blocks falling down to close the lines. If not for its iconic status, this would be an absolutely mediocre and outdated game, yes.
Open world is amazing, as it allows the player to actually belong to the world and experience it not only through neverending battles, but through strolling around, exploring, finding new characters and forging their own story. It’s an unmatched level of freedom that we inherently need to actually live our experiences through.
Bosses break the world by introducing unreasonably powerful characters that “just happen” to be immensely stupid, unreactive, and predictable. They are made so that the player would feel proud he “outsmarted” and “outreacted” a much more powerful entity with total disregard to the fact the boss is intentionally made into an idiot to cater to the player. Bosses are simply toys to scrub your ego itch, and while doing that, they sacrifice immersion.
BB sucks, and Elden Ring does too.
does Tetris suck too then?
Bloodborne is a a tapestry of suffering and fear. it’s beautiful.
Tetris is literally just blocks falling down to close the lines. If not for its iconic status, this would be an absolutely mediocre and outdated game, yes.