• frezik@midwest.social
      link
      fedilink
      English
      arrow-up
      6
      ·
      4 months ago

      For end users, sure. It’s specifically designed as a lower level interface that’s harder for developers to implement.

      • ILikeBoobies@lemmy.ca
        link
        fedilink
        English
        arrow-up
        7
        ·
        4 months ago

        Windows users use DXVK to boost framerates, it was the solution for making Elden Ring playable it’s first month

        I would say at that point the cost/reward is worth it

      • merthyr1831@lemmy.ml
        link
        fedilink
        English
        arrow-up
        1
        ·
        4 months ago

        True, though for most game/graphics developers you’re never interfacing directly with the graphics API, you’ll let your chosen engine/library do the heavy lifting.

        It does have the downsides of increasing the barrier to entry for custom/bespoke engines but those edge cases seem to be covered well by DXVK.

    • zalgotext@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      4
      ·
      4 months ago

      Right? Dude Vulkan has impressed me a bunch lately. I use it for Deadlock and it feels much smoother than the streamers I see using DirectX, which is crazy since Deadlock is super early alpha. More stuff needs to support Vulkan

    • Olgratin_Magmatoe@lemmy.world
      link
      fedilink
      English
      arrow-up
      4
      ·
      4 months ago

      Even so, having more software natively supported will always be a good thing. Half the reason why people drag their feet on switching to Linux is because of the lack of support for their favorite software.