Eternal Darkness is a game for the GameCube and was the first Nintendo published game to receive a Mature rating by the ESRB. If you play the game today, I think most will agree that that rating was a bit too much. But the damage was already done, the game didn’t sell enough copies and was a commercial failure. A decade later, two attempts by the game director to finance a successor via kickstarter failed, so it seems the game is as cursed as its protagonists.

But why do I recommend it here to you?

Because it has a great story and atmosphere (two big criteria for me in games) and it also has a fascinating (but sadly underused) magic system. The magic system is based on runes, which you can freely combine to try and cast a spell. You will also find translations of a rune and the recipes for spells, but in principle you could cast every spell if you have access to the runes and want to try things. The runes correspond to either a verb or a noun. If you combine Protect with Self, you will cast a shield on you. If you instead combine Protect with Area, you will place an enemy damaging area on the ground. Sadly they did not utilize this magic system to do many interesting things, as you can only combine one verb with one noun and that’s it. You will find greater magic circles where you can put in more runes and in principle could cast more complex spells. But alas, they only allow you to put more Pargon runes, which just increase the power of the normal spell. Since every rune is voiced after you cast a spell, I think the last memory of my dying brain will be pargon, pargon, pargon

The game is horror themed but doesn’t include jump scares (with one exception), but instead tries to unnerve the player via sanity effects, as befits its name. Sanity is one of the resources next to health and mana and when it gets low, the chance increases that something will happen, maybe while changing the rooms you will enter an upside down room or your controls will be mirrored. They even included some meta fourth wall breaking stuff like decreasing sound. But nowadays those will not work on you any longer, as the interface looks different today. But still, the goal was to fuck with the players mind and that they achieved. You often question yourself while playing: is that real or not? Which is a masterfully done mechanic for a cosmic horror game.

And did I mention that they patented this and thereby hindered other developers from doing fun stuff like that? Maybe it was deserved karma that the game failed…

But now onto the story and atmosphere: in the game you don’t fight against a cosmic horror, but instead three. They each keep one other in balance, so that no one can get the upper hand without being overpowered by the third one. But there are plans in motion to topple this delicate balance. And you are only able to interfere with these plans, because you are the pawn of anotger ancient one yourself. The binding element throughout the story is the Tome of Eternal Darkness, which binds the wearer to it in a nice little ritual with a floor of eternal damned souls and architecture made of bones, oh and did I mention the suspiciously agonized looking statues of the former hosts? Oh and did I mention that the book is bound in human leather and bones? Yeah, your patron isn’t exactly nice either. Armed with this good book you fight and puzzle your way through different places around the world which you visit multiple times at different epochs from antiquity to our modern era.

This cosmic horror atmosphere of never really being totally in control is in my opinion wonderfully captured in this game. And due to time shenanigans, it is also made clear, that the power scale is so far outside of humans reach, that cosmic horror insanity is the only sane response.

The controls aren’t exactly the strength of the game, but it is functional after getting used to them. If you want to play it nowadays, emulation is probably the easiest way to do that. I used that and was glad for the additional save states and higher resolution.

  • steeznson@lemmy.world
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    5 hours ago

    One of the best things about the game is that it tells a complete story across the three playthroughs. I don’t think there is anywhere else you can take it despite the Manturok ending arguably being a cliffhanger.

  • SidewaysHighways@lemmy.world
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    6 hours ago

    One of my all time favorite games forever!

    I was absolutely the perfect age when that game came out, and the OSD for the insanity effects matched my television almost 100% so that first time my best bud and I played through it seriously tripped out 14-16 year old minds to the max!

    What an experience

  • Malix@sopuli.xyz
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    10 hours ago

    Eternal Darkness is one of the very few horror games I’ve played AND completed - well not 100%'d but played through twice, once on GC and once emulated.

    The game kinda waters down the whole sanity thing as you can just magick your sanity back up. Same for health, and magick goes up by just running in a circle for a bit. So essentially you can just max all meters all the time.

    Either way, it’s a neat game. Even for those who are not really into horror games, as the game isn’t really that spoopy - and this is coming from someone who just generally can’t with horror games.

    • steeznson@lemmy.world
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      5 hours ago

      Discovering how to break the magic system is part of the charm. It’s a bit like Morrowind in that regard.

  • MudMan@fedia.io
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    11 hours ago

    I know this became a bit of a cult classic, but I played it at the time (still have my original copy) and I’m a lot more lukewarm on it.

    It does have some neat ideas on paper, but most of the sanity gimmicks are pretty flat and both the story and the visuals at the time weren’t spectacular in a world where people had played Silent Hill 2 the previous year. The anthology setting at least keeps the narrative episodic and self-contained enough to avoid it dragging too much, because the constantly monologuing protagonists would not be able to carry a full game without some variation.

    It’s not terrible. As a spiritual successor to Alone in the Dark you could do worse (and we all have since), but it’s a bit of a curio, not a timeless classic. Good to check out, but I wouldn’t feel too guilty if you don’t click with it after getting through the prologue and the first episode, because that’s how it keeps going until the end.

    Oh, and it IS covered by Retroachievements.org’s fancy new Dolphin support, so if you want to check it out or revisit it on emulation that’s a fun twist.

    • Wrufieotnak@feddit.orgOP
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      10 hours ago

      I still haven’t played Silent Hill 2, but it is on my list. Is that game also cosmic horror? I thought it was more “normal” psychological horror in survival horror fashion?

      • MudMan@fedia.io
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        10 hours ago

        “Normal” is very much not the word I’d use.

        I’d say it’s a psychological horror thing with a side of body horror. It doesn’t focus more on combat than Eternal Darkness does, honestly, and it’s certainly a lot more straight-up gory and gross. But it’s definitely not a B-movie riff in the vein of Resident Evil, at least narratively, it just mostly plays like it.

        The new remake is coming soon. People are a bit worried about execution on that, but if they don’t botch it may be a good place to start with it.

    • Wrufieotnak@feddit.orgOP
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      12 hours ago

      For GameCube and Wii there is the Dolphin emulator, it is great! They even managed to make multiplayer online working between emulators (not that multiplayer is possible in this game, but just to show how great the emulator is)

      • TachyonTele@lemm.ee
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        12 hours ago

        Dolphin is awesome. I skipped the GameCube back in the day, and it’s great that so many games on it still hold up.

        You can even homebrew the Wii side of it.

  • jordanlund@lemmy.world
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    12 hours ago

    One of the few games I played 3 times to see all the endings, then a 4th just to make sure they weren’t hiding one.

    The sanity effects were good, but were very similar to Psycho Mantis reading your memory card on the OG PS1 MGS.

    • Wrufieotnak@feddit.orgOP
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      10 hours ago

      True, I forgot to mention that in the post!

      For those who don’t know: The main story is always the same, but the cutscenes and enemy variants differ, depending on which ancient one you are fighting against. While I also played it through 3 times, you can of course also just watch the other scenes and enemies on YouTube nowadays.