• MolochAlter@lemmy.world
    link
    fedilink
    English
    arrow-up
    8
    arrow-down
    2
    ·
    1 month ago

    That’s just generally all of media right now. We are at perhaps the highest level of accessibility for media creation we’ve ever been, but that means that any schmuck with a pair of thumbs and time to waste can make something.

    High accessibility means abysmal signal/noise ratio, turns out.

    • TexasDrunk@lemmy.world
      link
      fedilink
      English
      arrow-up
      5
      arrow-down
      1
      ·
      1 month ago

      It does. There are some upsides, though. One bonus is that, at least in some small ways, some of these shitbag companies that have acted terribly in the past are letting up because we have options. We don’t have to rely on a couple of big studios for every game we play. So EA has backed off of their terrible launcher.

      I also think it’s kind of cool that any schmuck can make their dream come true. I’ve definitely put out a bunch of music that I don’t market, just because I always wanted to do it. Anyone with an idea and a laptop can code up a game. The ridiculous amount of shovelware aside, I think that’s pretty cool.

      I just wish there was a better way to sift through the dreck to find the good stuff.

      • MolochAlter@lemmy.world
        link
        fedilink
        English
        arrow-up
        3
        arrow-down
        1
        ·
        1 month ago

        Yeah I mean, it’s got upsides and downsides, like everything. Unparalleled access means anyone can make something, which means a lot of things that have niche appeal can find their audience, etc.

        It also means a lot of things without any appeal will be out there.

        It’s not good or bad in itself but it can be impractical on the consumer side of the equation, and it makes even the remarkable stuff very likely to just disappear in the shuffle.