I have and if the code is well written and prepared then such a port can be done with just a recompilation for the different platform.
Yes, often it is not that easy but the developers at Nintendo are neither dumb nor incompetent.
You’re making my point for me though. Each of the other things you’ve suggested is more work than requires more expertise. Popping up an emulator on an existing box and dumping a ROM in there is something an intern can do.
All of these other things can be done, but they’re not as quick and simple, and that’s why we’re seeing this in the first case - Nintendo went with a quick and simple solution, and someone found a bug (it still plays Windows noises).
I take it you’ve never ported an application to a different platform running on a different hardware architecture before.
I have and if the code is well written and prepared then such a port can be done with just a recompilation for the different platform. Yes, often it is not that easy but the developers at Nintendo are neither dumb nor incompetent.
You’re making my point for me though. Each of the other things you’ve suggested is more work than requires more expertise. Popping up an emulator on an existing box and dumping a ROM in there is something an intern can do.
All of these other things can be done, but they’re not as quick and simple, and that’s why we’re seeing this in the first case - Nintendo went with a quick and simple solution, and someone found a bug (it still plays Windows noises).