Because Rook’s worth it.

  • Nima@leminal.space
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    8 hours ago

    its skill and timing based this time. dodging, jump attacks, parrying, etc. ultimates also are here.

    its quite fun. companion moves are not automatic anymore and you can set certain combos to detonate. and unlike DA:I, companions can’t go down.

    skill trees are awesome and I’m looking forward to trying different builds with each class.

    the only downside is that enemies always target Rook. even with companions that can taunt, those taunts must be physically used by you and aren’t automatic.

    it makes a mage pretty hard when starting out, but super powerful mid to late game.

    • Dyskolos@lemmy.zip
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      38 minutes ago

      Thanks for the details, but that sounds… Generic. I really hoped for it to have them pimping up the programmable combat. But i see why that might not be as commercially successful as it’s probably more niche.

      I’ll try that one with a different expectation then. Thanks again.