I need some new games in my phone. I checked out the recommendations in the google play store just to realise, that they all suck. So I’m asking you, what are some lightweight(my phone is really slow so anything not lightweight will either take 40 years to load or outright crash every few minutes) fun mobile games you can recommend.

  • go $fsck yourself@lemmy.world
    link
    fedilink
    English
    arrow-up
    3
    arrow-down
    3
    ·
    6 days ago

    I’m not sure you read my whole message, because taking that quote out of context vastly changes the message. “that does not care” should be “does not seem to care much about implementing better controls for mobile”. I don’t much appreciate my words being twisted to be so negative towards the dev.

    I’ve talked about these issues in more detail here:
    https://lemmy.world/post/16954185

    • iri@programming.dev
      link
      fedilink
      arrow-up
      4
      arrow-down
      3
      ·
      6 days ago

      Disagree again but seems the down votes are against me so I guess that’s just me. You brought up two different issues here, mobile controls and a save/edit system, which maybe can “fix” mobile controls for you but it a much more wide ranging implementation that completely changes how the game as a rogue-like works. So yes, you are saying the dev doesn’t care in multiple ways, not just mobile controls.

      Your thread also this seems to be a 50/50 split between people having the issue and people not having the issue, which does make it more difficult to address as well. And I guess your “dev doesn’t care” statement came from Evan not replying there?

      • go $fsck yourself@lemmy.world
        link
        fedilink
        English
        arrow-up
        3
        arrow-down
        1
        ·
        edit-2
        6 days ago

        The statement comes from thoroughly reading the issues on the GitHub repo. He has stated his stance on save editing and similar.

        He’s also said some things that somewhat apply to the other issues I mentioned, which certainly makes it seem it’s not much of a priority or even make it into the list of things to implement or improve.

        Also, I’m not saying a save edit system would “fix” the mobile controls, but it would at least help give an avenue to undo some of the consequences from a simple mis-tap mistake.