It doesn’t actually need 130gb of updates, that’s the fun part. They probably only made a couple gigabytes of changes at most, just their shitty folder/packing structure requires downloading every single ‘unit’ of the game again because they made minor changes
What the hell? Surely someone at their professional game development studio is capable of writing a patcher? It’s not black magic.
But hosting and letting everyone download the whole file is cheaper for them.
Surely the bandwidth costs alone should be more expensive, no?
I assume the console / game store pays for the bandwidth, not them. No skin off their back
At this point COD should sell a custom physical SSD Drive with their game installed, like game DVD in consoles
Full circle back to cartridges
I struggle to grasp how games can even fill up all of that disk space. Do they store all their textures uncompressed?
Uncompressed textures and uncompressed audio for all languages at once (this started with the 8th gen consoles because their shitty CPUs couldn’t handle real-time decompression), so a lot of space is being taken up by audio that’s never used in languages you don’t understand because at some point in the last 20 years the gaming industry forgot how to create checkbox installers.
Ark Survival Evolved over in the corner hoping nobody notices its 700GB+ if you download every map.