Middle-Earth: Shadow of Mordor is remembered for many reasons, but perhaps best of all for its Nemesis system, an incredible mechanic for generating memorable Orc encounters. According to a former executive, the Nemesis system came about from trying to solve a different problem: secondhand sales.

In a new video, Laura Fryer — former vice president of WB Games who oversaw the publisher’s Seattle studios at the time — talked about her time with Monolith. While discussing the way trend-chasing affects the industry, Fryer mentioned that chasing trends is what “literally led to the Nemesis system.”

  • Mnemnosyne@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    2
    ·
    6 days ago

    There’s a good chance it wouldn’t stick depending on many factors, but it’s extremely expensive to fight in court, and courts have shown themselves to be very hit or miss with technological things. Especially when trying to apply rules that were not written with things like software in mind.