I’m making a necklace from silver wire and a decently sized green agate. It’s for my lovely sister. There will be a tree from the silver wire going over the stone, it’s a pattern you see around sometimes.

  • Chloyster [she/her]@beehaw.org
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    9 months ago

    I was going to make a simple brick breaker kinda game in GB studio. Turns out that engine is really good at very specific kinds of games, and trying to do anything outside that involves some serious engine tinkering.

    So instead I decided to spin up a GBA dev environment to make it. Obviously a lot more involved than the drag and drop interface of GB studio but the homebrew scene is pretty large and there have been lots of tools made to make it easier. Mainly I wanted to make something I could play on my analogue pocket. GBA seems the best choice now

    • 🐠 tiago🍍@beehaw.org
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      9 months ago

      all the best for your game! creating something for oneself is really special.

      how has your experience been with GB studio so far? a drag-and-drop seems ideal to then extrapolate to code. i’ve been trying Godot, without any specific project in mind. Even though it’s obscure to familiarize with the UI, it’s fun to inadvertently break the physics.

      have you heard about game jams before? if that’s your cup of tea, Theresa this one i recently stumpled upon and might get in.

      • Chloyster [she/her]@beehaw.org
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        9 months ago

        GB studio is a really cool engine. I definitely recommend checking it out. I haven’t done much with it, but it’s a great option if you’re looking to make a platformer, or top down adventure game. Extrapolating to code is a bit… Lacking unless you are a fan of assembly haha. There is little to no code writing involved in GB studio, and when you do have to do some, it involves using the GBVM custom assembly language.

        I have heard of game jams :) I did the GMTK 2022 game jam recently. It was a lot of fun! Definitely would love to do one again