• MudMan@fedia.io
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    7 days ago

    You should tell Max they’re being anticompetitive about The Last of Us and Netflix about Castlevania. Sony about Bloodborne, Jak & Daxter and Ratchet & Clank, Nintendo about Final Fantasy 1-6 and again Sony about 7-12.

    I’m confused about whether you think Valve outright buying all the modding properties counts as paying for exclusives or not, but you may have to look into that one, too.

    I have to say, the most cognitive dissonance about this argument was to see people flip out about Alan Wake II being an Epic exclusive, seemingly having entirely memory holed that Alan Wake 1 launched as an Xbox 360 exclusive and nobody even thought to complain.

    • Jakeroxs@sh.itjust.works
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      2 days ago

      This is such a weird straw man argument. Yes those are all anticompetitve that they FORCE them not to release the game for other platforms.

      Valve buying all the modding properties? What does this refer to? Also valve released their games on consoles too, I remember fondly playing the orange box (which BTW was like 5 games in one a fantastic value).

      People did complain about console exclusives back then too, it wasn’t as common because before it was understandable as it was prohibitively expensive or time consuming to port to other consoles, that’s virtually not the case anymore (except Nintendo because their consoles always suck) and now it’s just exclusive for exclusives sake.

      • MudMan@fedia.io
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        1 day ago

        Oh, yeah, there was a time when Valve teamed up with EA to make console ports back when Steam was a tenth of the userbase of the PS2 or a half of the 360, because business is business. You’ll note they’ve stopped doing that. I mean, it’s hard to tell because they don’t make many games anymore, but there were no console ports for DOTA, CS2, Deadlock or Artifact, and no Meta or Playstation VR ports for Alyx, either. They sure seem less bothered by exclusives than their fanbase these days.

        And no, it’s not because they’re competitive or online games. Their last set of ports was CS: GO.

        My question about Valve buying mods is why it’s fine for first party games to be exclusives but not third party games. Insomniac wasn’t owned by Sony for most of their existence, but most of their games were platform exclusives, first for Sony consoles, then, once, for Xbox. Was it better or worse for their output to be exclusive before or after the purchase?

        And the same goes to Valve onboarding mod teams as fully owned teams, although just as an extension there. Team Fortress and DOTA do not originate at Valve, or as proprietary or exclusive games. Is that fine?

        I mean, I think it’s fine. One could say it’s iffy to use free labor from modders as a recruitment tool, but mods are mods and mods are cool, so hiring mod teams is a smart way to hire game teams. But I also think that hiring a third party dev team to make a game for your platform is a perfectly fine way to fill your platform with content, so who knows where you guys are drawing the line for what you consider acceptable ways to fund a game’s development.

    • warm@kbin.earth
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      7 days ago

      I agree, I should. TV shows and movies should be accessible on multiple platforms, there’s a reason they are the most pirated forms of media. I have huge issue with all console exclusives too. I admit it’s not exactly the same if you own the studio/IP, but in an ideal world, them IPs would still exist elsewhere to give consumers more choice. So it’s just another hurdle I’d like the industries to overcome. I couldn’t give a shit about big corpo, only the consumers getting freedom of choice.

      I just don’t buy exclusives at all anymore, even if they are timed. I couldn’t give a shit about triple A games either, which are usually the exclusives anyway. I’m not sure what the Alan Wake ramble is about, but I’m sure people complained about it, they always have.

      Just because it exists in some form, doesn’t make it okay to continue it. Bringing up examples of exclusivity in other mediums isn’t a counter-argument.

      • MudMan@fedia.io
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        7 days ago

        I am genuinely confused to learn what you think a TV station does.

        And we’ve gotten to the part where we learn that you somehow have an extremely hard opinion about a subject you don’t care at all about and have very little awareness of.

        Which is fine, but it’d save the rest of us a lot of time if you translated that lack of interest and awareness into something other than aggressively expressing a preference, because this was both time consuming and pointless.

        • warm@kbin.earth
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          7 days ago

          I’m not going to continue a discussion where you just constantly deflect. So have a good day.

          • MudMan@fedia.io
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            7 days ago

            I haven’t “deflected” anything. Pointing out things you like about Valve is entirely irrelevant to whether or not they hold a dominant position on the market. “I really like Halo” is not a counterargument to “Microsoft’s dominance in the desktop OS space needs regulatory intervention”. Those things are unrelated.

            But hey, nobody forces you to talk to me. In fact, given what you’ve said in this conversation I’m postively puzzled about why you are talking about this, beyond the fact that you hang out in online spaces where “good guy Valve make Linux good” is a simplistic trope to build a sense of parasocial belonging around.