• drunkosaurus@lemmy.dbzer0.com
    link
    fedilink
    English
    arrow-up
    60
    arrow-down
    4
    ·
    2 days ago

    Ah Tim, here we go with the “look how brutally honest we are” schtick. Yeah gamers dislike the launcher, but it’s not even about that; it’s about your business practices. Did you forget the part where you took the worst pages from the Xbox/Playstation book and tried to build an exclusivity platform on PC? Trying to buy devs with massive handouts and buy users with free games? We remember, Tim. We remember the Metro Exodus launch and the rest. Personally I can’t do much more than to deny you every single cent I can, but please be assured I’ll be doing that, and I’m pretty sure I’m not alone. I don’t even have an account with you to pick up free games because that’d be one more account that legitimizes your shitty platform. Go bankrupt at your earliest convenience please.

    • JasSmith@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      16
      arrow-down
      31
      ·
      2 days ago

      I don’t share your frustrations. Games like Control, Alan Wake 2, and Ooblets might never have been made without Epic’s funding. The Ooblets developer in particular stated that Epic’s funding was crucial for their survival. I think exclusivity is a very fair and normal thing to request when funding a game. Valve does it and people are fine with that.

      • drunkosaurus@lemmy.dbzer0.com
        link
        fedilink
        English
        arrow-up
        37
        arrow-down
        4
        ·
        2 days ago

        Maybe it’s just me but I can’t recall any occasion where Valve said “hey devs, here’s a pile of money but you’re not allowed to sell your game outside Steam”, have any examples in mind?

        • Detun3d@lemm.ee
          link
          fedilink
          English
          arrow-up
          4
          ·
          edit-2
          2 days ago

          Had a gamedev from a respected studio tell me that same rumour about Steam pushing exclusivities. All it takes is a little digging to find out that’s false. Some people were upset when Steam was installed with Valve’s own games as a launcher, and later more and more devs launched their games on Steam as a store because they wanted to. The alternative, Games For Windows Live, was lame and unstable. It was just the a smart choice for those that didn’t want to make their own launcher. Also, don’t feed that other troll who’s been posting nonsense everywhere. 🤣 And yeah, even if some good came from milking tons of cash from spoiled kids (I was glad for Oddworld Inhabitants to name one), as a consumer it’s best to just delete your EGS account. If you got a game there for free that you wish to keep just copy its files elsewhere ASAP before deleting your account. Epic Games is known to have randomly deleted games from accounts because of server issues and their customer support will reject complaints about this by default, so getting attached to it’s library is not a good idea.

          Oh! One more thing. Epic Online Services. If it’s optional in a game just disable it. You’ll have less connection issues and in some games you just won’t be able to play online at all if you don’t disable that crap. Same goes for Epic’s Easy Anti-Cheat, some mods let you disable that in a few games and doing so fixes some stutters it causes (night and day difference in Elden Ring). You’re welcome. 🫶

        • masterspace@lemmy.ca
          link
          fedilink
          English
          arrow-up
          7
          arrow-down
          37
          ·
          2 days ago

          Valve never had to because they established a monopoly so developers did that on their own without Valve paying them. Meanwhile Valve has ripped off the entire gaming industry for its entire existence, charging absurd fees to gamers and developers and you guys are all so bought into their monopoly that you blindly praise them for it.

          Gabe Newell is a billionaire. No billionaire earned their money. Every billionaire exploited people for it.

          • ezdrift@lemm.ee
            link
            fedilink
            English
            arrow-up
            31
            arrow-down
            1
            ·
            2 days ago

            Right, and GOG also “had to” purchase exclusive rights to the games on its platform and force DRM. Oh wait, that didn’t happen.

            • masterspace@lemmy.ca
              link
              fedilink
              English
              arrow-up
              2
              arrow-down
              22
              ·
              2 days ago

              Oh yeah, let’s all repeat the playbook of GoG, first you just have to spend a decade establishing yourself as the only publisher able to get former Soviet gamers to pay for games rather than pirate them, then turn that trust that you built with two third party developers into a storefront selling their classic titles for them for 6 years, then use your established customer base and goodwill to try and transition into being a proper AAA storefront.

              Totally viable business strategy /s

              • Skullgrid@lemmy.world
                link
                fedilink
                English
                arrow-up
                4
                arrow-down
                1
                ·
                2 days ago

                Epic has fortnite and the FUCKING UNREAL ENGINE THAT REPLACED THE QUAKE 2 ENGINE FOR BEING USED IN EVERYTHING.

                I think they’re on an even ground.

                • masterspace@lemmy.ca
                  link
                  fedilink
                  English
                  arrow-up
                  1
                  arrow-down
                  1
                  ·
                  edit-2
                  2 days ago

                  If you’re building a game, and you build it on Unreal engine, so it’s handling literally all of the rendering, development tooling, animation engine, game logic engine, etc. etc. you’ll pay Epic a smaller percentage than you’ll pay Valve for hosting your exe file in cloud storage with some reviews and comments.

                  Think 5% vs 30%.

                  • Skullgrid@lemmy.world
                    link
                    fedilink
                    English
                    arrow-up
                    3
                    arrow-down
                    1
                    ·
                    2 days ago

                    Yeah, sure. Epic recieved 5% of basically 90% of games being released from about 2003 to fuck knows when.

            • masterspace@lemmy.ca
              link
              fedilink
              English
              arrow-up
              3
              arrow-down
              17
              ·
              2 days ago

              Because per employee, Valve is one of the most profitable tech companies ever. That means they charged far higher fees than their costs.

              • ChicoSuave@lemmy.world
                link
                fedilink
                English
                arrow-up
                15
                arrow-down
                2
                ·
                2 days ago

                So is your solution to have Valve hire more people and be less profitable? That would justify their fees? Or are you mad that the best market place with the most features is beating the pants off the last second cash grab platform that is just an extension of Ten Cent and the giant money pits sucking up actual developers?

                You talk like a shill. Valve doesn’t need to charge less for the services they provide. They know what they have, which they have earned through good will and listening to feedback. Epic has nothing but money to pay people to shit talk Steam.

                • masterspace@lemmy.ca
                  link
                  fedilink
                  English
                  arrow-up
                  3
                  arrow-down
                  14
                  ·
                  2 days ago

                  So is your solution to have Valve hire more people and be less profitable? That would justify their fees?

                  No, they should have charged lower fees.

                  You talk like a shill.

                  You’re literally defending a billionaire who made his money overcharging gamers for decades.

                  • Droechai@lemm.ee
                    link
                    fedilink
                    English
                    arrow-up
                    9
                    arrow-down
                    1
                    ·
                    2 days ago

                    If they camharge lower fees they would be getting allegations of pricing out any competition and get a lot of bad will. It’s a lose lose situation with the solution you are proposing

              • Iapar@feddit.org
                link
                fedilink
                English
                arrow-up
                5
                arrow-down
                1
                ·
                2 days ago

                I don’t get the logic.

                If my company makes 10.000.000 with just 5 employees, then it is one of the most profitable companies ever.

                But this does not factor in how much of that money ist spend on keeping the infrastructure up, paying for resources or manufacturing.

      • Phen@lemmy.eco.br
        link
        fedilink
        English
        arrow-up
        25
        arrow-down
        1
        ·
        2 days ago

        And the Ooblets dev was also the one who mocked people who lost interest in the game after it became epic-only - adding a second reason to skip it.