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Microsoft has already remade/made several RTS’s since Starcraft 2. Age of Empires.
Microsoft proper didn’t make the the remake. They farmed the AoE remake out to Relic and World’s Edge.
To be fair, Relic is composed of some of the people who made the Company of Heroes RTS games, so they know their RTS shit… but the original Age of Empires games were made by the legendary Ensemble Studios (a dev that made Microsoft more than a billion dollars while it was open… that Don Mattrick then infamously shut down right after they shipped Halo Wars… I guess because - even though it shit gold - maybe the golden goose looked expensive on the balance sheet??).
…And anyway, NONE of the RTS’s being made these days are anywhere near the scale that StarCraft 2’s launch was and therefore worth Microsoft pursuing outside of small “remasters” or up-rezzed ports for modern hardware.
Blizzard has to make its money daddy Microsoft some Fortnite tier piles of money to justify this massive a purchase… not a Blackthorne HD re-release money.
I am devastated. The impact this guy’s work had on my one life was immense.
My own username is a phonetic adaptation I came up with when I was a kid and adapted into my first email and did so because I loved Dragon Ball Z.
One of the first RPGs I ever experienced as a kid was Chrono Trigger - which he was the lead artist for, and I remember seeing his work for the first time reading Nintendo Power reading about Dragon Quest and how it stood out from all other illustrations I’d seen.
In school I would endlessly doodle character illustrations both from his work, and of my own creation but obviously based off his unique illustrative style.
As an adult, I’ve done everything from trying to make my own fan version of the “Rock the Dragon” early dub opening reminiscent of my own memory of watching it both on Saturday mornings and Toonami… to recently somewhat randomly animating a funny audio recording of my own wife’s sometimes inaccurate (sometimes not!) descriptions of Dragon Ball.