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Joined 11 months ago
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Cake day: August 3rd, 2023

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  • I think I was 15 or 16, trick or treating with my little brothers. A guy on a porch told me it was disgraceful to be a teenager trick or treating and asked why I wasn’t doing something with a girl instead.

    That guy was definitely totally wrong and out of line, but it did make me realize that I don’t particularly enjoy going to people’s houses and giving them the opportunity to say shit like that. So now I buy candy whenever I want.


  • Is it diminishing returns? Yes, of course.

    Is it taxing on your GPU? Absolutely.

    But, consider Control.

    Control is a game made by the people who made Alan Wake. It’s a fun AAA title that is better than it has any right to be. Packed with content. No microtransactions. It has it all. The only reason it’s as good as it is? Nvidia paid them a shitload of money to put raytracing in their game to advertise the new (at the time) 20 series cards. Control made money before it even released thanks to GPU manufacturers.

    Would the game be as good if it didn’t have raytracing? Well, technically yes. You can play it without raytracing and it plays the same. But it wouldn’t be as good if Nvidia hadn’t paid them, and that means raytracing has to be included.

    A lot of these big budget AAA “photorealism” games for PC are funded, at least partially, by Nvidia or AMD. They’re the games you’ll get for free if you buy their new GPU that month. Consoles are the same way. Did Bloodborne need to have shiny blood effects? Did Spiderman need to look better than real life New York? No, but these games are made to sell hardware, and the tradeoff is that the games don’t have to make piles of money (even if some choose to include mtx anyway).

    Until GPU manufacturers can find something else to strive for, I think we’ll be seeing these incremental increases in graphical fidelity, to our benefit.