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Joined 1 year ago
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Cake day: June 22nd, 2023

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  • It kinda understands context.

    An image generator makes an image of static similar to like a TV does with bad signal. The Ai looks atthe static and sees shapes in it. The prompt influences what it’s trying to “see”. It starts filling in the static to a full image, it does this in steps, more steps generally means a better quality image.

    Also to say a LLM is a Large Language Model and is different from an image generator, though the proccess for them is very similar.




  • More then Likely the overall average is hitting that. not really going to argue that. I have been at and looked at metrics for individual stores that have been 4.2,4.5, and one that was a 6% (their was a bit of restructuring that happened after that). I will state that those percentages were lost item numbers that could be accounted with other things other then theft.

    The store thats in a “nicer” area and the one that has is in a really bad 1 can even out so the number is low. but the bad store can have really high numbers, numbers that can be worse as it goes through. Also keep in mind that the overall theft % has stayed “constant” by the link you gave, and thats with the annoying glass cases and other such being used to try to lower shrink. better measures are needed as time passes. A case an area cost 6k to order for the area I was in, and the store chose to put it there. or the ones that are paying for off duty officers to help. If they didnt work the stores wouldnt use them (and yes that does happen, a security set for a store got canceled because the numbers didnt change after 5 months)


  • I would rate it as a concern. Probably not “HUGE” concern but it is impacting thing.

    I work loss prevention, so I have a slight bias. But I also see how often and to the volume that it is. There are individuals I have helped with that are linked to 6 digit worth of stuff (and then of course money theft but that’s a different ball game).

    Yes if a company has 30,000,000 in sales, theft seems less a problem until it gets multipld out hundreds of times a 1,500,000 of saleable items being stolen can and is something that happens with the current security stuff. And while that is 1/20 the of the sales that 30 mill is before paying for the product, utilities and salary.

    Profit is still there but it is getting harder to hold that profit and new ways to loose/new scams pop up all the time






  • Yes, very useful tool. Not something that can be just thrown in. Has to be part of the system almost from start so that the appropriate ations and and text can be linked (unless it’s reading through save state and or is how the save state is read but that also had to be thought of early)

    However, also not exactly what I ment. For instance years ago on doing a replay of Zelda oot left for about a week midday through the water temple. I could not figure out where I was in the puzzle for some time and ended up reseting as much as I could to just re walk through as much as I could. Somethings can’t be pre script written out due to unknown changes or capture what the user thought process is

    I am not a huge fan of the “shrine” approach where everything is bite size but that seems to be the idea to make it easer for on the go. If you only have 15ish min of play what’s more enjoyable? Catching up what you did and trying to figure out what’s everything like since you last did things or knowing that this thing here is or needs to be done in front of me and I can continue.


  • “streamlining” is definitely happening. A lot is to just keep that serotonin going with happy rewards.

    1 person I was talking to mentioned it might also be a change because of target. Zelda botw/totk was ment to be played in short burst while on train or a quick shrine or so before bed. Thus the bigger puzzles and things that requires a longer play (to avoid the wtf what is happening when I played yesterday question) are being phased down