I’ve written Node code, I just try to limit the number of libraries I use
I’ve written Node code, I just try to limit the number of libraries I use
I can’t relate to this feeling at all, writing code using a library I’ve found is almost always the source of bugs. Miscommunication between the library developer and their documentation, or my ability to read the documentation. And that’s on top of how many big libraries I’ve seen with extremely simple exploits. Sadly I have to use a few, but I wince every time I install a package.
I absolutely cannot relate to using a ton of libraries in production code.
Diversity isn’t a left leaning idea. People do use “wokeness” to describe forced/pandering diversity, but I’ve never seen that to describe just people who happen to be black or a woman in games. Sadly can agree though that it happens with gay/trans characters- but I think part of that is people reacting to forced romance that I think a lot of people don’t like but fail to articulate when its straight characters.
Wokeness isn’t diversity lol
It is funny being one of the few somewhat rightwing people on here and getting called a tankie
That’s true for essentially every state to some degree or another
I agree no state has a right to exist
You probably have some views that are repugnent to me, and vice versa. That’s freedom of speech and political pluralism.
being assholes.
This though, I agree just ban that user.
But they’re not wrong
Psyops aren’t targetting Lemmy lol, its too niche
Accessibility is literally how this thread started.
What? Yea? Sorry maybe you mixed me up with someone else I didn’t deny that.
I also disagree that the game requires a high degree of precision. Dark Souls originally came out with only 8-directional rolling, which you could do on a D-Pad, Fight Stick, or any other accessible controller.
Its not just a matter of precision in being able to input a control, its being able to reliably input a control quickly.
you can find challenge runs of people beating the game while wearing oven mitts and other such shenanigans.
Again, someone being able to do something doesn’t mean everyone can.
The series main difficulty is in making the right decisions with the committed attack animations, end lag, and stagger mechanics, not quick reactions or precise inputs
Yea this I wouldn’t agree with, there definitely is a lot of quick inputs needed
Sure, but skills and muscle memory are skills and muscle memory. Unless you’re referring to learning disabilities, people improve at things with practice, and time spent practicing the combat will make you better at the combat.
Look into stuff like dysgraphia and dyspraxia, or even speech impediments. People can practice things repeatedly, but still because of muscle or neurological issues be unable to reliably perform certain actions. Obviously practice can improve, or it might not, or there might be a ceiling much lower than people without those issues- as well as improving much more slowly. What you seem to be misunderstanding is people aren’t saying its impossible for anyone to play the game with differing levels of ability, they are saying it might not be viable- and they won’t necessarily follow the same path of improvement that you did. This could make it way more frustrating or even impossible to finish the game.
I’ve also replied to that in this thread. But I’ll also add that something like a quick save is very different from adding a new scaled difficulty option, and Souls already implements a wealth of options to make the game easier. Adding another option in that same vein is a separate conversation from adding an Easy Mode.
I’m advocating either or/both, an easy mode would be an improvement. But I’ll add more in the comment there.
P.S. I don’t mean to be snarky by linking my own comments. It’s understandable that you wouldn’t constantly be re-reading every comment I’ve made on this thread before replying, but I am getting a bit fatigued after debating this all day with Lemmy, and don’t feel a need to re-hash the same arguments here.
Fair, at least from my perspective it seems like you’re kinda talking past people though of course I would think that.
Exactly, my point is that the design of Sekiro is so fundamentally unforgiving that giving you a stats advantage wouldn’t make the final fights substantially easier
I don’t agree with this. Fundamentally being able to tank more hits, being able to make more mistakes would make it easier.
letting you get there without properly learning from the content beforehand would be like trying to teach a child factorials before you’ve ensured they properly understand addition and multiplication.
You’re misunderstanding, someone can know how to do it entirely, that doesn’t mean they can input reliably enough to not make mistakes.
In this very thread, there’s a comment from a person playing Sekiro with a mod to scale the game down substantially who’s still finding the game prohibitively difficult.
That’s not what their comment said. They said they’re still finding it difficult, and imply it would be prohibitive if it weren’t for the mod. So yea the stat scaling is working for them.
Exactly, I love VR because of the freedom/creativity of input. Even just playing an FPS and seeing a table you can duck under or a corner you can blindfire around
I got 60 hours in, got bored when while the world design looks nice it just feels so empty to me. Like Disneyland with extreme proportions, not a real place. That killed the vibe of the story for me- which was the only reason I was even trying to play. It was difficult for me, but that’s because I don’t enjoy trying the same fight 10-20 times.
I like games because of freedom to do things and make choices.
I’m not sure even 10x damage and health would help you get past the final boss if you don’t know what you’re doing.
No one’s talking about not knowing what they’re doing, they’re talking about physical difficulty performing it unforgivingly
I don’t think Souls requires any amount of skill beyond just… basic understanding of how to control a 3D character.
That’s obviously not true. Try playing an FPS with a mouse and keyboard vs controller and you’ll see understanding how to do something theoretically is less than half the battle. Say someone is missing arms so plays with their feet, it is far far more difficult to get a higher level of precision, and some people just won’t be able to no matter the amount of practice. People have a peak of reaction time no matter the amount of practice, and its different for different people. People have a peak of ability to move with precision no matter the amount of practice(see dyspraxia). People have shakes that cannot be controlled no matter the amount of practice.
I also take issue with the idea that you can consistently take 3-4x longer than most. In reality, you only get seriously walled a handful of times learning the game, and surpassing those tough challenges teaches you how to play. For example, in Sekiro, I got walled for hours on one of the games earliest minibosses, but once I got a solid enough grasp on the game to beat him, I wasn’t seriously walled like that again for several hours of gameplay. Getting stuck just means there are lessons you’re learning, and you tend to remember what you struggled hard to learn.
Ignoring that that experience just isn’t fun for a lot of people, you’re using your own experience of your own ability.
Ultimately, I’m really just tired of being villainized (not that your comment is doing that, to be clear) for wanting some games to pursue a single well-crafted and balanced hard experience that challenges me to push myself,
… It doesn’t detract from your experience at all to add an optional mode for quick save or other similar features.
Yeah I absolutely agree, my issue is with libraries that do trivial or not particularly useful things.