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Yeah, hence why I said that technically the license can be revoked. Enforcing that is another matter. Without going into the weeds, we need to rethink how to handle it. At minimum, we need to make sure that if the license is revoked not from breaking ToS, the Copyright/IP holder must refund the purchase too. The copyright/ip holder still has the right to their creation but the consumer is also protected via those refund. It is indeed not bulletproof but whether you like it or not, copyright/ip protection is needed to some extent.
On the basis of technicality, it will depend very wildly on the ToC of said intellectual property. As you said, GOG just distributes the installer and that is it, the IP holder can technically revoke your/GOG license if that is in the ToC somewhere.
Now that you mention 3.5%, yeah I can see how 30% is a bit much
The redneck engineering equivalent in CS
You jest but it can happen when what the docs says doesn’t reflect the implementation. And also, that’s what we call bugs.
Oh, is this the same guy that gives the commencement speech “I wish you bad luck”? I quite liked that speech but not so on this decision.
Nothing comes to mind. DRM literally means digital rights management and unless you wanted to be petty, like blocking a certain person from using your app, then DRM for something free is not something that I can think of a use case for.
Enforcing payment comes to mind without resorting to in-app purchase or any account creation. A lot of desktop software is a good example of those. Sure, you can still have cracks and whatnot, but then again, that’s not the point. Might as well ask what is the point of Denuvo. That is a whole other discussion.
Yes, that’s my point. Android “doesn’t” have to use Google Play Store, but it is convenient. Other store fronts exist like F-droid and many vendor specific one. Google just provide the DRM mechanism like steam does provide DRM via steamworks
What I mean by that is, this is just an API/SDK for app developers to use. Google does not enforce the use of such things. Much like steam does not force the use of their drm for example (please note the difference between the marketplace and the drm). App developers can always choose how they make and distribute their app.
Ehh, this is basically just another form of DRM. No different than you having a Steam and GOG model. You can make your apps using DRM and enforce certain constraints
ROG Ally
Sometimes you just can’t guess the domain name of a company you know. Also, it doesn’t help that most companies website are fucking nightmare to navigate so having the relevant page on the first click is nice too
Well, remember the news when one of those fucker even continue the procedure despite the patient SCREAMING in pain and he just doesn’t care?
Hmmm, yeah it gets harder to associate it with physical reality when user generated content is introduced. Maybe an archival of said content is mandated but then again, who is going to serve the archive. In the case of youtube, it would be almost impossible
Huh, the difference is that a website is not akin to a public park but privately owned park with or without entrance fee. The owner is nice enough to open the park and let you do whatever you want for free with the cleaning and maintenance is paid by the owner, but when the park is closed, would you still say the owner should still be forced to maintain it?
The emoji guy is giving Shrek a blowjob
Huh, I tried to use their price estimator for my use case but it comes out the same for cloudflare pages + function and their goodies (D1, R2, DO, etc.) usage (around $5). But it is neat for in-between usage that is smaller than what cloudflare offers.