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Cake day: July 3rd, 2023

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  • When I play an RPG (or RPG-like game), I want to know upfront: is this a storytelling kind of game, or a problem-solving kind of game? The rulesets that try to blend both often feel like they pick up the worst of both worlds, demanding players switch between two very different sorts of minds or risk spoiling the whole affair.

    This is an interesting point I’d thought about before but never articulated.

    I think it was part of why I didn’t gel with one of my old DND groups. They’d sometimes be faffing around doing “funny” stuff, but I mostly was sticking to the “use your resources wisely or perish” mode of DND.



  • I had an argument about this with a friend once. I was saying if we just abolish the police, private enterprise will probably step in to fill the gap. I don’t want that. I don’t want amazon offering policing services (as part of Prime. vomit).

    I think the police need to be split up into smaller institutions, and have a lot less murder powers.

    Someone needs to address the “Someone broke into my house and stole my TV” problem, without a profit motive and with accountability.

    There should be something to address “My neighbor is screaming at his wife and I think he’s hitting her” that doesn’t involve some low empathy assholes with guns rolling up to mock the woman.

    I don’t know how to fix this.










  • I think I’d need to see more examples to understand this better.

    If I’m a thoughtful (d6) wizard and I want to carefully open this portal, what do I roll? What if I’m trying to do so but the building is on fire?

    It really does seem a lot like Fate Accelerated. You’ve both got four actions (though they theirs are more general purpose. create an advantage, overcome, attack. defend). Their approaches are (by default) careful, clever, flashy, forceful, quick, sneaky.