Never do more than 3 interviews. And that’s assuming they’re relatively short, maybe 1 hour apiece. Any more than that, and they don’t want you bad enough.
Never do more than 3 interviews. And that’s assuming they’re relatively short, maybe 1 hour apiece. Any more than that, and they don’t want you bad enough.
There are probably legitimate uses out there for gen AI, but all the money people have such a hard-on for the unethical uses that now it’s impossible for me to hear about AI without an automatic “ugggghhhhh” reaction.
I didn’t overlook it, I specifically used the term “plagued” in reference to that.
And America wasn’t actually empty frontier, either. It was full of the native people that had been living there since time imemorial, and the ex-europeans slaughtered and plagued their way through.
If I wanted to do that part of the story for you, I wouldn’t have asked you to do it.
I’m done with self care, it’s time for others harm.
Then the US flag will become Jeffrey Combs.
Not like, a picture of Jeffrey Combs. Just a spare one, clinging to a flag pole.
Every captain gets a little genocide, as a treat.
Battlemaps are good if you’re going for a swashbuckling or strongly tactical feel. I like to say ‘your players can’t swing from the chandelier if they don’t know there’s a chandelier.’
Battlemaps are great for a certain aesthetic (in the the game design sense of the word) because they allow you to add things for players to improv with without explicitly enumerating a static set of options. If you draw the inside of a tavern, when the tavern brawl breaks out they may do something that surprises you; “Can I throw the bottles at him/flip over the table/dive behind the houseplant/throw him out the window/etc” Whereas theatre of the mind requires your player to either intuit that there would be a bottle on the table that they could throw, or you to explicitly say “and there’s a bottle on the table in front of you.” And if you tell them there’s something in front of them, they will laser focus on it and never even think to flip the table/dive behind the houseplant/etc.
Theatre of the mind is good for games that put the emphasis elsewhere. If the focus of your game is on entrigue, or courtly drama, or in a setting that’s highly improvised, that’s when theatre of the mind shines.
What was the game
Sisko and Kirk have already had a crossover episode, so I have to assume the entire journey would just be Sisko pitching tribbles at Kirk.
Ooh, I will have to check that out for my own game, thanks!
Pointy Hat had a great video on this subject!
De Lancie invited the local bronies in my area to attend an opera he was narrating. I attended and he came and hung out with the bronies afterwards, saying he wanted to thank us for sharing our thing with him by sharing his thing with us. He stayed late after, signing autographs and chatting with people, for so long that I think he may actually have missed his flight. He was a super sweetheart. Maybe he needs to vent about the nasty fans behind closed doors sometimes, but I can’t begrudge anyone that. I recognize that it’s only one data point, but he made the effort to do something nice for us on his own initiative, was incredibly generous with his time, and was kind to me, personally. I will always appreciate that.
EDIT: Also, it was a free event so it’s not like he was trying to sell tickets or anything, and there were less than a dozen of us so I doubt it was a self-serving PR move.
3 weeks to do real life shit, 4 days to procrastinate, and 3 days to hurriedly slap everything together :P
I don’t schedule a game if I’m not going to be prepared
Captains are actually fully autonomous, admirals just exist to make sure they feel like cool badass maverick rebels.
Queercoding villains to make them seem dangerous and deviant to the people of the time (and those that are still stuck in that time). Admittedly, the people making that decision probably weren’t conscious of that being why they thought eyeliner made him look villainous.
Yeah, it saves you money…by costing the prospective employee. There’s only so much we as employees can or should be willing to give up for free, and it’s 3 interviews.
I also question if more than that is really improving the quality of your hires. Far more often (100% of the time, in my experience), multiple interviews are more a symptom of bureaucracy; multiple managers insisting that they get to stick their fingers in the pie, rather than actually learning anything more meaningful about the candidate.