• GeneralEmergency@lemmy.world
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    2 months ago

    In case you want to know why games are released in the state they are. It’s because of games like “No Man’s Sky”

    • finestnothing@lemmy.world
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      2 months ago

      Games were over hyped, released buggy, and lacking a ton of features long before no mans sky, nms was just one of the most over hyped - it’s also by far the biggest redemption since it now has significantly more content than was ever promised at launch, and all of it has come free instead of in a ton of dlc’s or with monetization

      • Tattorack@lemmy.world
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        2 months ago

        Yes, but No Man’s Sky seemed like a real turning point. At first it was still considered embarrassing. Now it’s the status quo.

      • Zess@lemmy.world
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        2 months ago

        Is it really redeeming to spend so many years and resources on a game that still isn’t very good at all. They’ve basically spent two full development cycles on one mediocre game.

        • finestnothing@lemmy.world
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          2 months ago

          I definitely think so (plus I think it’s a great game now, even though it was hot garbage at launch). The continuing updates are 100% a labor of love at this point, I’m sure they still sell more copies each update, but not enough to justify the cost if they weren’t wanting to work on it. I love me a good labor of love game.

          They’ve also been working on Light No Fire for ~6 years at this point so they’ve been doing more than just making new content for NMS this whole time

          • ZMonster@lemmy.world
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            2 months ago

            I just love that they used developments from LNF as an update for NMS. Like, they had no reason to do that other than being bros.

        • ZMonster@lemmy.world
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          2 months ago

          Sounds like it’s just not for you. Because I think it’s an incredible game and has been my go-to since the second update. It’s okay to not like something.

        • PepperoniNipple@lemmynsfw.com
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          2 months ago
          1. You don’t know the cost of those resources.

          2. They have an average playerbase of 7k players with peaks of 20k+ every month, which is healthy as hell, because, compared to the top games in the world, say GTA V or Fortnite, they surpass their playerbases in game modes like Fortnite’s Lego, Rocket Racing, Team Rumble, Save The World, and pretty much all of GTA V’s races, pvp modes and like 99.9% of their online missions which are always dead empty despite having a constant playerbase of 150k or whatever, because they’re boring and unrewarding as fuck.

          3. Those numbers, and remember NMS’ team was or is like less than 30 people. Rockstar and Epic Games have hundreds, if not thousands of devs and people working on their games.

          4. Spending on games like these is how they evolve and become better. If Minecraft stopped receiving updates a long time ago, it’d be as dead. And yeah, Mojang was bought by Microsoft, the team is super large compared to NMS’ now.

          5. It’s always the inexperienced kids who speak about game dev like they know shit, but they really don’t. This is why a lot of misinformation and bullshit gets spread with confidence, the most lousy people in gaming are dumb little kids who think they know better than adults working in the field, it’s ridiculous

        • finestnothing@lemmy.world
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          2 months ago

          There’s plenty to do - it’s just sandbox based. There are some questlines you can do, but it’s largely meant to be an exploration sandbox game, not something that you’re constantly rushing from quest to quest with everything scripted out linearly or have a clear end game, the end game is to do whatever you want

          • The Octonaut@mander.xyz
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            2 months ago

            Exploration implies there is anything but a slightly different colour palette of the same world but with alien dinosaurs of different proportions onto which to build the same base.

            • Xanis@lemmy.world
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              2 months ago

              Ah. So, you have grown used to having your hand held and given specific quests with specific locations and directives to accomplish. Well, nothing wrong with that! You do you.

              Anyway, I’m off to explore this incredibly mountainous world with giant worms while trying to find a freighter or other ship to call my own while attempting to unravel several mysteries.

              But ri-i-ight, color palettes ahaha.

                • Xanis@lemmy.world
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                  2 months ago

                  We will, because while there is a broader narrative, we also with this have the capacity to do what we wish on potentially thousands of distant worlds. Be it terraforming, building, amassing a fleet, hunting bounties, or just exploring what the universe has to offer. By the way: What do you enjoy playing?

        • kat_angstrom@lemmy.world
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          2 months ago

          I’ve got +1700hrs in it. I promise you there’s lots to do, it’s just a super chill non-linear game. It’s okay that it’s not your thing, but there is a reason that it’s had so many free updates and maintains a consistent player base after so many years:

          'cuz it’s good, if you’re into it.

          • The Octonaut@mander.xyz
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            2 months ago

            Well I’ve definitely given it a fair go.

            It’s had so many free updates because it is a visual game and so every reason to make a new trailer is new marketing. Every trailer is 3 second jump cuts of something visually interesting. Ocassionally giving away that the gameplay is still “aim the same tool that does the same thing at a rock, plant or creature until a number goes up in the ship. Use the bigger number in the ship to improve how high the number is allowed to go in the ship. Use the ship to get to a new rock, plant or creature. Oh and learn words?” I just genuinely do not understand what people are getting from it. Maybe there’s a plateau in the point in the game I’m at and I am simply another 4 hours of pointing at rocks, plants and creatures until I unlock the fun, but I am old. I don’t have time to unlock the fun. To be fair I’ve never been the grinding sort.

            And I’m definitely into “explore space and build things in a non-story, non-linear way”

            OK Lemmy’s being weird but here is where the screenshot of 2500 hours in Kerbal Space Program goes.

            • PepperoniNipple@lemmynsfw.com
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              2 months ago

              I could only last 5 hours in Kerbal Space Program. That game is super boring, and I reached the moon by myself, it was meh

    • ZMonster@lemmy.world
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      2 months ago

      Oh boy, there’s missing the bus and then there’s this ☝️

      If you were to rank everyone to blame for the state of games at release these days, there are so many people that come before Sean Murray. First and foremost, is YOU. Not necessarily you or even only you, but the consumer. I haven’t preordered a game since standing in line at GameStop for Halo fucking 2. It was immediately obvious how stupid that was back then, and it makes nearly no sense these days. Some people want to support a dev and that’s great, but others just slap their money down on a preorder for a digital release from some soon to be defunct EA studio. You created a precedent for games to be sold before they are even made.

      Which brings me to number two, the studio conglomerates like EA, predatory confidence games like console exclusivity, and general anti-consumer practices. Hell, capitalism itself incentivises every studio to make their own store, lock every asset behind a paywall, and make the game progression as needlessly grindy and time-consuming as possible.

      You think Sean Murray masterminded the debacle himself? Watch his videos from during that time. He is incredibly awkward because he is a dev. He’s not a salesman or a marketing director. What dev do you know that doesn’t dream about what their game could be? And sure, the debacle is ultimately Sean’s responsibility, but he has gone above and beyond to make up for it. To blame him for “games these days” that fail to do that in any meaningful way is just so transparently ignorant.

    • PepperoniNipple@lemmynsfw.com
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      2 months ago

      This is the dumbest comment so far. Acting like a bunch of failed repetitive Assassins Creeds, FIFAs, Call of Duties, buggy Bethesda games, and hundreds lots of other less-known unfinished games, specially MMOs, didn’t exist before NMS. You have to be a kid to say that.

      The only reason NMS was rushed was because the idea was so new and so goddamn impressive, a ton of stupid dumb little kids like you pressured them to release it unfinished, you pressured them with features that were technologically impossible or too difficult to implement just like that, and so much more.

      Gamers are the biggest whinny annoying little babies I have ever seen in my life. I swear to God you deserve all those unfinished buggy boring shits, you deserve the slop that only cares about your money, not good games, because you’re too ignorant and stupid to appreciate them.

      • rozodru@lemmy.ca
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        2 months ago

        sorry but your comment isn’t much better as you’re wrong. This had nothing to do with gamers demanding an early release, that’s a lie. stop. Don’t insult someone for bullshit when you’re spewing the equal amount.

        The problem with the initial release of NMS was Sean Murray. that’s it. Hello Games didn’t have a PR person and it was all on the back of Murray. He hyped the game up beyond belief and stated features would be present at launch that wouldn’t be. And while Sony did publish and promise to assist in marketnig, they did not provide PR. Murray should have hired someone to do PR for his team, he did not. https://www.vice.com/en/article/dpkvnm/inside-the-nasty-no-mans-sky-backlash.

        IF he had kept his mouth shut or actually hired someone to do PR, the NMS launch would have been just fine. Murray himself has stated that the launch of NMS was a result of himself not benig able to control the hype around the game. It was too little too late especially after the game launched where Hello Games and Murray pretty much said “ok, we way over hyped this thing…we better shut up for a few months until we can add in all the stuff I promised”.

        It wasn’t untli the zero hour that Murray realized he, essentially, talked too much. review copies didn’t go out because if they had game sites would have pointed out that Murray was speaking bullshit. The demand for the game by gamers at launch was because of the hype that Murray couldn’t control. There’s even stories of developers at Hello Games trying to reel Murray in and tell him to basically shut up. Were the features Murray promised prior to launch going to be in the game? yes, eventually, with updates. But because of Murray and his direct involvment with a lackluster launch they now had to speed up/crunch development for said features. Why the guy wasn’t ousted from Hello Games is beyond me but he managed to eventually save face.

        Again this had NOTHING to do with gamers demanding a release. It released on time. There was even an investigation by the ASA in regards to the false advertising of No Man’s Sky https://www.pcgamesn.com/no-mans-sky/no-mans-sky-false-advertising

        So just stop lying. Yes you probably love the game, but there’s no reason to continue to defend it. This was all their own doing of which they managed to recover from it.