Bernie_Sandals@lemmy.world to Games@lemmy.worldEnglish · 4 months agoBethesda Game Studios developers form 'wall to wall' union that includes artists, designers, and programmerswww.pcgamer.comexternal-linkmessage-square35fedilinkarrow-up1591arrow-down11cross-posted to: [email protected]
arrow-up1590arrow-down1external-linkBethesda Game Studios developers form 'wall to wall' union that includes artists, designers, and programmerswww.pcgamer.comBernie_Sandals@lemmy.world to Games@lemmy.worldEnglish · 4 months agomessage-square35fedilinkcross-posted to: [email protected]
minus-squareI Cast Fist@programming.devlinkfedilinkEnglisharrow-up2·4 months agoMaybe for Bethesda specifically, there’s also a shortage of skilled work? I mean, they often hire modders and Creation Engine STILL uses flash (Starfield’s menus are .swf files),
minus-squareSkullgrid@lemmy.worldlinkfedilinkEnglisharrow-up1·edit-24 months ago Creation Engine STILL uses flash (Starfield’s menus are .swf files), YOOOOOO WHAT THE FUUUUCK. Seriously, how hard is it to change the UI to use JS?? They really go through old ass Adobe documentation whenever they make a new menu with AS3??? I seriously hope it’s all AS and compiled to SWF, if they’re running some fucked version of Adobe Flash to make the swfs by hand, 💀
Maybe for Bethesda specifically, there’s also a shortage of skilled work? I mean, they often hire modders and Creation Engine STILL uses flash (Starfield’s menus are .swf files),
YOOOOOO WHAT THE FUUUUCK.
Seriously, how hard is it to change the UI to use JS?? They really go through old ass Adobe documentation whenever they make a new menu with AS3???
I seriously hope it’s all AS and compiled to SWF, if they’re running some fucked version of Adobe Flash to make the swfs by hand, 💀