Props to the car though; it’s way more easier to make a model out of it using 3d modeling software.
Found the fortnite developer. I didn’t know they ever let you guys take breaks!
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Rendered easily on a stone tablet running Cuneiform.
Body 10 polygons, add 4 hexagon wheels…58 polygons.
In all seriousness, the BBC micro could probably render it.
Question because I have no idea: would they have licensed the image and paid Musk for this or would Musk have paid them as marketing? Or neither?
I always wonder this with these brand crossovers that fortnite has become synonymous with. My guess is that it’s something close to “neither” - there is a contract that is signed, but I think because both parties benefit, very little money actually changes hands between Epic and the IP owner.
Usually, when it’s a one-off like this, the video game gets “paid” to put the stuff in their game. That payment may be in-kind advertising campaigns, etc.
For something like Need for Speed, Forza, etc, the game will be licensing the likeness of the vehicles and the company logos in the game. I don’t know the costs, but the fact that it’s also advertising will factor in.
In this case, there are a few likely scenarios:
- The game director or art director or someone high up at Epic has a hard-on for the Cybertruck and really wanted it in the game. So they pursued Tesla and made a deal.
- Epic wanted to add vehicles to the game and decided to go with licensed vehicles. Their merchandising people reached out to merchandising people at all the auto companies and then figured out some deals.
- Someone high up at Tesla (maybe even Musk) loves, or has a kid who loves, Fortnite and decided they want the Cybertruck in the game. So they pursued Epic to make a deal.
Number 2 is most likely, but I don’t know the game well enough to know the vehicle situation in it.
For all of them, you have to factor in a bunch of details to figure out who is paying who:
- who wants it more (/ power imbalance)
- how much money is it going to cost to make the models, animations, etc
- how much is it going to cost players to get the item
- are there aspects that either company finds undesirable (E.g. sometimes car companies don’t like their cars shown with damage)
- who will be doing the bulk of the marketing, and who has the marketing budget to spend on the venture
- probably a lot more
So, it’s hard to say without more inside info. Games I’ve worked on have had 1 and 2, but not 3 as far as I know. I think it was pretty much an in-kind deal for the 1 situation though (like we got the likenesses, they got advertising through the game, ostensibly we sold more games with the likenesses, but I think it just stroked someone’s ego…) All of the 2 situations were done to bring in money for the game’s marketing budget / or were in-kind marketing deals, possibly bringing money directly to the bottom line, but I don’t know.
Satisfactory did it first: https://satisfactory.wiki.gg/wiki/Cyber_Wagon https://static1.srcdn.com/wordpress/wp-content/uploads/2020/07/Satisfactory-Cyber-Wagon.jpg
This was added in 2020. It’s kinda hard to tell in the pics, but it even has square wheels.
Yeah they were making fun of it… Hence the square wheels.
Oh, I’m well aware. It was pretty amusing to play around with.
Yet another reason for me to never play this game. It’s full of contextless characters, appropriated and stolen dances/animations, microtransactions and now this rubbish.
Sadly, it remains a great game to play with friends bc even casual gamers understand the appeal. So alas…it continues to take up 60gb on my games drive.
fair enough, hope you continue to enjoy it.
It’s out on rocket league tomorrow and I can’t wait to play with it, I just hope they give it dominus or octane hitbox
If it doesn’t explode at the slightest touch of anything it isn’t an authentic cyber truck experience.
Imagine if this was the only vehicle that couldn’t go up hills and would get stuck in rough terrain.