alessandro@lemmy.ca to PC Gaming@lemmy.ca · 3 months agoFormer GTA dev says 'it's time for a revolution' where 'animation is more AI-driven and physics-driven' than done by handwww.pcgamer.comexternal-linkmessage-square22fedilinkarrow-up1113arrow-down111
arrow-up1102arrow-down1external-linkFormer GTA dev says 'it's time for a revolution' where 'animation is more AI-driven and physics-driven' than done by handwww.pcgamer.comalessandro@lemmy.ca to PC Gaming@lemmy.ca · 3 months agomessage-square22fedilink
minus-squareMelonpoly@lemmy.worldlinkfedilinkarrow-up1·edit-23 months agoThat’s not true, with motion capture you are recording an actor do all the motions and fixing whatever is necessary. It’s different to pose to pose animation.
minus-squarePepperoniNipple@lemmynsfw.comlinkfedilinkarrow-up7·3 months agoHe said stop motion animation, like clay figurines / 3D models, I don’t think he meant motion capture
That’s not true, with motion capture you are recording an actor do all the motions and fixing whatever is necessary. It’s different to pose to pose animation.He said stop motion animation, like clay figurines / 3D models, I don’t think he meant motion capture
Turns out I can’t read