• NuraShiny [any]@hexbear.net
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    5 months ago

    I am so done with D&D discussions. It’s a 10 year old system at this point and the new version won’t be meaningfully different. Heck, a lot of it’s systems are actually as old as it and it fucking shows.

    Play different games. There is an almost unlimited number of them out there. If you stop talking about D&D, if you stop giving it this singular attention, you will feel better and,who know,s the authors of D&D might be forced to actually make something good, as opposed to focus testing subclasses like pasta sauce flavors.

    • macmacfire@lemmy.mlOP
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      5 months ago

      Well, jeez. Didn’t mean to spark something. Just for the record - I also dislike D&D. Currently trying to move away from it with a Fallout campaign I got going.

  • towerful@programming.dev
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    5 months ago

    “I cast remove curse.” The DM dumps 6 pages of story on the floor and looks sad.

    Edit: wait, this is instantaneous?
    So like in a fight the BBEG sword is nasty, likely cursed. Cast Remove Curse on the sword. It removes the attunement to the sword. BBEG has a not-so-good weapon now, and likely loses some cool mechanics. Is that right?

  • jjjalljs@ttrpg.network
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    5 months ago

    Yeah, they’re both very bland.

    For remove curse, there’s an easy bandaid fix: Remove curse must be upcast to remove stronger effects. Sure, you can break the ring of power’s hold over the knight, if you cast remove curse at 9th level. Otherwise, you have to follow the plot.

    The plot route should be like all cursed items have a custom way of removing them. The sword of betrayal can be removed if you return it to the original owner’s crypt. The stones of drowning can be broken if you bury them in the desert under a new moon. The ring of power can be destroyed if you throw it into the volcano where it was forged.

    For counterspell, well… Make it an extended check with some options on each exchange. You both declare in secret if you’re putting more spell slots or hp into the check, or folding. If you fold, the other person gets their way, but any extra resources they committed are wasted. If neither folds, you roll with bonuses based on what resources you put in. More spell slots or HP or hit dice give you some sort of bonus.

    Probably get rid of counterspell as a spell on its own and just make this a thing you can do. Give wizards some more tactical depth. If you use the same spell you get a bonus to countering. If it’s the same school, bonus.

    Like all of D&D 5e, there’s so much you could do that the game just doesn’t.

    • Fonzie!@ttrpg.network
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      5 months ago

      Remove curse must be upcast to remove stronger effects.

      It would’ve been fine if it worked that way, but RAW it just ends the curse, no added effects from upcasting.

      Like all of D&D 5e, there’s so much you could do that the game just doesn’t.

      “Like all of D&D, you gotta fix it yourself”; essentially, yeah. He system is rigid so even small flaws must be fixed, tries to stay compatible with older editions so much of the system doesn’t make sense to new players, and feels like it wasade hastily to me with its typos and mistakes. /rant

      • bam13302@ttrpg.network
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        5 months ago

        As written in the spell description of dispel magic, a 3rd level dispel magic also can dispel a 9th level spell with only a check, that didn’t stop them from writing some things that explicitly stated that dispel only works for that effect if cast at 9th level.

      • Umbrias@beehaw.org
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        5 months ago

        better option than wasting a bunch of time fixing the same issues that have been there for decades over and over, play a system that is well designed from the start. it’ll take less time to boot.

    • macmacfire@lemmy.mlOP
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      4 months ago

      What exactly does this mean? If you’re ignoring remove curse it’s because being able to remove a curse with just a spell is boring - the point of a curse in fiction is to be a challenge to remove.