MMO still requiring a monthly fee in 2024 is ridiculous.
May I point you to Call of Duty on consoles? They are Massive Multiplayer Online (MMO) that needs a monthly subscription (Xbox Live, which owns Cal of Duty, or PS Plus).
Online gaming has more people paying for an online subscription today than ever before (Nintendo Online included). While the companies being paid for it have changed, monthly online gaming subscriptions are here to stay and have only gotten larger.
What makes a MMO different from a live service? Both have characters, levels, character progression exp based on killing enemies and doing X actions/quests, and have new content added as time goes on.
From how I see it, it’s just a different name to just avoid being called a MMO.
At this point, I’d say an MMO is focused more on the social side, I guess. MMO is a subset of Live Service for sure, but it’s distinct from the usual games in that category.
Plus more players able to be in one place. Just earlier I joined a FFXIV hunt train, with 150 players whizzing about taking down bosses for currency. Don’t really get that in a bog standard Live Service game.
An MMO has a world filled with players, while the likes of Destiny typically just have a hub or menu to get to the gameplay bits.
May I point you to Call of Duty on consoles? They are Massive Multiplayer Online (MMO) that needs a monthly subscription (Xbox Live, which owns Cal of Duty, or PS Plus).
Online gaming has more people paying for an online subscription today than ever before (Nintendo Online included). While the companies being paid for it have changed, monthly online gaming subscriptions are here to stay and have only gotten larger.
That’s ok this is a LIVE SERVICE GAME. Definitely not the same as an MMO. Definitely.
Also I bought that Brutosaur and a friggin love it. Best QOL feature in the game. I don’t even play WoW more than a few times a month.
I now have all services in the game mobile in some way or another: bank, transmog, mail and auction
What makes a MMO different from a live service? Both have characters, levels, character progression exp based on killing enemies and doing X actions/quests, and have new content added as time goes on.
From how I see it, it’s just a different name to just avoid being called a MMO.
At this point, I’d say an MMO is focused more on the social side, I guess. MMO is a subset of Live Service for sure, but it’s distinct from the usual games in that category.
Plus more players able to be in one place. Just earlier I joined a FFXIV hunt train, with 150 players whizzing about taking down bosses for currency. Don’t really get that in a bog standard Live Service game.
An MMO has a world filled with players, while the likes of Destiny typically just have a hub or menu to get to the gameplay bits.
Yeah. That was my point.
Uhhh, when did call of duty transition from lobby queuing to MMO?
Lobby queuing for has always been a thing in MMOs.
Dude that isn’t remotely the same thing as a lobby queue style game lol
Words mean things and cod isn’t an MMO
MMO means Massively Multiplayer Online. Does this not describe CoD?