and I am really not impressed. I don’t want to know more about the story, don’t want to build a spaceship that I can fast travel with, don’t want to explore the universe.

What are your thoughts?

  • Mojo@ttrpg.network
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    10 months ago

    It’s not as open and “huge scale” as people seem to think it is.
    It’s kind of “fake open” if that makes sense.
    You cannot get into your ship and fly 500m east to your mission.
    If you do that, a new instance is loaded and your mission is not there.

    Made me disappointed.

    • Joker@beehaw.org
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      10 months ago

      Wait, what? How does that work? I haven’t seen much of the game except trailers.

      • Skyhighatrist@lemmy.ca
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        10 months ago

        There’s no flying in atmosphere at all. To do what the parent commenter says would require going back to orbit (loading screen) then choosing a spot on the planet to land (another loading screen). When you land like that on planet, it generates an instance for you that is procedurally generated, but won’t contain any of your mission markers. (I haven’t actually tried that part, but I’ve seen others talk about it.)

        The game is basically areas, separated by loading screens. You get in your ship, that’s a loading screen, you fly to orbit, another loading screen. Then in orbit if you want to go to another planet, you set course and do another loading screen. Once there, you choose a spot and land for another loading screen. There is flying in space, but it’s limited to small instances with some other ships, and POIs. Your ship’s speed is very slow, and as far as I’ve been able to tell you cannot walk around your ship while it’s in flight (this may be a limitation of the controller controls, I saw a streamer stand up in flight, but I don’t know if that was a bug or not. There’s no binding to stand up when you are in flight on controller.) I just wasn’t holding B long enough, you can stand up when you are in space, you just have to hold the normal binding for longer than I expected.

        All that being said, I’m still enjoying the game. But I went in with low expectations.

        • evranch@lemmy.ca
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          10 months ago

          What you describe sounds almost exactly like the Mass Effect 1 procedurally generated missions. But that game came out in 2007…

          • Skyhighatrist@lemmy.ca
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            10 months ago

            Mass Effect 1 has the Mako though. In Starfield, as far as I know there are no ground vehicles at all. So it’s just a lot of running.

            • Sidyctism@feddit.de
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              10 months ago

              I mean to be fair, maybe starfield is better off without ground vehicles if the alternative is the mako

              • SenorBolsa@beehaw.org
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                10 months ago

                It Mako me angry. There’s enough there I think it would be nice to have a little rover that could go like 30 mph and haul your loot.

          • Mojo@ttrpg.network
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            10 months ago

            Oh shit, you are right. This is how Starfield works. I forgot that Mass Effect had the same thing!

        • Echo Dot@feddit.uk
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          10 months ago

          I would have much rather play in a single star system where all of the worlds are carefully crafted than them having this kind of “infinite although not really” random terrain generation thing.

          Even no Man’s Sky has more exploratory options.

  • Storksforlegs@beehaw.org
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    10 months ago

    People are getting pretty spicy with the responses. OP was just underwhelmed by a game getting a lot of hype. Like lots of people are going to like it, but not everyone. I think theyre just trying to generate discussion, not say “everyone who likes starfield is an CHUMP!!” or something.

    • banana_havoc@lemm.ee
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      10 months ago

      It’s ironic because no man’s sky does ship combat and ship travel so much better than starfield

  • echo@sopuli.xyz
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    10 months ago

    It looks like Skyrim in space and I don’t really get why anyone was expecting something else

    • CALIGVLA@lemmy.dbzer0.com
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      10 months ago

      Right? There was this one guy on Lemmy the other day expecting the game to be like Freelancer… Like, dude, it’s Fallout with a space suit, we’ve known that for years now. I feel like gamers always have the most stupid and unrealistic expectations imaginable.

    • sexy_peach@feddit.deOP
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      10 months ago

      But Skyrim is beautiful even with its older graphics and has an interesting world to explore. Grey space metal structures on grey planets just aren’t interesting. Also even more so if the story starts with “you touched a weird rock”, don’t know why but here have my spaceship.

      In Skyrim you’re waking up going to be executed next moment there’s a dragon attack.

      • Dudewitbow@lemmy.ml
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        10 months ago

        I mean id argue Skyrim isnt that great to look at either, given its a continent full of tombs and snow due to its climate. Its just gray and white.

        Both Morrowwind and Oblivion had more interesting places to look at than skyrim did.

  • d3Xt3r@beehaw.org
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    10 months ago

    I actually like exploring the universe, but I’ve been pretty disappointed from what I’ve seen so far. They tried to add space-sim elements to it, but did a half-assed job at it. To make things worse, the planets are mostly barren and not worth exploring either.

    In saying that, it is a Bethesda gene, so I’m expecting some beefy mods that add more content and immersiveness to the game, and once that’s done, I may consider buying it when it goes on sale.

    In the meantime, I’m really looking forward to finally playing Cyberpunk as it was meant to be, with the new Phantom Liberty DLC.

  • RaineV1@kbin.social
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    10 months ago

    I mean, yeah, if you aren’t into the core elements of a game you probably won’t be interested in the game. It’s like say, “I’m not impressed with the new Mario game. I don’t want to do platforming, and I don’t care about powerups or collecting things.”

    • CMLVI@kbin.social
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      10 months ago

      Yeah, lot of people are upset that Bethesda released a Bethesda game.

      “Why is this like Skyrim in space and not like completely different studios style?”

      Well, probably because Bethesda made the game and not the other studio…

    • sharpiemarker@feddit.de
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      10 months ago

      A surprising percentage of gamers seem to think that any new AAA title game is catered to them and rather than understand it was made for other people, they complain about how bad it is.

  • hot_milky@lemmy.ml
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    10 months ago

    Bethesda have made some of my favorite games, especially Elder Scrolls but this time I’m just not very interested. I read they added procedural generation which seems like the worst choice possible when the strength of their games always has been environmental storytelling (as in you explore and stumble upon things that make the world feel “lived in”).

    I’ll buy the game later, might as well wait for patches, mods and such!

  • slaytswiftfan@beehaw.org
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    10 months ago

    I agree it was very boring and the writing in the intro was incredibly weak. Every time I expected that wow moment (helgen, opening the vault) i just found disappointment instead. “Wow a fight! oh I’m just randomly handed a ship? ok sick time to fly, oh it’s just fast travel. New Atlantis is about to be crazy, oh it’s just a bland city” and everything being beige didn’t help. Fallout has the cool roleplaying in the wasteland factor, Skyrim has the cool fantasy aspect, Starfield seemed to just be ‘space’ but other games (Mass Effect, Outer Wilds, hell even the first half of The Outer Worlds) did it better.

    It seemed p clear they don’t feel the need to innovate or have any ambition because their dedicated fan base is so large now that they don’t really have to. Which is fine but wasn’t for me.

  • Kra@mtgzone.com
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    10 months ago

    I mean the game is probably mediocre to okay, but why are they selling it for SEVENTY EURO? I mean wtf. If they want 70€ it should be outstandingly good. I would maybe buy it for 40€, but this greed is a hard pass for me.

  • jlow (he/him)@beehaw.org
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    10 months ago

    Yeah, also getting strong “not for me”-vibes. Looks like a less grimey Fallout in space. Graphics seem to be far less amazing as I imagined from trailers.

    Edit: Buuut I think lots of people will have fun with this and that’s cool!

  • KoboldCoterie@pawb.social
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    10 months ago

    Personally I’m excited to see what the mod landscape is going to look like in a year. As with most Bethesda games, I couldn’t care much less about the game itself outside of that key feature.

  • snowbell@beehaw.org
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    10 months ago

    It is exactly as shitty as I expected it to be. Another crappy bethesda game in a long line of garbage. I think the last game from them I truly enjoyed was Morrowind. I don’t think New Vegas counts. Fallout 4 was depressing being so close to good. Every moment in that game screams half baked. That quest where you help the robots out with their ship showed me just how possible it was to make the game good, but then it was the only good quests besides maybe the silver shroud one.

  • irongamer@beehaw.org
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    10 months ago

    It’s a space clutter looter

    Played 8 hours last night so this is a very early impression. I love clutter looters and didn’t expect much else from Bethesda’s Fallout/Scrolls main studio. The Bethesda crafted areas are excellent if you are looking for what I call a Fallout / Elder Scrolls clutter looter. Lots of stuff to loot, the FPS combat is much better than Fallout 4 or 76. Don’t expect a space sim like SC or NMS this is a Bethesda Fallout/Scrolls style game with a bunch of additional systems on top of it.

    First person combat

    I’ve played both SC and NMS. While exploring a station in Starfield I thought to myself… this is what SC should have been for their foot exploration. The derelict stations in NMS are rather static environments and never cared for them much. What surprised me about the Starfield AI is they will “flee” or “flank” by running past you at times. I’ve lost track of enemies at times because of this and have had to go hunting for them.

    Ship travel

    There is fast travel. If you are looking for a space flight sim this is not for you. I don’t have an issue with fast travel as I get no thrills from traveling in space 1:1. There is simulation and there is stupid… SC leans a bit too heavy into the latter. Don’t expect 1:1 space travel in Starfield, it isn’t made for that.

    Ship combat

    Again this is not a space flight sim. Most recently coming off Everspace 2 I do miss the strafing controls and pedal usage, but that game is star fighter like combat. Starfield does have a ship editor and seems to be more about load out than fighter style combat. Think a bit more like Expanse style combat. I don’t have much time in this area of the game so I can’t say a whole lot more about it.

    Initial impression

    I love Bethesda clutter looters and this one is in space. Going to eat up the Bethesda crafted clutter looter areas. The 1,000 worlds will likely function as a massive canvas for future mods.

    • drcouzelis@lemmy.zip
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      10 months ago

      Played 8 hours last night so this is a very early impression

      HOLY CRAP it takes like 25 minutes to play through DuckTales on the NES, I guess I’m not used to modern games. 😆

      Anyway, thanks for the great write-up!

      • SenorBolsa@beehaw.org
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        10 months ago

        It took me about 14 hours in to reveal a major game mechanic that Bethesda didn’t even mention. it’s wild how big this game is I did some goofing around and side stuff but not that much.

    • Skyhighatrist@lemmy.ca
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      10 months ago

      There are strafing controls, but I think you have to have at least one rank in Piloting the game calls it thrusters. Hold space to enable strafing controls (on controller it’s hold RB and then use the left stick to strafe up, down, left and right. I don’t know exactly how it works on M+KB.)

  • Veraxus@kbin.social
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    10 months ago

    I played for a few hours last night and, so far, I feel exactly the same. I’m going to try to barrel through the main narrative for a bit, which is supposed to “open up” the game a lot more - but the game systems and UI themselves are a major part of what is killing it for me. That, and the fact that the game so far seems to be little more than a mediocre FPS.

  • totallynotfbi@lemm.ee
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    10 months ago

    It’s pretty decent if you liked Bethesda’s other AAA games. I was actually surprised that there was even some amount of spaceship piloting at all - I just assumed it would be 100% fast travel.

    However, the game runs like dogshit - even on my decently mid-range system, it takes 15-30 seconds of loading between menus, and I swear I spent half the time I played waiting for the game to load. I assume that this is meant to take advantage of the Xbox and PS5’s faster memory and DirectStorage, but on PC it’s borderline unplayable

    • averyminya@beehaw.org
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      10 months ago

      That seems pretty crazy, I wonder what the variance is. I have a 5800x3D on a B550 with an M.2 NVMe and the longest loading screen in game I’ve had is hardly 3 seconds. The actual longest loading screen is just the startup with the Starfield menu at maybe 5 to 8.

      • HelixTitan@beehaw.org
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        10 months ago

        Yeah my experience is the same, I rarely mind all the loading screens since most places load almost instantly. And if you grab jump and stuff from the cockpit it does cut scenes for the loading screen kinda like mass effect.

      • Dudewitbow@lemmy.ml
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        10 months ago

        not the guy, but I have mine on a Sata SSD and I don’t think my loading times are the same as his, so I’d expect either slow CPU or on a Hard Drive (going against the minimum requirements that the game should be played on a SSD)