Looking at my iPhone 11 Pro work gave me and it’s silent switch on the side. Lol
Definitely out already.
Looking at my iPhone 11 Pro work gave me and it’s silent switch on the side. Lol
Definitely out already.
It’s only 1.5k/hr more, so short term gains are marginal. But over the course of the skill, you can expect to save roughly 30 hours.
(This is literally all made up, but you have so many extra toes, just try it out) ((Also ignore that they added a tired mechanic so you can’t AFK mine it anymore, that’ll get reverted. You wanna be ready for when it comes back, detach that sucker))
I thought so! There are a lot of little quirks with travel. Usually I get scanned by the Feds landing at New Atlantis, other times I don’t. Sometimes I can jump straight to surface other times I need to go from orbit. Just little things I haven’t paid attention to so I can’t say definitively what the criteria is. But, jumping from the scanner is a way nicer way to do it. I just got in the ha it of traveling from the quest menu because I can go from planet surface -> new system -> planet surface with one action (usually).
I mean, I get where you’re coming from. But this didn’t start with Starfield, and Sony has a great track record of even more restrictive platforming than Xbox does. Microsoft games are now usually accompanied by some kind of PC access.
Not an excuse, but expecting Microsoft to extend an olive branch of non-exclusivity to Sony when they have historically been incredibly averse to it themselves is not really a realistic expectation.
One of the hidden elements of travel is the scanner; if you travel within a system and can “target” the location via quest marker or the like, you can just travel to it from the pilot seat and land at the location, no menu needed.
I think there are other caveats, but the number of “different” ways travel can occur makes it hard for me to keep the details straight. It may just be within system, you may be able to grav jump. You may need to have a quest marker there so it “displays” the planet surface location, or you may be able to select from a few “local” options. I just can’t remember what the restrictions are to that method off the top of my head lol
I only know of it from memes about it’s development, but I would agree from what I know. Scope creep seems to be a thing there. Ambitions are great, until they get in the way of every other aspect of the game lol
If it’s just a glorified tech demo, then it doesn’t seem like it’s able to be compared to a released and completed game? Unless the designation of tech demo means something I’m not aware of.
They have a tiered system where important NPCs can’t die until conditions are satisfied, wonder if the condition to die was satisfied but dialog still got delivered?
Let’s live like a community.
Unless you’re gay or trans or non-religious. While you’re doing community activities with me, I’m going to spend every other waking moment trying to get your human rights taken away.
But when I have time, we’ll schedule some of those community things.
It takes 4 minutes to craft like 30 storage containers and the piece to move stuff off your ship easily.
Every single Bethesda game since at least Daggerfall has had carry weight. This isn’t a new concept within Bethesda games. If you are hoarding crafting materials, why not…use them to craft things so you can hoard more?
You can modify your ships without having any of the shipbuilding stuff I think. You are limited, but you can add cargo space with some penalty to range and mass to help ease it that. Additionally, storage via outpost is cheap. It’s like 3 iron, 2 aluminum, 2 adaptive frames for 250 mass resource storage. Build a couple of those at an outpost and you’re set. If you do a…I don’t remember the name, but a storage link between your ship and containers, you can transfer straight from ship to container without taking it out of cargo. Just mass dump things into storage and be cleared out.
Alternatively, if you have a lot of credits, Shieldbreaker, a class B ship at New Atlantis, is a wonderful ship. Like 2300 mass stock, and you can add more if needed with minimal penalty.
Yeah, I added a ship upgrade and never even got it beyond halfway full. Granted I don’t pick up everything, and I usually sold spare armor/weapons each town visit out of habit, but exotic materials and resources I always grabbed, and ended up with like 1100 mass out of 2600 on my ship.
I actually have never even downloaded it! Heard good things post-release, but it never really drew me in.
I’m the same way. Even just going from the “lore” most planets aren’t going to have colorful interesting cities in it with unique locations and things to do. A lot of the rocks are going to be desolate with nothing on it, because they should be. When you find something of interest in the desolate void of space, it’s gonna be interesting. Every planet having the same formulaic procedurally shaped bar, merchant, and a fetch quest would have people foaming at the mouth about how Bethesda replaced their specific crafted environments with shitty generated ones with no soul.
Yeah, lot of people are upset that Bethesda released a Bethesda game.
“Why is this like Skyrim in space and not like completely different studios style?”
Well, probably because Bethesda made the game and not the other studio…
As a previous cashier, best way to do it is to take your middle finger and swipe down across the center. Like a vertical slap on the bag’s face. About the middle of the bag, pull your arm back towards you. It will usually separate the outside wall of the bag from the stack, and when you pull towards you, the bag will “stick” to your finger and then open at the top.
I hated moving slowly as a cashier, cause lines made me mad. So I had to find the quickest way to do everything, and that method works great (for me) until about the last 4 bags.