Zaraki42@lemmy.ca to Comic Strips@lemmy.world · 5 days agoCredit to Tim Buckley - Ctrl Alt Dellemmy.caimagemessage-square84fedilinkarrow-up1675arrow-down128
arrow-up1647arrow-down1imageCredit to Tim Buckley - Ctrl Alt Dellemmy.caZaraki42@lemmy.ca to Comic Strips@lemmy.world · 5 days agomessage-square84fedilink
minus-squareCid Vicious@sh.itjust.workslinkfedilinkEnglisharrow-up36·5 days agoI always try to figure out which direction the game wants me to go so I can try going the opposite way first.
minus-squareChristian@lemmy.mllinkfedilinkEnglisharrow-up8·5 days agoIt’s almost frustrating to play something with no intended path because it takes away my option to deliberately take the wrong one.
minus-squareCid Vicious@sh.itjust.workslinkfedilinkEnglisharrow-up7·5 days agoThere usually is an intended path regardless. Signposting is definitely something that’s done even in open world.
minus-squareSoggy@lemmy.worldlinkfedilinkEnglisharrow-up3·5 days agoNew Vegas shining brightly in the distance…
minus-squareSchmidtGenetics@lemmy.worldlinkfedilinkarrow-up2arrow-down1·edit-25 days agoIt’s not always explained though. A lot of games use flames/torches/lights though. Vast majority of games follow the same tropes unfortunately.
minus-squareDamage@feddit.itlinkfedilinkarrow-up7·5 days agoI mean, we can’t risk advancing the game and leaving unexplored areas behind
I always try to figure out which direction the game wants me to go so I can try going the opposite way first.
It’s almost frustrating to play something with no intended path because it takes away my option to deliberately take the wrong one.
There usually is an intended path regardless. Signposting is definitely something that’s done even in open world.
New Vegas shining brightly in the distance…
It’s not always explained though. A lot of games use flames/torches/lights though. Vast majority of games follow the same tropes unfortunately.
I mean, we can’t risk advancing the game and leaving unexplored areas behind