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copacetic@discuss.tchncs.de to rpg@ttrpg.networkEnglish · 1 month ago

RPG design: The Essential Reading List

thealexandrian.net

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RPG design: The Essential Reading List

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copacetic@discuss.tchncs.de to rpg@ttrpg.networkEnglish · 1 month ago
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RPGs: The Essential Reading List
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“If you were teaching a intro-level college class on roleplaying game design, what would be the reading list?”Interesting question.I’m going to design this as a survey/history course.
  • Zachariah@lemmy.world
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    1974 D&D

    Traveller

    GURPS  or Champions

    Paranoia (1st Edition)

    Vampire the Masquerade

    Amber Diceless Roleplay

    Burning Wheel

    Apocalypse World

    • 🇨🇦🇩🇪🇨🇳张殿李🇨🇳🇩🇪🇨🇦@ttrpg.networkBanned
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      • HubertManne@piefed.social
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        I played amber at a con and it was incredibly fun. I was first in strength and another guy decided to take a chance as he was second in strength and grab me and I got to you a classic. You dare challenge my power!

    • HubertManne@piefed.social
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      champions was amazing. only need stadard dice and the one hardcover book could cover any genre although some took a lot of work by the dm. had a guy in college run a fantasy game with it and used the variable power pool for spellcasters (limitation of having to use found or figured out spells). he would allow people to make custom races as long as the points added up. basically he met with each person and asked them what they would like to do with the only limits being points and he would help them figure out the build for the race and the class and etc. it was pretty cool. gurps was great but the books were unending. hero system had a lot of books but the champions hardcover could handle everything, again if you put in the work.

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