“Outdated mission structure” just triggered something in me. Last gta I bought was 4. Got fed up with “new mission: drive to this faraway place and do difficult thing, if you fail restart from the beginning of the driving bit”. I abandoned 4 at that one mission where I had to lay siege to a skyscraper under construction and I kept losing the shootout and had to drive back there again. Kinda stopped playing, lost interest and never went back since.
Edit: just remembered that there was a mod to add save-anywhere to the game, I even tried that but couldn’t get it to work and that’s where I gave up.
GTA 5 and RDR 2 have checkpoints in missions. The main problem I have with these games is GTA used to be the gold standard of open world games, but once you start a mission it turns into the most linear game without any freedoms to approaching missions in different ways.
Yeah I started getting really bored of the rdr2 missions at the end of the story. Sure the story and the world are great. But god damn every mission is just a pure shootout and that just sucks.
GTA has had the same mission structure since the very first game in the series, so I am not sure how the mission structure of the newer ones affect it as being the gold standard.
Similar with Hitman. Goal is simple, kill the mark. The how is entirely up to you. There’s plenty of scripted events that you can insert yourself into but that’s for you to discover, and you can entirely ignore them and just kill the mark with a shotgun as soon as they step into view if you so wish
MGSV is actually one of the most technically polished games I’ve ever played. Basically every single time I went “huh I wonder if I can do this weird thing” the answer was a resounding “yes, the devs thought of that.”
I remember when “GTA clone” was a type of game that some studios went after, with varying success. Saints Row did a great job at having that which GTA 4 lacked: fun over realism. SR3, the non remastered version, still holds up incredibly well. Being so balls to the wall and over the top was a great choice
The opening mission sets the tone incredibly well. If that kind of humor doesn’t suit you, you probably wont enjoy the rest of the game. Otherwise, turn the brain off and nod along for a good time
I played until some bank robbery mission. Kept falling because a friendly NPC died for bullshit reasons, like getting run over a car during the escape. I don’t think there were any checkpoints on this mission either.
“Outdated mission structure” just triggered something in me. Last gta I bought was 4. Got fed up with “new mission: drive to this faraway place and do difficult thing, if you fail restart from the beginning of the driving bit”. I abandoned 4 at that one mission where I had to lay siege to a skyscraper under construction and I kept losing the shootout and had to drive back there again. Kinda stopped playing, lost interest and never went back since.
Edit: just remembered that there was a mod to add save-anywhere to the game, I even tried that but couldn’t get it to work and that’s where I gave up.
GTA 5 and RDR 2 have checkpoints in missions. The main problem I have with these games is GTA used to be the gold standard of open world games, but once you start a mission it turns into the most linear game without any freedoms to approaching missions in different ways.
Yeah I started getting really bored of the rdr2 missions at the end of the story. Sure the story and the world are great. But god damn every mission is just a pure shootout and that just sucks.
GTA has had the same mission structure since the very first game in the series, so I am not sure how the mission structure of the newer ones affect it as being the gold standard.
The newer ones tell you that you’re leaving the mission area, the older ones didn’t really have that.
The only missions that do that are ones where you’re in a race or chasing someone down. Which aren’t new.
I think metal gear solid 5 is an example of GTA style game but you can actually complete missions in multiple different ways.
Similar with Hitman. Goal is simple, kill the mark. The how is entirely up to you. There’s plenty of scripted events that you can insert yourself into but that’s for you to discover, and you can entirely ignore them and just kill the mark with a shotgun as soon as they step into view if you so wish
MGSV is actually one of the most technically polished games I’ve ever played. Basically every single time I went “huh I wonder if I can do this weird thing” the answer was a resounding “yes, the devs thought of that.”
I wouldn’t call it a GTA style game though…
you know the A in gta stands for Auto…
You know the R in GTA stands for ‘Respect the player’s time and progress’
skill issues… just lower the difficulty and move on…
I remember when “GTA clone” was a type of game that some studios went after, with varying success. Saints Row did a great job at having that which GTA 4 lacked: fun over realism. SR3, the non remastered version, still holds up incredibly well. Being so balls to the wall and over the top was a great choice
I actually have SR3 on GOG! I must get around to play it someday…
The opening mission sets the tone incredibly well. If that kind of humor doesn’t suit you, you probably wont enjoy the rest of the game. Otherwise, turn the brain off and nod along for a good time
I played until some bank robbery mission. Kept falling because a friendly NPC died for bullshit reasons, like getting run over a car during the escape. I don’t think there were any checkpoints on this mission either.