What exactly is the point of all those extra Hz? I get that in this case it’s just a “because we can” kind of situation, but in general… I’ve never paid any attention to refresh rate and it has never affected me. Is higher really better?
After a certain point, no, not really. 30 FPS is good for basic video. 60 is good for fine motion (sports, fast video games). 120 is good enough for basically every regular viewing use case. Beyond 144, it’s really diminishing returns. You know how when something starts spinning really fast, it just turns into a blur? Yeah.
I think they’re mostly talking about regular video, in which case 60 is generally fine. Heck, 30 is usually fine. But I agree that in video games anything below 120 is downright painful
On not so super super technical level, being able to see something updating on your screen before your opponents, can give you an advantage. Provided you can also react fast enough for it to matter.
Up to a certain extent, yeah. The faster an image appears on the screen, the sooner your can perceive it and start to react. But it’s a diminishing return. The difference between 30 FPS and 60 FPS is perceptibly much bigger than the difference between 60 and 90. Beyond about 180-240, it becomes faster than any human alive can perceive. Even 144 is fast enough for nearly everyone to reach their theoretical peak performance.
What exactly is the point of all those extra Hz? I get that in this case it’s just a “because we can” kind of situation, but in general… I’ve never paid any attention to refresh rate and it has never affected me. Is higher really better?
After a certain point, no, not really. 30 FPS is good for basic video. 60 is good for fine motion (sports, fast video games). 120 is good enough for basically every regular viewing use case. Beyond 144, it’s really diminishing returns. You know how when something starts spinning really fast, it just turns into a blur? Yeah.
60 isn’t fine
Then why has it been the standard for almost 50 years?
60 is fine, and its cuz we used the wall power 60 hz as a clock since it was extremely stable and free.
Because more means more costs which means people won’t buy as many?
I think they’re mostly talking about regular video, in which case 60 is generally fine. Heck, 30 is usually fine. But I agree that in video games anything below 120 is downright painful
On not so super super technical level, being able to see something updating on your screen before your opponents, can give you an advantage. Provided you can also react fast enough for it to matter.
Up to a certain extent, yeah. The faster an image appears on the screen, the sooner your can perceive it and start to react. But it’s a diminishing return. The difference between 30 FPS and 60 FPS is perceptibly much bigger than the difference between 60 and 90. Beyond about 180-240, it becomes faster than any human alive can perceive. Even 144 is fast enough for nearly everyone to reach their theoretical peak performance.
Higher refresh rate is definitely better yes, but 700 hz is well past the point of diminishing returns lol