Right my Sims? looks to how horribly her game is glitching up due to owning more expansions than Maxis ever intended for Sims 4 to actually have
But for real, the idea of an MMO still requiring a monthly fee in 2024 is ridiculous.
in 1998 when it was a new concept and a lot of money had to go into maintaining the sheer volume of people using servers at a time when the internet couldn’t handle more than 20 Star Trek fanboys at once without using up all the bandwith, sure. I could see that.
But in 2024 where even small Indie studios can afford regular free content updates and still make a profit from word of mouth game sales? Yeaaah no.
I remember the first big MMORPG that was on the internet: Ultima Online. I wanted to play it back in the day, but I couldn’t because I was far too young to have my own credit card to pay (and my dad was quite firmly not going to pay) and in the very late 90s, at least where I lived, the internet was still a pay-as-you-play affair, meaning every second you spent was logged and charged on your next phone bill. Sometime around 2000 or very early 2001 the internet got some plans by the company that had us pay a single fixed fee, so I could remain online as long as I wanted without worrying about a skyrocketting bill.
I’m confused, is this a serious take? How they make their money leads to how the game is designed and who for. If it’s advertising it’s shit. If it’s microtransactions it becomes about min-maxing annoyance for most gamers while attracting whales, gambling and is shit. Monthly subscriptions is a model that needs loyalty and should attract people who want to “live” in an permanent virtual game world.
Ideally I’d want a global “entertainment subscription” non-profit that is funding projects for the players benefits and is somewhat crowd-controlled like a socialist bank.
MMO still requiring a monthly fee in 2024 is ridiculous.
May I point you to Call of Duty on consoles? They are Massive Multiplayer Online (MMO) that needs a monthly subscription (Xbox Live, which owns Cal of Duty, or PS Plus).
Online gaming has more people paying for an online subscription today than ever before (Nintendo Online included). While the companies being paid for it have changed, monthly online gaming subscriptions are here to stay and have only gotten larger.
What makes a MMO different from a live service? Both have characters, levels, character progression exp based on killing enemies and doing X actions/quests, and have new content added as time goes on.
From how I see it, it’s just a different name to just avoid being called a MMO.
At this point, I’d say an MMO is focused more on the social side, I guess. MMO is a subset of Live Service for sure, but it’s distinct from the usual games in that category.
Plus more players able to be in one place. Just earlier I joined a FFXIV hunt train, with 150 players whizzing about taking down bosses for currency. Don’t really get that in a bog standard Live Service game.
An MMO has a world filled with players, while the likes of Destiny typically just have a hub or menu to get to the gameplay bits.
Disgraceful behavior…
Right my Sims? looks to how horribly her game is glitching up due to owning more expansions than Maxis ever intended for Sims 4 to actually have
But for real, the idea of an MMO still requiring a monthly fee in 2024 is ridiculous.
in 1998 when it was a new concept and a lot of money had to go into maintaining the sheer volume of people using servers at a time when the internet couldn’t handle more than 20 Star Trek fanboys at once without using up all the bandwith, sure. I could see that.
But in 2024 where even small Indie studios can afford regular free content updates and still make a profit from word of mouth game sales? Yeaaah no.
I remember the first big MMORPG that was on the internet: Ultima Online. I wanted to play it back in the day, but I couldn’t because I was far too young to have my own credit card to pay (and my dad was quite firmly not going to pay) and in the very late 90s, at least where I lived, the internet was still a pay-as-you-play affair, meaning every second you spent was logged and charged on your next phone bill. Sometime around 2000 or very early 2001 the internet got some plans by the company that had us pay a single fixed fee, so I could remain online as long as I wanted without worrying about a skyrocketting bill.
I’m confused, is this a serious take? How they make their money leads to how the game is designed and who for. If it’s advertising it’s shit. If it’s microtransactions it becomes about min-maxing annoyance for most gamers while attracting whales, gambling and is shit. Monthly subscriptions is a model that needs loyalty and should attract people who want to “live” in an permanent virtual game world.
Ideally I’d want a global “entertainment subscription” non-profit that is funding projects for the players benefits and is somewhat crowd-controlled like a socialist bank.
May I point you to Call of Duty on consoles? They are Massive Multiplayer Online (MMO) that needs a monthly subscription (Xbox Live, which owns Cal of Duty, or PS Plus).
Online gaming has more people paying for an online subscription today than ever before (Nintendo Online included). While the companies being paid for it have changed, monthly online gaming subscriptions are here to stay and have only gotten larger.
That’s ok this is a LIVE SERVICE GAME. Definitely not the same as an MMO. Definitely.
Also I bought that Brutosaur and a friggin love it. Best QOL feature in the game. I don’t even play WoW more than a few times a month.
I now have all services in the game mobile in some way or another: bank, transmog, mail and auction
What makes a MMO different from a live service? Both have characters, levels, character progression exp based on killing enemies and doing X actions/quests, and have new content added as time goes on.
From how I see it, it’s just a different name to just avoid being called a MMO.
At this point, I’d say an MMO is focused more on the social side, I guess. MMO is a subset of Live Service for sure, but it’s distinct from the usual games in that category.
Plus more players able to be in one place. Just earlier I joined a FFXIV hunt train, with 150 players whizzing about taking down bosses for currency. Don’t really get that in a bog standard Live Service game.
An MMO has a world filled with players, while the likes of Destiny typically just have a hub or menu to get to the gameplay bits.
Yeah. That was my point.
Uhhh, when did call of duty transition from lobby queuing to MMO?
Lobby queuing for has always been a thing in MMOs.
Dude that isn’t remotely the same thing as a lobby queue style game lol
Words mean things and cod isn’t an MMO
MMO means Massively Multiplayer Online. Does this not describe CoD?