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The Picard Maneuver@lemmy.world to Microblog Memes@lemmy.worldEnglish · 3 months ago

Sure, if you put it like that...

lemmy.world

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Sure, if you put it like that...

lemmy.world

The Picard Maneuver@lemmy.world to Microblog Memes@lemmy.worldEnglish · 3 months ago
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  • Saleh@feddit.org
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    3 months ago

    Isnt there this graveyard off map somewhere in Skyrim, where all the bodies get teleported?

    • FordBeeblebrox@lemmy.world
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      3 months ago

      Why would that even be necessary? Sounds like one of those “make a guy with a train for a hat and run up and down this hall” moves they like to do

      • DragonTypeWyvern@midwest.social
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        3 months ago

        Their code is literally spaghetti

        • WillFord27@lemmy.world
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          3 months ago

          l-… literally?

      • Echo Dot@feddit.uk
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        3 months ago

        I wouldn’t be surprised if it is true though. Bethesda games are not exactly winning awards for coding elegance.

      • Natanael@infosec.pub
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        3 months ago

        If they literally don’t have an object delete option then relying on render distance to make it go away is a ridiculous but simple solution

      • finitebanjo@lemmy.world
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        3 months ago

        Technically, the train was done by the Obsidian studio, not Bethesda per se, because of strict deadlines.

    • jdeath@lemm.ee
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      3 months ago

      i can’t speak to that, but it sounds plausible. in that case the body location would be updated to those coordinates

      • ivanafterall ☑️@lemmy.world
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        3 months ago

        Grab the source here before Bethesda DMCAs it.

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