Middle-Earth: Shadow of Mordor is remembered for many reasons, but perhaps best of all for its Nemesis system, an incredible mechanic for generating memorable Orc encounters. According to a former executive, the Nemesis system came about from trying to solve a different problem: secondhand sales.

In a new video, Laura Fryer — former vice president of WB Games who oversaw the publisher’s Seattle studios at the time — talked about her time with Monolith. While discussing the way trend-chasing affects the industry, Fryer mentioned that chasing trends is what “literally led to the Nemesis system.”

  • Gronk@aussie.zone
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    6 days ago

    I wonder how well the patent would stick though? If someone implements a similar enough system and it’s taken to court the whole patent could be invalidated if the court rules against it

    Still, I wonder how many genuinely fun concepts and systems for video games have been locked behind patents. I don’t even buy AAA titles anymore, they’re all gobshite because of the MBA vermin

    • Mnemnosyne@sh.itjust.works
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      6 days ago

      There’s a good chance it wouldn’t stick depending on many factors, but it’s extremely expensive to fight in court, and courts have shown themselves to be very hit or miss with technological things. Especially when trying to apply rules that were not written with things like software in mind.